Type |
Number |
Cost |
Upkeep |
Warband Rating |
Priest of Morr |
1 |
40 |
20 |
+20 |
Morr is the name given to the God of Death,
and his priests are representatives of a
greater power just as are Warrior Priests
and Matriarchs of Sigmar. The priests of
Morr are concerned with the care of the
dead and the calming of restless souls.
|
Morr is not a god of premature death or
slaughter; rather he represents death as
a natural transition at the end of a full
life. Thus Priests of Morr are generally
non-violent and don't seek to harm the living
unless defending themselves from attack.
However they are great and formidable enemies
of Undead, who they believe are a blasphemous
travety that must be laid to final rest. |
Some Priests of Morr have been drawn to
Mordheim by the spiritual disturbance caused
by so many deaths in one place at one time
when the Hammer of Sigmar struck; they travel
into the city to lay restless souls to ease
and to investigate rumors of Undead activity.
They often join larger groups of humans
adventuring into the city, trading their
influence with their god for mutual protection.
their cost and upkeep reflects supplies
used by the priest for the proper burial
of the dead. The priests of Morr are able
to call upon the favor of their god in the
form of prayers like the Sigmarite priests
and priestesses. their abilities do not
count as magic, and any protections against
magic do not apply versus them. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
4 |
2 |
2 |
3/5 |
3 |
1 |
4 |
1 |
8 |
- |
HUMAN |
Warbands Allowed: Mercenaries,
Norscans |
Skill Categories: Strength |
Weapons and Armor: Scythe
(Two-Handed Weapon; +2S, strike last) |
Special Limitation:
Diefic Rivalry. The priest
may not work for a warband with another
priest in its employ. |
Special Ability:
Prayers of Morr. The priest
starts with 2
Prayers of Morr (roll randomly).
Should the priest gain a skill raise, he
may choose to randomly generate a new Prayer
of Morr instead. |