Wood Elves originate from the forest of Athel Loren. Typically isolationists,
they are ruled by the demi-gods Orion and Ariel, the King and Queen of the Woods.
Ariel has great sorcerous power and wisdom beyond mortal ken. With the falling of
the comet known among men as the Hammer of Sigmar, she felt the approach of a great
and evil power; a fallen Chaos lord cast out of the dark Realms by the other Gods
whom it had tried and failed to destroy. Known to man as Malal, this evil power
was now incarnate on the physical plane and not subject to the instability that
keeps other powers of Chaos somewhat in check.
Ariel saw in her wisdom that the comming of the Lord
of Shadows to the Old World would be a harbinger of dark times and the begining
of a blight upon the land. It was clear to her that Malal must be destroyed early
or he would grow in power and spread his poison across the lands; by the time the
Shadowlord turned his eye to Athel Loren he would be too powerful to stop.
Therefore a call went out and the bravest Wood Elves
of the glades of Athel Loren volunteered to make the dangerous journey across the
lands of the men of the Empire and search out the evil that is Malal and destroy
it.
Starting Funds
The warband starts with 500 gc to spend as it wishes following unit numbers and
weapons restrictions.
Choice of Warriors
A Wood Elven Warband must include a minimum of 3 models, and can have a maximum
of 12 models including 5 Heros and 1 leader. A starting warband must be lead by
a Warleader, but should he be killed they may not acquire another; one of the warriors
of the band will step forth to become the Leader.
Becoming the Leader
A warrior that steps up to become the Leader upon the death of the existing one
gains the 'Leader' special ability, but otherwise stays the same.
Wood Elven Maximum Profile
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
5
|
7
|
7
|
4
|
4
|
3
|
9
|
4
|
10
|
Wood Elven Special Abilities
Move thru woods
|
Wood Elves do not treat wooded areas as difficult terrain. Granted, it's unlikely
to matter in the blasted streets of wasted Mordheim, but nonetheless.
|
Wood Elf Archery
|
When using normal Longbows, all Wood Elves benefit from an extra 6" of range
and an additional -1 Armour save. Therefore a standard Longbow has a 36" range
and a -1 armor save vs normal armor.
|
Recruitment
Wood Elves are fewer in number than most of the other groups staking their claims
in Mordheim. To represent this, it is harder for them to recruit replacements than
other warbands. When a Wood Elven warband wishes to employ new members, the gold
coin cost is paid for all reinforcements is paid, but the warriors dont show up
immediately; the new recruits must make the journey from Athel Loren to Mordheim.
Therefore the entire group of reinforcements will arrive after 1d3 games have passed.
Hirelings and Dramatis Personae
The following standard Hired Swords will work for the Wood Elves:
Of the Dramatis Personae listed in the Mordheim rulebook, Aenur will work for a
Wood Elven band. Player created and future supplemental Personae and Hired Swords
will have to be adjudicated on a case by case basis as appropriate to their background.
Of the Dramatis Personae presented on this site, the following will work for a
Wood Elf band:
In general most non-evil/chaotic people can work with Wood Elves unless they are
dedicated to a specific cause or group (like Bertha Bestraufrung); however Wood
Elves distrust Lesser Magic users and wont hire Warlocks and their ilk. Wood Elves
also are not fond of Dwarves and aren't particularly interested in hiring them on.
Heroes
Wood Elven Warleader
|
1
|
Wood Elven Mage
|
0-1
|
Wood Elven Waywatcher
|
0-1
|
Wood Elven Wardancer
|
0-1
|
Wood Elven Scout Apprentice
|
0-2
|
Henchmen
Wood Elven Archers
|
0-5
|
Wood Elven Glade Gaurds
|
0-5
|
Dryad
|
0-1
|
Equipment
Wood Elven Warbands Equipment List
|
Item
|
Cost
|
Hand to Hand weapons
|
Dagger (first free)
|
2
|
Mace
|
3
|
Axe
|
5
|
Sword
|
10
|
Spear
|
10
|
Thrown Weapons
|
Javelins
|
10
|
Missile Weapons
|
Long Bow
|
15
|
Armor (Heros Only)
|
Shield
|
5
|
Helmet
|
10
|
Light Armor
|
20
|
Elf Cloak
|
50
|
The Wood Elven warriors are very specialized in their armaments. See each warriors
entry for available equipment options.
Special Equipment Description
Javelin
|
Range: Users Strength x3; Damage: Users Strength
|
Starting Experience
Experience and Skills
|
Hero
|
Skill Categories
|
Starting XP
|
Warleader
|
Combat, Shooting,, Speed, Wood Elf Skills
|
20
|
Mage
|
Academic, Speed, Wood Elf Skills
|
12
|
Wardancer
|
Speed, Combat, Wardancer, Wood Elf Skills
|
12
|
Waywatcher
|
Shooting, Speed, Stealth, Wood Elf Skills
|
12
|
Scout Apprentice
|
Shooting, Stealth, Wood Elf Skills
|
8
|
Special Skills
Wood Elven Heroes have access to the new
Wood Elven Skills; some also have access to the new
Stealth Skills, and Wardancers have access to the new
Wardancer Skills
Spells
Wood Elven Spellcasters have access to the new
Athel Loren Spells.
Heroes
Type
|
Number
|
Cost
|
Warleader
|
1
|
100
|
The Warleader is an experienced Wood Elven hero, and is often several hundreds
of years old.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
5
|
5
|
4
|
3
|
1
|
7
|
1
|
9
|
As Armor
|
Weapons and Armor: the Warleader may be equipped as desired
from the Wood Elven Equipment List.
|
Special Ability: Leader: Other warriors
of the warband within 6" may use the Warleaders Leadership value in lieu of
their own.
|
Type
|
Number
|
Cost
|
Mage
|
0-1
|
70
|
The Mage is a young practitioner hoping to earn the favor of Ariel by carrying
out her will.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
4
|
4
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: the Mage may be equipped as desired from
the Wood Elven Warbands Equipment List. However, the Mage is a Spellcaster and must
abide by the rules regarding Spellcasters wearing armor.
|
Special Ability: Spellcaster. The
Elven Mage is a Spellcaster and starts with one Spell chosen randomly from the Athel Loren Magic Spell List. They
may choose to randomly generate a new Spell from the list in lieu of a skill raise
as they gain in experience.
|
Type
|
Number
|
Cost
|
Wardancer
|
0-1
|
90
|
Wardancers are perhaps the greatest and are certainly the most unusual
of the Wood Elven warriors, possessing incredible acrobatic abilities and a strange
fighting style designed to resemble a dance.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
5
|
5
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: may choose from the HtH section of the Wood
Elf Equipment list.
|
Special Ability: Leap: Wardancers
start with the Speed Skill 'Leap'
|
Special Ability: Immune to Psychology:
Wardancers are Immune to Psychology
|
Special Ability: Agile: Wardancers
have a special 6+ Unmodifiable save vs any physical attack
|
Special Ability: Talismanic War Paint:
Wardancers have a special 4+ Unmodifiable save vs magic attacks
|
Special Ability: Special Skills: Wardancers
may choose from the Wardancer skill list instead of other skill lists when they
get a skill raise.
|
Type
|
Number
|
Cost
|
Waywatcher
|
0-1
|
85
|
The Waywatcher is an experienced Elven warrior of great skill and acumen. Incredibly
stealthy and with sences honed to a razors sharpness he provides a formidible presence
to any Wood Elf band.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
5
|
5
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: the Waywatcher may be equipped as desired
from the Wood Elven Equipment List.
|
Special Ability: Elven Eyes: Doubles
Initiative value for spotting Hidden models.
|
Special Ability: Infiltrate. The Waywatcher
may be placed anywhere on the board outside of the enemies detection range after
all other models have been set up.
|
Special Ability: Loner. The Waywatcher
is Immune to All Alone tests.
|
Type
|
Number
|
Cost
|
Scout Apprentice
|
0-2
|
65
|
Elven Scouts represent the consumate balanced warrior, equally skilled at hand
to hand and ranged attack. They are keen of eye and sure of hand, making them able
additions to any band in any environment. With some seasoning the young Scout Apprentice
will be ready to take his place among the gaurdians of the glades.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
4
|
4
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: the Scout Apprentice may be equipped as desired
from the Wood Elven Equipment List.
|
Special Ability: Elven Eyes: Doubles
Initiative value for spotting Hidden models.
|
Henchmen
Type
|
Number
|
Cost
|
Elven Archers
|
0-5
|
45
|
Trained from childhood and practically immortal, Elven warriors become quite
skilled in all aspects of warfare, but are particularly renowned for the accuracy
of their archers.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
4
|
4
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: May be equipped from the Wood Elven Equipment
List HtH and Missile sections.
|
Type
|
Number
|
Cost
|
Elven Glade Gaurds
|
0-5
|
40
|
Trained from childhood and practically immortal, Elven warriors become quite
skilled. the Glade Gaurds form a line of spears to stop any who would seek to strike
down their bow-weilding brethren.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
4
|
4
|
3
|
3
|
1
|
6
|
1
|
8
|
As Armor
|
Weapons and Armor: May be equipped from the Wood Elven Equipment
List HtH, Throwing, and Armor sections.
|
Type
|
Number
|
Cost
|
Dryad
|
0-1
|
150
|
Creatures of the forests, the Dryads are dangerous foes when angered. They fight
with their Elven allies to prevent harm coming to their lands. Some few were moved
to assist the Shadow-Hunters in their task. Dryads shapeshift to take on the aspects
of various trees as they fight, gaining additional benefits as needed.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
5
|
4
|
3
|
4
|
4
|
2
|
4
|
2
|
8
|
5+U
|
Weapons and Armor: None
|
Special Ability: Tree Forms: The Dryad
may shift into various tree forms when fighting in HtH. The Dryad may only be in
one form at a time. The Dryad stays in a given form until the begining of a HtH
phase in which it shifts into another form. The Dryad must be in HtH to shift form,
but may shift when charging.
|
Special Ability: Oak Form: +1 S and
+1 T while in this form.
|
Special Ability: Birch Form: +1 A
while in this form.
|
Special Ability: Willow Form: All
enemies in BtB lose 1 Attack down to 0 while the Dryad is in this form.
|
Special Ability: Supernatural Animation:
The Dryad is Immune to Poison, cannot be Stunned, and has a special unmodified 5+
Save vs all attacks.
|
Limitation: Wood Spirit: The Dryad
does not learn as a truly living creature would; she gains no experience.
|
Limitation: Large: The Dryad counts
as a Large creature. She can be shot at even if not the closest models and foes
gain a +1 bonus to hit her with ranged attacks. A band may only have one Large model
on the roster at a time unless otherwise noted.
NOTE: Dryad models tend to stradle the line between normal and large size. For convenience
sake a Dryad can be mounted on a large or small base as the player prefers and as
appropriate to the actual model used; the relative pros and cons balance out considering
that the Dryad has a BtB oriented special ability.
|
Limitation: Warband Rating: The Dryad
adds +20 to the warbands rating
|
Playing a Wood Elven warband
A Wood Elven Warbands band has several obvious advantages, but these are balanced
by a couple of significant disadvantages. The Elven warriors are all supremely talented
and their profile max is the best of all the mortal races. However all the available
units are correspondingly extremely expensive. Furthermore, the list of usable equipment
is very small. In addition the band will have a very difficult time recruiting new
members and replacements and will almost always be outnumbered. Finally, they have
a very power Spell list, but its power is offset by very high difficulties.
Ultimately, the forces greatest strength is that it has very powerful characters,
excellent Henchmen, and a very good selection of skills for its Heros and promtoed
Archers. The force definitely favors a shooty warband, but the Wardancer, Glade
Gaurds, and Dryad are pretty tough in HtH as well. In all a very tight and exciting
band to play, as every man counts and any errors might be the last.
|