Cost |
Power |
END |
31 |
1)
Cohesion:
Density Increase (102,200 kg mass, +50 STR, +10 PD/ED, -10" KB), Costs END Only To Activate (+1/4) (62 Active Points); Gradual Effect (10 points/ TURN) (1 Minute; -1/2), Visible (-1/4), Linked (Compaction; Greater Power is Constant or in use most or all of the time; -1/4)
|
5 |
27 |
2)
Compaction:
Shrinking (0.0619 m tall, 0.003 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB), Costs END Only To Activate (+1/4) (62 Active Points); Gradual Effect (10 points/TURN) (1 Minute; -1/2), Linked (Cohesion; Greater Power is Constant or in use most or all of the time; -1/4), No Growth Momentum (-1/4), Easily Perceived (-1/4)
|
5 |
17 |
3)
Energy Spilloff:
Radio Group Flash 3d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Area Of Effect (3" Radius; +1), Continuous (+1) (38 Active Points); Gradual Effect (1" every other TURN) (1 Minute; -1/2), No Range (-1/2), Linked (Cohesion; Greater Power is Constant or in use most or all of the time; -1/4)
|
0 |
11 |
4)
Heavier than Stone:
Knockback Resistance -10" (20 Active Points); Gradual Effect (1 Minute; -1/2), Linked (Cohesion; Greater Power is Constant or in use most or all of the time; -1/4)
|
0 |
32 |
5)
Hyper-Dense Flesh:
Armor (20 PD/10 ED), Hardened (+1/4) (56 Active Points); Gradual Effect (6 points/TURN (4 PD/2 ED)) (1 Minute; -1/2), Linked (Cohesion; Greater Power is Constant or in use most or all of the time; -1/4)
|
0 |
30 |
6)
Unflagging Strength:
Naked Modifier: Reduced Endurance (0 END; +1/2) for up to 75 Active Points (37 Active Points); Linked (Cohesion; Greater Power is Constant or in use most or all of the time; -1/4)
|
0 |
70 |
7)
Subatomic Collision:
Killing Attack - Hand-To-Hand 3d6+1 (3 1/2d6 / 5d6 w/STR) (vs. PD), Linked (Compaction; 2 DC's per Gradual Effect step (plus STR); Greater Power is Constant or in use most or all of the time; +0), Reduced Endurance (0 END; +1/2), Penetrating (x2; +1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; Bumping In To People; +1) (175 Active Points); -2 Decreased STUN Multiplier (-1/2), Gradual Effect (1 Minute; -1/2), No Knockback (-1/4), Can't Be Turned Off; Will Affect Allies As Well (-1/4)
|
0 |
24 |
1)
Dense Body:
+15 BODY (30 Active Points)
|
|
16 |
2)
Dense Bones:
+10 CON (20 Active Points)
|
|
12 |
3)
Dense Flesh:
Armor (5 PD/5 ED) (15 Active Points)
|
0 |
4 |
4)
Dense Leg Muscles:
Leaping +5" (3"/20" forward, 1 1/2"/10" upward) (5 Active Points)
|
1 |
8 |
5)
Dense Muscle:
+10 STR
|
1 |
4 |
6)
Dense Skin:
Damage Resistance (5 PD/5 ED) (5 Active Points)
|
0 |
19 |
7)
Dense WIll:
+12 EGO (24 Active Points)
|
|
4 |
8)
Heavier than Stone:
Lack Of Weakness (-5) for Normal Defense (5 Active Points)
|
0 |
4 |
9)
Heavier than Stone:
Lack Of Weakness (-5) for Resistant Defenses (5 Active Points)
|
0 |
7 |
10)
Pressure-proof sub-nuclear super-colliding Man:
Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points)
|
0 |
320 |
Total Powers Cost |