593 Pt. Aspiring Champion - House Rules Army Da North Side Cossacks
Unit Name ## M WS BS S T W I A Ld Save Cost
J'lad Yaga (Champ) 1 4" 4 4 3 3 1 4 1/2 8 - 118
Leader: Any model within 6" of the Magister may use his leadership instead of their own. ; Mace; Sword; Helmet; Experience (x27)
  Blackblood If the mutant loses a wound, anyone in base contact takes an S3 hit (no critical hits). [30]
  Daemonic Weapon One Weapon +1 to hit +1 Strength. The weapon can be any form, but gains no special abilities of its type. [0]
Ataman Maghno (MLord) 1 4" 5 3 4 4 1 5 2 7 - 115
Dagger; Flail; Helmet; Experience (x14); Initiative (x1); Weapon Skill (x1)
  Blackblood If the mutant loses a wound, anyone in base contact takes an S3 hit (no critical hits). [30]
Ivan Kozlov (Marau) 1 4" 5 3 4 3 1 4 2/3 8 - 70
Axe; Dagger; Buckler; Helmet; Experience (x6); Leadership (x1); Weapon Skill (x1)
Taras Bulba (Scum) 1 4" 5 2 4 4 2 3 1/2 7 - 145
Axe; Dagger; Sword; Buckler; Helmet; Experience (x6); Promotion!; Weapon Skill (x2)
  Huge Size +1 S, +1 T, +1 W. Large [90]
Mini Skeletor (Scum) 1 4" 3 2 3 3 1 4 2/3 7 - 40
Dagger; Sword; Buckler; Experience (x6); Attacks (x1); Initiative (x1)
Boris Badynoff (Scum) 1 4/3" 3 2 3 3 1 3 1/2 7 4+ 105
Axe; Dagger; Spear; Heavy Armour; Helmet; Shield
Option Footnotes:
 
  Axe -1 armour save.  
  Buckler Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. If you have a Sword and Buckler, you only get one parry, but you can re-roll it.  
  Dagger +1 armour save, or save of 6+ if the model has none.  
  Flail +2S in first round of combat. Cannot be used with another weapon, buckler or shield.  
  Heavy Armour 5+ Armour Save. -1 movement if used with a Shield.  
  Helmet If the model is 'Stunned', roll a dice - on a 4+ it is 'Knocked Down' instead.  
  Mace Concussion: Injury rolls of 2-4 cause the victim to be 'Stunned'.  
  Shield +1 Armour Save. -1 movement if used with Heavy Armour.  
  Spear Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge.  
  Sword Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated.  
Total Army Cost: 593 Pts.
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.

Warband Rating: 104

Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Points Unused Percent
Heroes (1 - 6) 3 378 n/a 63%
Henchmen 3 215 n/a 36%
HiredSwd 0 0 n/a 0%
Dramatis 0 0 n/a 0%
Things Summary 4 150 n/a 25%

Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.