High Elves originate from the island
kingdom of Ulthuan far to the west of the
Empire, which is belaugered continuously
by raids from their hated Dark Elven brethren,
the fearless Norscans, and the incursions
of Chaos which rack all civilized lands.
The fair elven
folk learn how to fight from childhood,
and thanks to their extremely long lifespans
they often grow in skill to become unrivaled
in their prowess by other mortals. Despite
their individual ability, their numbers
are few compared to their co-inhabitants
of the Old World and they are always in
search of some edge with which to gain an
advantage over their foes.
Thus the High
Elves are unrivaled practitioners of the
arcane arts and their specialized school
of Spell craft is so highly regarded it
is referred to simply as the High Magic
by other Wizards. The Elven Mages are very
proficient at many aspects of Magic, including
astrology and the prediction of what is
to come. So it was that the coming of the
comet known in the Empire as the Hammer
of Sigmar was not a suprise to the inhabitants
of Ulthuan.
The Loremasters
foretold the great power it would bring
in the form of wyrdstone, but also the danger
as they knew the substance was riddled with
the Chaos taint and would spread the evils
of corruption to all new levels. Therefore
the Pheonix King, advised by the Loremasters,
issued a decree: Wyrdstone must be destroyed
whenever possible, and any brave enough
to undertake the hardships of travel across
the lands of the Humans and to bear the
dangers of the Damned city to seek out and
destroy the Chaos-tainted stones would be
forever honored in the lands of the Elves.
From across
the provinces bands of young would-be heroes
volunteered to pledge their blades to the
Kings edict, and the Loremasters dispatched
many apprentices to accompany them in their
journey and lead them to the fell substance.
Furthermore the Loremasters crafted magical
devices called Wyrd-breakers to counter
the Chaos taint of the wyrdstone and render
the substance into more mundane gemstones
thereby effectively destroying the wyrdstone
but still allowing the Elves a source of
revenue. Each of the young mages was given
one and sent forth to rid the world of the
taint of wyrdstone.
Starting Funds
The warband starts with 500 gc to spend
as it wishes following unit numbers and
weapons restrictions.
Choice of Warriors
A High Elven Warband must include a minimum
of 3 models, and can have a maximum of 12
models including 5 Heros and 1 leader. A
starting warband must be lead by a Mage,
but should he be killed they may not acquire
another; one of the Heroes of the band will
step forth to become the Leader.
Becoming the Leader
A warrior that steps up to become the
Leader upon the death of the existing one
gains the 'Leader' special ability and inherits
the bands Wyrd-breaker, but otherwise stays
the same.
High Elven Maximum Profile
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
5 |
7 |
7 |
4 |
4 |
3 |
9 |
4 |
10 |
Recruitment
High Elves are fewer in number than most
of the other groups staking their claims
in Mordheim. To represent this, it is harder
for them to recruit replacements than other
warbands. When a High Elven warband wishes
to employ new members a Hero of the band
must look for other High Elves in the area, in
a similar manner to and instead of looking
for rare goods. Use the following chart
for finding new recruits:
High Elven Recruitment Chart |
Troop Type |
Roll Needed |
Ranger Lord |
11 |
Sword Master |
11 |
White Lion |
11 |
Ranger |
10 |
Chracian Axewielders |
9 |
Initiate Sword Master |
9 |
Elven Archers |
9 |
Elven Warriors |
8 |
Note that Heroes looking for new recruits
cannot do anything else in the campaign
phase, such as look for rare goods or dramatis
Personae. |
Hirelings and Dramatis Personae
The following Hired Swords will work
for the High Elves:
Of the Dramatis Personae listed in the
Mordheim rulebook, Aenur will work
for a High Elven band. Player created and
future supplemental Personae and Hired
Swords will have to be adjudicated on a
case by case basis as appropriate to their
background. Of the Dramatis Personae presented
on this site, the following will work for
a High Elf band:
In general all non-evil/chaotic people can
work with High Elves unless they are dedicated
to a specific cause or group (like Bertha
Bestraufrung). The exception is Dwarves,
who might work with the Elves but if they
do always charge double their normal fee
as they still bear a grudge against the
Elves from the War of the Beard.
Heroes
High Elven Mage |
The Mage starts with 20 Experience |
1 |
High Elven Ranger Lord |
The Ranger Lord starts with 20 Experience |
0-1 |
High Elven White Lion |
The White Lion starts with 20 Experience |
0-1 |
High Elven Sword Master |
The Sword Master starts with 20 Experience |
0-1 |
High Elven Ranger |
Rangers start with 8 Experience.
Must have a Ranger Lord to hire. |
0-2 |
Henchmen
High Elven Chracian Axewielders |
Must have a Chracian Champion to hire. |
0-5 |
High Elven Initiate Sword Masters |
Must have a Sword Master to hire. |
0-5 |
High Elven Archers |
No limitations |
0-5 |
High Elven Warriors |
No limitations |
0-11 |
Equipment
High Elven Warbands Equipment
List |
Item |
Cost |
Hand to Hand weapons |
Dagger (first free) |
2 |
Mace |
3 |
Axe |
5 |
Sword |
10 |
Spear |
10 |
Sapherian Hand to Hand weapons (Sapherians
Only) |
Hoethian Greatsword |
35 |
Chracian Hand to Hand weapons (Chracians
Only) |
Chracian Greataxe |
35 |
Missile Weapons
|
Short Bows
|
5 |
Bow |
10 |
Long Bow |
15 |
Elf Bow |
18 |
Armor (Heros Only) |
Shield |
5 |
Helmet |
10 |
Light Armor |
20 |
Ithilmar Armor |
45 |
Elf Cloak |
50 |
The High Elven warriors are very specialized
in their armaments. See each warriors entry
for available equipment options.
Special Equipment Description
Hoethian Greatsword |
Two-Handed Ithilmar sword, +2 Strength,
Does not strike last, May parry. |
35 gc |
Chracian Greataxe |
Two-Handed Ithilmar axe, +2 Strength,
Does not strike last, -1 to Armour saves. |
35 gc |
Wyrd-breaker |
Changes wyrdstone into gems worth an
equal amount of money as the wyrdstone would
have been worth |
- |
Starting Experience
Experience and Skills |
Hero |
Skill Categories |
Starting XP |
Mage |
Academic, Speed, High Elven Skills |
20 |
Sword Master |
Strength, Speed, Combat, High Elven Skills |
20 |
White Lion |
Strength, Speed, Combat, High Elven Skills |
20 |
Ranger Lord |
Shooting, Speed, Combat, High Elven Skills |
20 |
Ranger |
Shooting, Speed, High Elven Skills |
8 |
Special Skills
High Elven Heroes have access to the
new High
Elven Skills.
Spells
High Elven Spellcasters have access to
the new
High Magic Spells.
Heroes
Type |
Number |
Cost |
Mage |
1 |
85 |
The Mage is a young and ambitious Elf
who hopes to make a name for himself by
carrying out the Phoenix Kings censure on
wyrdstone. He is relatively inexperienced
but has been trained in all the basics necessary
and will quickly progress if he survives. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
4 |
3 |
3 |
1 |
7 |
1 |
9 |
As Armor |
Weapons and Armor: the
Mage may be equipped as desired from the
High Elven Warbands Equipment List. However,
the Mage is a Spellcaster and must abide
by the rules regarding Spellcasters wearing
armor. |
Special Ability:
Leader. All warriors in the
band within 6" of the Mage may use
his Leadership value for Leadership tests. |
Special Ability:
Spellcaster. The Elven Mage
is a Spellcaster and starts with one Spell
chosen randomly from the
High Magic Spells List. He may choose
to randomly generate a new Spell from the
list in lieu of a skill raise as he gains
in experience. |
Special Ability:
Wyrd-breaker. The Elven Mage
starts with the Wyrd-breaker (see above). |
Type |
Number |
Cost |
White Lion |
0-1 |
110* |
The White Lion is an experienced Elven
warrior from the province of Chrace. Skilled
in the use of the deadly Chracian Greataxe,
the White Lion has killed a fearsome white
lion from the mountains of Chrace with his
bare hands. He has answered his kings call
and seeks to destroy the threat of the Shadowlord
before battle can be brought to the shores
of Ulthuan. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
5 |
4 |
4 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: the
White Lion always carries a Chracian Greataxe
(*included in cost). He may be armed as
desired from the High Elven Equipment List
Armour section excluding Shields. |
Weapons and Armor: Lion
Cloak: 6+ save vs shooting attacks. |
Special Ability:
Retinue. If a White Lion is
in the band, then up to 5 Chracian Axewielders
may be recruited. If the White Lion should
die then the Axewielders in the band will
remain, but no new ones may be recruited
until either a new White Lion can be found
or a Chracian Axewielder gets promoted. |
Type |
Number |
Cost |
Hoethian Sword Master |
0-1 |
110* |
The Sword Masters of Hoeth are experienced
Elven warriors that have dedicated their
lives to mastering the art of the sword.
Skilled in the use of the deadly Hoethian
Greatsword, the Sword Masters gaurd the
repository of arcane knowledge housed at
the fabled Tower of Hoeth and the Mages
that study there. It is possible that the
High Elven Mage enlisted the aid of one
to accompany him to the dangerous streets
of Mordheim. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
5 |
4 |
3 |
3 |
1 |
7 |
1 |
8 |
As Armor |
Weapons and Armor: the
Hoethian Sword Master always carries a Hoethian
Greatsword (*included in cost). He
may be armed as desired from the High Elven
Equipment List Armour section excluding
Shields. |
Special Ability:
Arrowbane. The Elf may deflect
or avoid incoming arrows with his weapons
or even bare hands. Archers firing on the
Hero are at an additional -1 BS to hit.
|
Special Ability:
Retinue. If a Sword Master
is in the band, then up to 5 Initiate Sword
Masters may be recruited. If the Champion
should die then the Initiates in the band
will remain, but no new ones may be recruited
until either a new Sword Master can be found
or an Initiate Sword Master gets promoted. |
Type |
Number |
Cost |
Ranger Lord |
0-1 |
75 |
The Ranger Lord is an experienced Elven
warrior of great skill and acumen. Equally
good at range or up close, and with sences
honed to a razors sharpness he provides
a formidible presence to any Mages retinue. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
5 |
5 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: the
Ranger Lord may be equipped as desired from
the High Elven Equipment List. |
Special Ability:
Elven Eyes: Doubles
Initiative value for spotting Hidden models. |
Special Ability:
Retinue. If a Ranger Lord
is in the band, then up to 2 Elven Rangers
may also be recruited. |
Type |
Number |
Cost |
Ranger |
0-2 |
55 |
Elven Rangers represent the consumate
balanced warrior, equally skilled at hand
to hand and ranged attack. They are keen
of eye and sure of hand, making them able
additions to any band in any environment. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: the
Ranger may be equipped as desired from the
High Elven Equipment List. |
Special Ability:
Elven Eyes: Doubles
Initiative value for spotting Hidden models. |
Henchmen
Type |
Number |
Cost |
Chracian Axewielders |
0-5 |
75* |
Expert wielders of the fearsome Chracian
two-handed axe, they follow a White Lion
hoping to make names for themselves and
rise in power so that one day they may slay
a white lion and join the ranks of the elite
White Lions of Chrace. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: the
Chracian Axewielders always carry a Chracian
Great Axe (*included in cost). Additionally,
they may be equipped as desired from the
High Elven Equipment Armour List excluding
Shields. |
Type |
Number |
Cost |
Initiate Sword Master |
0-5 |
75* |
Expert wielders of the fearsome Hoethian
two-handed sword, they follow a Sword Master
of Hoeth hoping to increase in skill and
make names for themselves. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: the
Initiate Sword Masters always carry Hoethian
Greatswords (*included in cost). Additionally,
they may be equipped as desired from the
High Elven Equipment Armour List excluding
Shields. |
Type |
Number |
Cost |
Elven Archers |
0-5 |
45 |
Trained from childhood and practically
immortal, Elven warriors become quite skilled
in all aspects of warfare, but are particularly
renowned for the accuracy of their archers. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
5 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: May
be equipped as desired from the High Elven
Equipment List. |
Type |
Number |
Cost |
Elven Warriors |
0-11 |
40 |
Trained from childhood and practically
immortal, Elven warriors become quite skilled.
Using a variety of weapons and from various
provinces of Ulthuan, they form the bulk
of any High Elven warbands force. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
5 |
4 |
4 |
3 |
3 |
1 |
6 |
1 |
8 |
As Armor |
Weapons and Armor: May
be equipped as desired from the High Elven
Equipment List. |
Playing a High Elven warband
A High Elven Warbands band has several
obvious advantages, but these are balanced
by a couple of significant disadvantages.
The Elven warriors are all supremely talented
and their profile max is the best of all
the mortal races. However all the available
units are correspondingly extremely expensive.
Furthermore, the various units tend to
be highly specialized, particularly the
Sword Master and Chracian warriors who are
limited to the choice of a single weapon.
In addition the band will have a very difficult
time recruiting new members and replacements
and will almost always be outnumbered.
The forces greatest strength is that
it can have Henchmen using 2-Handed weapons
without striking last (thought the cost
for such is prohibitive).
The forces critical weakness is that
it cant survive too catastrophic of a loss;
if several key Heros die the band is finished
as it will never save enough money to buy
them all back even assuming that the replacements
can be found. However, they should still
be a fun and varied warband to play.
|