Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Cost |
J'lad Yaga (Champ) |
1 |
4" |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
- |
118 |
Leader: Any model within 6" of the Magister may use
his leadership instead of their own. ; Mace; Sword; Helmet; Experience (x27) |
Blackblood |
If the mutant loses a wound, anyone in base
contact takes an S3 hit (no critical hits). |
[30] |
Daemonic Weapon |
One Weapon +1 to hit +1 Strength. The weapon
can be any form, but gains no special abilities of its type. |
[0] |
Ataman Maghno (MLord) |
1 |
4" |
5 |
3 |
4 |
4 |
1 |
5 |
2 |
7 |
- |
115 |
Dagger; Flail; Helmet; Experience (x14); Initiative (x1);
Weapon Skill (x1) |
Blackblood |
If the mutant loses a wound, anyone in base
contact takes an S3 hit (no critical hits). |
[30] |
Ivan Kozlov (Marau) |
1 |
4" |
5 |
3 |
4 |
3 |
1 |
4 |
2/3 |
8 |
- |
70 |
Axe; Dagger; Buckler; Helmet; Experience (x6); Leadership
(x1); Weapon Skill (x1) |
Taras Bulba (Scum) |
1 |
4" |
5 |
2 |
4 |
4 |
2 |
3 |
1/2 |
7 |
- |
145 |
Axe; Dagger; Sword; Buckler; Helmet; Experience (x6);
Promotion!; Weapon Skill (x2) |
Huge Size |
+1 S, +1 T, +1 W. Large |
[90] |
Mini Skeletor (Scum) |
1 |
4" |
3 |
2 |
3 |
3 |
1 |
4 |
2/3 |
7 |
- |
40 |
Dagger; Sword; Buckler; Experience (x6); Attacks (x1);
Initiative (x1) |
Boris Badynoff (Scum) |
1 |
4/3" |
3 |
2 |
3 |
3 |
1 |
3 |
1/2 |
7 |
4+ |
105 |
Axe; Dagger; Spear; Heavy Armour; Helmet; Shield |
Option Footnotes: |
|
|
Axe |
-1 armour save. |
|
Buckler |
Parry: When your opponent rolls to hit, roll
a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you
have a Sword and Buckler, you only get one parry, but you can re-roll it. |
|
Dagger |
+1 armour save, or save of 6+ if the model
has none. |
|
Flail |
+2S in first round of combat. Cannot be used
with another weapon, buckler or shield. |
|
Heavy Armour |
5+ Armour Save. -1 movement if used with a
Shield. |
|
Helmet |
If the model is 'Stunned', roll a dice - on
a 4+ it is 'Knocked Down' instead. |
|
Mace |
Concussion: Injury rolls of 2-4 cause the
victim to be 'Stunned'. |
|
Shield |
+1 Armour Save. -1 movement if used with
Heavy Armour. |
|
Spear |
Always strikes first in the first round of
combat, even if charged. +1 Strength on cavalry charge. |
|
Sword |
Parry: When your opponent rolls to hit, roll
a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
|
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63,
69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 104
|