Lilith von Rochestein
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Vampire
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0 gc to hire
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+95 Warband Rating
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M
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WS
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BS
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S
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T
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W
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I
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A
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LD
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SAVE
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6"
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6/7
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2
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6/7*
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5/6
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2
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4
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3/5
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8
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6+
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*(8/9 with Staff)
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Leader
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Equipment: Lillith's Staff (treat as Double Handed Weapon and Hammer; +2 STR, Concussion:
Injury rolls of 2-4 cause the victim to be 'Stunned'); Light Armor
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Lillith is a Vampire sired by the great Octavian
(using the Vampire Skill Embrace). After the
death of Ulvhy von Rochestein she was left the strongest of Octavian's brood and
lead a coterie that terrorized the streets of Mordheim for many moons. Octavian
came to rely upon her greatly, and eventually she earned her place by his side as
his favored servant.
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In addition to dealing with whatever tasks Octavian commands her to, she is sometimes
dispatched to lend her power to Vampire
or even Necromancer bands in
need of assistance. The chance of this occuring is indicated by the adjoining table.
Lillith joins for only one battle, and counts as the Leader of the band for the
duration of her stay even if the normal Leader has a higher Leadership value.
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If an opposing warband includes Octavian
in its roster, Lillith automatically leaves the band and joins the other band for
the duration of the battle (for free).
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Difference in Warband Rating:
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0-29
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No Chance
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30-79
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6+
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80-129
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5+
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130-179
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4+
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180+
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3+
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Mist Form
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The Vampire may choose to disperse herself into a misty non-corporeal form during
her own Recovery phase. While in Mist Form the Vampire is immune to non-magical
attacks, may leave any HtH combats she is engaged in without being struck, and can
ignore terrain and height. However, she can not run or charge, use any other abilities
that affect corporeal models, or use any equipment that she might be carrying. Additionally,
no other models may use her Leadership Value. She may stay in this Mist Form for
a maximum of 2 of her own Turns at a time. The Vampire resumes her normal form in
the Recovery Phase at will or after the time limit has expired.
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Mighty Blow
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+1S in close combat, excluding pistols (included on profile).
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Strongwoman
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The warrior can use a Double-Handed Weapon without striking last.
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Resilient
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Anything that hits the warrior in HtH has -1S (shown as +1T on profile). This does
not affect save modifiers.
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Pit Fighter
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The warrior has +1WS and +1A when fighting in a building or ruin (shown on profile).
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Bull Dodge
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If any enemy tries to intercept the warrior when she is charging, she can attempt
to Bull through them. If she decides to do so, the intercepting model takes a hit
equal to the warrior's Strength, including Mighty Blow but excluding Weapon bonuses
and with no Criticals. If the interceptor is reduced to 0 wounds by the hit, they
are Knocked Down and the charging warrior may continue towards her target. If the
interceptor is not Knocked Down the warrior herself takes a hit at the Strength
of the interceptor counting Mighty Blow but not Weapon bonuses and with no Criticals.
If reduced to 0 Wounds, the charging warrior is Knocked Down. If not Knocked Down
the charger must stop and fight the intercepting model in the HtH phase but niether
warrior counts as charging. The warrior may continue to Bull Dodge until she reaches
her target or fails to Knock Down an interceptor.
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(Un)Holy Relic
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The model auto-passes the first Ld test she takes. If taken by the leader, and she
has not already taken a Ld test, she auto-passes the first Rout test she takes.
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Healing Herbs
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Restores all wounds lost. Use once at the beginning of the Recovery phase.
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Lucky Charm
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The model may ignore the first hit she takes in every battle.
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