Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Cost |
Lalomar (WarLd) |
1 |
5" |
6 |
5 |
4 |
3 |
1 |
7 |
1/2 |
10 |
- |
140 |
Leader: Any friendly model within 6" may use his Leadership value as their own; Leader; Long Bow; Dagger; Sword; Experience (x39); Leadership (x1); Weapon Skill (x1)
|
Heavy Pull |
The warrior has trained to use a bow with a heavier draw. All attacks made by the warrior with a bow are at +1 Strength. |
[0] |
Lightning Reflexes |
If the warrior is charged, he strikes in Initiative order, not last. |
[0] |
Kilior (Watch) |
1 |
5" |
6 |
5 |
3 |
3 |
2 |
6 |
3/4 |
8 |
- |
145 |
Immune to All Alone Tests.; Long Bow; Dagger; Sword; Experience (x31); Attacks (x2); Weapon Skill (x1); Wounds (x1)
|
Elven Eyes |
Doubles Initiative value for spotting Hidden models. |
[0] |
Heavy Pull |
The warrior has trained to use a bow with a heavier draw. All attacks made by the warrior with a bow are at +1 Strength. |
[0] |
Rope & Hook |
Re-roll failed Initiative tests when climbing up and down. |
[5] |
Infiltration |
The hero is always deployed last, anywhere on the table out of sight of the enemy. If both players can Infiltrate, roll a D6 - the lowest sets up first. |
[0] |
Tightrope Walking |
If equipped with rope and hook, may move laterally above ground level up to 8" between buildings. |
[0] |
Ulliena (Mage) |
1 |
5" |
4 |
5 |
3 |
4 |
1 |
8 |
2/3 |
8 |
- |
105 |
Spellcaster: The Elven Mage is a Spellcaster and starts with one Spell chosen randomly from the Wood Elf Magic Spell List. He may choose to randomly generate a new Spell from the list in lieu of a skill raise as he gains in experience.; Dagger; Spear; Experience (x18); Attacks (x1); Ballistic Skill (x1); Initiative (x1)
|
3. Hunting Spear |
The wizard hurls a mystical spear at any enemy model within LOS not fighting in HtH, rolling to hit using his BS. Any model struck by the Spell suffers a single S6 hit that causes d3 Wounds. Normal Armor saves do not apply. Difficulty: 9, Range: 24" |
[0] |
5. The Green Eye |
The wizard projects a bolt of mystic green energy 18" long and 1" wide that ignores terrain and obstructions. Any model whos base is even partially under this line must roll under their Initiative or suffer d3 S4 hits. Difficulty: 9, Range: 18" |
[0] |
Cealus (Archr) |
1 |
5" |
5 |
5 |
3 |
3 |
1 |
6 |
3/4 |
8 |
- |
100 |
Long Bow; Dagger; Sword; Experience (x18); Promotion!; Attacks (x2); Ballistic Skill (x1); Weapon Skill (x1)
|
Heavy Pull |
The warrior has trained to use a bow with a heavier draw. All attacks made by the warrior with a bow are at +1 Strength. |
[0] |
Trick Shooter |
The warrior never gets a -1 to hit penalty for cover. |
[0] |
Eiolon (Archr) |
1 |
5" |
5 |
5 |
3 |
3 |
1 |
6 |
2/3 |
8 |
- |
100 |
Long Bow; Dagger; Sword; Experience (x18); Promotion!; Attacks (x1); Ballistic Skill (x1); Initiative (x1); Weapon Skill (x1)
|
Heavy Pull |
The warrior has trained to use a bow with a heavier draw. All attacks made by the warrior with a bow are at +1 Strength. |
[0] |
Nervous Condition |
-1 Initiative. |
[0] |
Wardancer |
1 |
5" |
5 |
5 |
3 |
3 |
1 |
6 |
2/3 |
8 |
6U |
155 |
Special 6+ Unmodified Save. 4+ Unmodified Save vs Magic.; Dagger; Sword; 2nd Sword; Experience (x14)
|
Leap |
The warrior can leap D6" every turn. He can jump over enemy models and things less than 1" high without penalty, and over gaps. |
[0] |
Whirling Death |
The Wardancer may add +1 Attack. This may take him over profile maximum. |
[0] |
Option Footnotes: |
|
|
Dagger |
+1 armour save, or save of 6+ if the model has none. |
|
Elf Bow |
1 Attack, 36" R, S3, -1 save modifier. |
|
Spear |
Always strikes first in the first round of combat, even if charged. +1 Strength on cavalry charge. |
|
Sword |
Parry: When your opponent rolls to hit, roll a D6. If you beat his highest 'to hit' score, one attack against you is negated. |
|
Notes:
Heroes get new advances at 2, 4, 6, 8, 11, 14, 17, 20, 24, 28, 32, 36, 41, 46, 51, 57, 63, 69, 76, 83 and 90 experience.
Henchmen and Hired Swords get new advances at 2, 5, 9 and 14 experience.
Warband Rating: 168
|