Ulisi'vus, The Shadows Breath
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Human (Chaos Tainted)
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0 gc to Hire
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+100 Warband Rating
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M
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WS
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BS
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S
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T
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W
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I
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A
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Ld
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Save
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4"
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6
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4
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4/5
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4
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3
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5
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2/3+1s
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9
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5+U
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Leader; Causes Fear
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Equipment: Cloak of Midnight Shadows; Throwing Knives; Dagger of Dark Imaginings;
Sword of Malal
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Ulisi'vus is a chosen of the Shadow Lord. A Possessed warband may call on his services
using the Bertha Bestrafaung recruitment chart. However, after the battle one of
the bands members must be sacrificed to the Shadowlord and are treated as Dead.
Ulisivus Becomes the Leader of any warband he joins.
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Step Aside
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Extra 5+unmodified saving throw against HtH attacks.
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Dodge
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Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling
to wound.
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Combat Master
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If fighting more than 1 model, the warrior gains +1A. Immune to 'All Alone' tests.
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Acrobat
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The warrior can jump / fall up to 12" with only one I test. He can also re-roll
failed Diving Charge rolls.
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Leap
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The warrior can leap D6" every turn. He can jump over enemy models and things
less than 1" high without penalty, and over gaps.
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Scale Sheer Surfaces
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The warrior can climb up to twice his normal M with no I tests made.
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Sprint
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Triple move when running or charging.
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Shadow Step
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UNIQUE:
If Ulisi'vus starts his turn out of sight of all enemy models then he may make
a special 'Shadow Step' move in lieu of his normal move. Ulisi'vus may be placed
anywhere on the board that is out of sight from all enemies and outside all enemy
detection ranges. This may not be used in conjuction with a charge and takes all
of Ulisi'vus's movement phase to complete. Ulisi'vus counts as being hidden upon
arrival at his new location. NOTE: As Ulisi'vus must be out of sight of all enemies
to conduct this move, it also precludes him from using ranged weapons in the shooting
phase.
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Cloak of Midnight Shadows
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If you're shooting at this warrior, you have an additional -1 to hit modifier.
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Sword of Malal
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+1 Strength (already figured) and +1 to Wound followers of rival Chaos Gods such
as Khorne, Tzeentch, Nurgle, Slaneesh.
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Dagger of Dark Imaginings
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UNIQUE: 1 Attack per HtH. If opponent is hit and wounded, they must make a Leadership Check
or be put immediately OoA regardless of remaining Wounds. Normal rules for daggers
apply (+1 Armor Save vs.)
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Throwing Knives
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1 Attack, 6" R, S as user, no penalty for long range.
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