STATUS: ON HIATUS: Due to a general disagreement regarding his methods and
lack of people skills, Hype has left the group he himself co-founded and is no longer
an active member.
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The most experienced member of the team thus far aside from John Wrath, Hype has
been a "professional superhero" since he turned 18. He served with a large
team, called NewGen, active in the south for a number of years until it disbanded
recently.
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Coming to Millennium City Hype fought several villains teamed up with Gravitic,
Agent X, and War-Man and spurred the formal founding of the Millennial Men, even
though he had not worked with most of the members of the group. In conjunction with
Gravitic he extended an open invitation to the other heroes listed herein, and also
came up with the name.
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Later, after getting retired from PRIMUS, John Wrath showed up while the heroes
pursued Papa Zombie; the old warhorse and Hype did not hit it off, and the easily
exasperated Hype departed.
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Hype pays his bills by endorsing NAR-COLA ("It lives up to its HYPE, just like
me!") and has a phone service (1-888-GET-HYPE) so that he can be contacted
by those who need his assistance.
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"GAH!DoIhavetodoeverythingmyself?!?"
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Hype spends about 23 hours a day patrolling the city nonstop, and handles a lot
of minor crimes before anyone else even knows that there is a situation.
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Hype is a Speedster/Light Brick with a lot of speed tricks, backed up by high DEX
and SPD. However while he was an incredibly powerful combatant, Hype was generally
not much help outside of combat -- he has very few utility powers and fewer skills.
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In play Hype was like a powder keg ready to explode, a veritable loose cannon. He
mowed thru villains like a scythe, bounced around agitatedly, was seemingly everywhere
all at once, and was seriously in need of switching to decaff. Somewhat darker than
some of the other heroes, Hype verged into mild vigilante territory at times; he
was not above taking the law into his own hands or acting on impulse. While he definitely
contributed to the groups' power level, and his aggressive attitude was crucial
in the formal founding of the team, his confrontational personality and general
abrasiveness were not conducive to the team's overall benefit in the long term.
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Hype was played by the regular GM while another player ran a story arc, effectively
replacing ROOK on the active line up. When the story arc was over, in game ROOK
returned right about the time Hype departed the line-up. The two characters fill
almost exactly the same niche, but with personalities on opposite ends of the spectrum,
so it is probably fortuitous that the two never served concurrently.
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NEWSPAPER ARTICLE ABOUT HYPE
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