Dwarves are one of the strongest races of the Old World. Though they have suffered
greivous losses in recent times, they are still a force to be reckoned with, as
many a foe has discovered. Dwarves are a people of the Earth and Stone. Durable,
taciturn, and stoic they are renowned for several things. Dwarves are the greatest
blacksmiths, drunks, and miners the Old World has ever seen. Though some groups
of upstart younglings have also made their way to Mordheim in search of Treasure,
they are not the sole representatives of Dwarvenkind on the streets of Mordheim.
Dwarven Blacksmiths and Runesmiths have known for millenium that fallen stars are
often made of the finest metals, from which weapons and items of great mundane durability
and great mystic significance and power may be forged.
Often, with the coming of a large comet or meteor
projected to make planet fall, an intrepid band of Dwarves will set out to find
it and follow its course to earth so that they may excavate it for its metals. With
the coming of the meteor called the Hammer of Sigmar, and with its destination so
close to Dwarven halls, many groups set out to seek the meteors landing and gain
new materials with which to forge powerful Runic items. Rather than normal metals,
the Seekers keep turning up some strange material with bizarre mystical properties,
but the for many the search continues for the heart of star, which would make the
group that found it filty rich for life once the rich metals they expect to find
are transported back to their homeland. The following is a representation of a Meteor
Seeker warbands composition.
Starting Funds
The warband starts with 500 gc to spend as it wishes following unit numbers and
weapons restrictions.
Choice of Warriors
A Dwarf Meteor Seekers band must include a minimum of 3 models, and can have
a maximum of 12 models including 5 Heros and 1 leader. A starting warband must be
lead by a Dwarven Champion, but should he be killed they may not acquire another;
a new leader will step forth from amongst the members of the band.
Hirelings & Dramatis Personae
The following Hired Swords will work for the Dwarf Meteor Seekers:
- Pit Fighter
- Warlock
- Freelancer
- Halfling Scout
- Troll Slayer
Of the Dramatis Personae listed in the Mordheim rulebook, none will work for a
Dwarf Meteor Seekers band. Player created and future supplemental Personae will
have to be adjudicated on a case by case basis as appropriate to their background.
In general High and Wood Elven characters will not work for a Dwarven band, or at
least not for long, primarily because the Dwarves wouldn't want to hire them in
the first place and would treat them poorly even if they did (see Grudgebearers).
Of the Dramatis Personae presented on this site, the following will work for a
Dwarven band:
Special Abilities
All standard Dwarven special abilities apply, as follows:
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Special Ability: Expert Miners: The
warband automatically gets an extra piece of wyrdstone in the Exploration phase
as long as one Hero can Explore.
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Special Ability: Dwarves: Only taken
Out of Action on a '6', Immune to the stunning attacks of Clubs, Hammers, etc.
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Special Limitation: Intolerant: Will
NEVER hire a Monstrous Creature (Ogres, Minotaurs, Ulfwerener, etc.).
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Special Limitation: Grudgebearers:
Dwarves will work with elves, but at a cost. If the warband has employed an Elf
he will leave on a roll of 4+ on a D6 after each battle.
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Heroes
Dwarven Champion
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The Warband must be lead by a Dwarven Champion when starting
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Dwarven Longbeard
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The Warband may include up to 1 Dwarven Longbeard
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Dwarven Blacksmith
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The Warband may include up to 1 Dwarven Blacksmith
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Dwarven Runesmith
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The Warband may include up to 1 Dwarven Runesmith
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Henchmen
Ironbreakers
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The Warband may include up to 5 Ironbreakers
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Hammerers
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The Warband may include up to 5 Hammerers
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Seekers
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The Warband may include any number of Seekers
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Equipment
Dwarf Meteor Seekers Equipment List
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Item
|
Cost
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Hand to hand weapons
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Dagger (first free)
|
2
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Mace (Hammer, Club, etc)
|
3
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Battleaxe
|
5
|
Sword
|
10
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Spear
|
10
|
Dwarf Axe
|
15
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Double Handed Weapon
|
15
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Missile Weapons
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Crossbow
|
15
|
Armor
|
Shield (no Buckler)
|
5
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Helmet
|
10
|
Light Armor
|
20
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Heavy Armor
|
50
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Gromril Armor (Heros when hired only; otherwise use normal Equipment option)
|
75
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Special
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Heavy Armour with Rune of Stone (4+ Save)*
(*Heros and Ironbreakers, may only purchase if Runesmith with band)
|
70
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Runestaff (Runesmith Only, LIMIT:1)
|
25
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Special Equipment Description
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Runestaff
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Allows the Runesmith to project a Lightning Bolt in the Shooting phase as if
it were a Spell. Difficulty 9, Range: 18", strikes first model in path, cause
D3 Strength 4 hits. (No Criticals). Lightning Bolts may not be used in HtH, but
the Rune Staff may be used in HtH as a normal Hammer. Concussion: When rolling on
the Injury chart results of 2-4 cause the target to be stunned.
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25
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Starting Experience
Experience and Skills
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Hero
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Skill Categories
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Starting XP
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Dwarven Champion
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Combat, Strength, Shooting, *Dwarf
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20
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Dwarven Blacksmith
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Combat, Strength, *Dwarf
|
10
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Dwarven Longbeard
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Combat, Strength, *Dwarf
|
8
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Dwarven Runesmith
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Combat, Strength, *Dwarf, Runes, Runesmithing Skills (Below)
|
15
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*These Heros have access to the special 'Dwarf' Skills List from the existing
WD Dwarven Treasure Hunters warband.
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Runesmithing Skills
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Rune Master
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The Runesmith can always attempt to forge 6 Runes before a battle.
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Attention to Detail
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The Runesmith may reroll one die in the Difficulty test for each Rune Inscribed.
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Expert Runesmith
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The Runesmith may add +1 to all of his Difficulty rolls.
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Runesmith Runes
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Courtesy of Boss Umguk
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1. Rune of Striking
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The weapon this Rune is inscribed on always strikes first, even before spears.
Difficulty:9
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2. Rune of Stone
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The piece of armour this Rune is inscribed on has +1 to it's save. Difficulty:
9
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3. Rune of Cleaving
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The weapon this Rune is inscribed on has +1 strength. Difficulty: 10
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4. Rune of Fury
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The hero with this Rune inscribed on his weapon has an additional attack, but
with that weapon only. Difficulty: 10
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5. Rune of Spell Eating
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The hero with this Rune inscribed on his armour has an unmodifiable 4+ save against
all magic Spells (but not Prayers). Difficulty: 10
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6. Rune of Luck
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The hero with this Rune inscribed on his armour may re-roll up to D3 failed rolls,
but with -1, (or +1 in the case of Characteristic and Leadership tests), modifier.
Difficulty: 11
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Heroes
Type
|
Number
|
Cost
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Dwarven Champion
|
1
|
85
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The Dwarven Champion is the toughest and most authoritative member of the band.
He is determined to return home succesful and showered in glory and rare metals.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
5
|
4
|
3
|
4
|
1
|
2
|
1
|
9
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As Armor
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Weapons and Armor: the Dwarven Champion may be equipped as desired
from the Dwarf Meteor Seekers Equipment List.
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Special Ability: Leader. All warriors
in the band within 6" of the Dwarven Champion may use his Leadership value
for Leadership tests.
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Type
|
Number
|
Cost
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Dwarven Longbeard
|
0-1
|
50
|
As suggested by Boss Umguk
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An old and experienced veteran, the Longbeard is valued for his wisdom and practical
know-how.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
5
|
3
|
3
|
4
|
1
|
2
|
1
|
9
|
As Armor
|
Weapons and Armor: Dwarven Longbeard may be equipped as desired
from the Dwarf Meteor Seekers Equipment List.
|
Type
|
Number
|
Cost
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Dwarven Blacksmith
|
0-1
|
60
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Dwarven Blacksmith are some of the best makers of weapons in the world. Additionally
the Blacksmith maintences a bands weapons and keeps them razor sharp and honed to
slice hairs lengthwise.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
4
|
2
|
4/5
|
5
|
2
|
2
|
1
|
9
|
-
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Weapons and Armor: Dwarven Blacksmith may be equipped as desired
from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons.
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Special Ability: Mighty Blow. The
Blacksmiths arms are hard as rock from years of pounding unmalleable steel and iron.
He strikes with an additional +1 Strength in HtH combat.
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Special Ability: Dwarven Blacksmith.
If a warband has a Dwarven Blacksmith, if he starts the battle with the warband,
all edged HtH weapons used by the warband have an additional -1 armor penetration
for the remainder of the game. Additionally, if the blacksmith is not put OoA, he
may forge any one of the following weapons at half price (round up) between games:
Sword, Axe, Spear, Halberd, Double Handed Weapon, Dwarf Axe
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Type
|
Number
|
Cost
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Dwarven Runesmith
|
0-1
|
75
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Based on
Runesmith HS by Boss Umguk, used
with permission.
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Dwarven Runesmiths are known to be the greatest makers of arcane weapons and
armour the Olde Worlds over. They are masters of the mystic art of crafting Runic
items, and their product is considered to be a racial treasure by others Dwarves.
Even the least Runesmith is accorded the greatest respect. They are often interested
in stranges metals with which to work, and they particularly are fond of Meteoric
irons.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
5
|
3
|
4
|
4
|
2
|
2
|
2
|
9
|
-
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Weapons and Armor: The Dwarven Runesmith may be equipped as
desired from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons.
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Special Ability: Dwarven Runesmith.:
The Runesmith may know and inscribe many Runes. Before a battle, Roll a D6. This
is the number of Runes the Runesmith may use for that game. Runes may be used before
a battle on a weapon or armour, (only one Rune may be used on a single weapon or
piece of Armour.) The Runesmith must test for Difficulty just like Spells to see
if he can inscribe the Rune correctly. Runes are also randomly generated like Spells.
Runes may only be inscribed on Hero's weapons. The Runesmith knows 1 Rune when he
is hired and can randomly gain more in lieu of skills.
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Special Ability: Dwarven Runesmith.:
The Runesmith may select skills from the Runesmith Special Skills list when gaining
a Skill Raise.
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Henchmen
Type
|
Number
|
Cost
|
Ironbreakers
|
0-5
|
45
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Ironbreakers are the vangaurd of the band. They are usually formed as a bodygaurd
for a Runesmith or to gaurd the metals and irons found by the band. Properly equipped,
they are a powerful and durable contingent that should provide anyone pause.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
5
|
3
|
3
|
4
|
1
|
2
|
1
|
9
|
As Armor
|
Weapons and Armor: Ironbreakers may be equipped as desired from
the Dwarf Meteor Seekers Equipment List excluding Missile Weapons.
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Special Ability: Rune of Stone. If
a Runesmith is with the band, then Ironbreakers may buy Heavy Armour with the Rune
of Stone inscribed upon it. The Rune of Stone affords an additional +1 to the bearers
save. Therefore Heavy Armour with the Rune of Stone grants a 4+ normal armor save.
|
Type
|
Number
|
Cost
|
Hammerers
|
0-5
|
45
|
Hammerers are used to break large meteoric chunks apart for easier transport.
their large 2 Handed Hammers also make handy weapons in a pinch.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
4
|
3
|
3
|
4
|
1
|
2
|
1
|
9
|
As Armor
|
Weapons and Armor: Hammerers may be equipped as desired
from the Dwarf Meteor Seekers Equipment List excluding Missile Weapons.
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Special Ability: Strongman. Hammerers
may wield 2 Handed Hammers in Initiative order rather than last as normal.
|
Type
|
Number
|
Cost
|
Seekers
|
Unlimited to Max Warband Size
|
40
|
Seekers are the rank and file of the band. Solid and flexible with good stats
and good HtH equipment options, they are an excellent selection.
|
M
|
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SAVE
|
3
|
4
|
3
|
3
|
4
|
1
|
2
|
1
|
9
|
As Armor
|
Weapons and Armor: Seekers may be equipped as desired from the
Dwarf Meteor Seekers Equipment List.
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Playing a Dwarf Meteor Seekers Force
A Dwarf Meteor Seekers band has several obvious advantages. The primary reason
to play the Dwarf Meteor Seekers rather than, say, the very similar Dwarven Treasure
Hunters is for a different, more 'Dwarvy' flavor, particularly in the form of the
Runesmith and Blacksmith. They are very much a HtH force, with a good mix of HtH
equipped units and some skirmishing capability.
Pros of the Dwarf Meteor Seekers force
All Dwarf bands benefit from a few big pros; they have great stats, and are super
tough. Most also have excellent range of equipment choices. What can I say, it's
good to be stunty.
The Meteor Seekers also have the option to include a powerful Runesmith in their
roster, giving them some magical oomph.
Cons of the Dwarf Meteor Seekers force
Pretty much all Dwarf bands suffer from a few common cons. They tend to be both
expensive and few in number, and they are very slow. You really have to think out
your movement phase in advance because making the wrong decision and having to scramble
your stuntys to some other place on the board is painful and defeat-seeking.
The Method behind the Madness
I think the Dwarf Meteor Seekers represent a very hardbitten and practical force,
out for a specific goal rather than profit or glory (though targets of opportunity
do occur). They feel more 'Dwarfy' to me at least, and represent an interesting
variation on the existing Dwarf Treasure Hunters.
Co-authored by Boss Umgk
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