Type |
Number |
Cost |
Upkeep |
Warband Rating |
Executioner |
1 |
40 |
25 |
+20 |
In the Old World executions are not uncommon,
and a good living can be made by carrying
them out. An Executioner has to be both
skilled and strong enough to sever a head
with a bladed weapon, preferably in one
stroke. When not carrying out their trade,
Executioners can often be hired to conduct
other bloody work and as such some have
found their way to Mordheim where money
is plentiful and everybody wants somebody
else dead. Of rather jaded sensibilities,
the Executioner will work for just about
anybody. |
M |
WS |
BS |
S |
T |
W |
I |
A |
LD |
SAVE |
Race |
4 |
4 |
3 |
4/7 |
3 |
1 |
4 |
1 |
7 |
6+ |
HUMAN |
Warbands Allowed: Former
Guardsmen, Mercenaries, Vampire Slayers,
Witch Hunters, Possessed, Undead. |
Skill Categories: Strength,
Combat |
Weapons and Armor: 2 Handed
Weapon of choice, Light Armor. |
Special Ability:
Strongman. The Executioner
wields 2 Handed Weapons without striking
last. |
Special Ability:
Strike Mighty Blow. +1
Strength for damage |
Special Ability:
Strike to Injure. +1 on
the Injury Table |
Special Ability:
Executioner. Any Henchman
or Hireling taken Out of Action by the Executioner
leaves the warband on a 1-3 instead of a
1-2. |