NOAH-9 Neurally Operated Aerocycle (Horse)
Mark IX
 
BENCHMARKS
Val Char Base Points Total Roll Notes
0 SIZE 0 0 0 Length 1", Width 0.5", Area 0.5" Mass 100 kg KB 0
15 STR 10 5 15 12- HTH Damage 3d6 END [1]
20 DEX 10 30 20 13- OCV 7 DCV 7
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
0 DEF 2 -6 0
12 BODY 10 2 12 11-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 27 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 7
Combat Skill Levels:
DESIGN FLAWS
Cost  Disadvantage
10 Distinctive Features: Flying contraption, stylized like a horse Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
10 Total Disadvantages Cost
TECH SPECS
Accumulated: 0
Spent: 0
Unspent: 0
Base Points: 200
Disad Points: 10
Total Points: 210
TRACK SPEEDS

Type 

Total
Flight:  15" [120" NC]

 NOAH-9 Neurally Operated Aerocycle (Horse)
Mark IX
 
FEATURES
Cost  Feature END
20 Armored Carapace: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Coverage does not protect passengers (-1/2)0
40 Ram-jets: Flight 15", Improved Noncombat Movement (x8), 4 clips of 1 Continuing Fuel Charge lasting 1 Day (Fuel is Difficult to obtain; +0)[1 cc]
11 Best Saftey Features Money Can Buy: Luck 10d6 (50 Active Points); 1 Charge (-2), Limited Power Only in case of major Emergency (-1 1/2)
Notes: In case of Emergency, roll to see if the pilot is able to land safely. A 'lucky' roll indicates that despite the condition of the vehicle, the pilot or auto pilot manages to bring it down safely and without causing further damage to the airframe.
[1]
Communication Suite, all slots IIF Bulky (-3/4)
6
1) Microburst Variable Frequency Transmitter/Reciever: Radio Perception/Transmission (Radio Group) (10 Active Points)
0
3
2) Anti-Jamming Tech: Radio Group Flash Defense (5 points) (5 Active Points)
0
8
3) Object Detection and Tracking: Radar (Radio Group) (15 Active Points)
0
15
4) Inbound Enemy Identification and Early Warning System: Danger Sense (General Area, in combat, Analyze, Discriminatory, Function as a Sense, Rapid (x10), Targeting Sense) (50 Active Points); Limited Power Only vs. Airborne Dangers (-1 1/2) 11-
7
5) Neural Connector: Mind Link , One Specific Mind (Green Knight), No LOS Needed, Invisible Power Effects (Fully Invisible; +1/2) (22 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4)
0
34 On-board Tactical Solution Weapons Array: Multipower, 60-point reserve, (60 Active Points); all slots IIF Bulky Durable (-3/4)
3u
1) Air to Air Anti-Aircraft Long Range Defense System: Killing Attack - Ranged 4d6 (vs. ED) (60 Active Points); 8 Charges (-1/2)
[8]
2u
2) Tangle-wire Gyroid Launcher: Entangle 3d6, 3 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (2" radius; +3/4) (60 Active Points); Limited Arc of Fire (60 Degrees; -1/2), Cannot Form Barriers (-1/4), Nonresistant DEF (-1/4), Can Be Missile Deflected (-1/4), 12 Charges (-1/4)
[12]
2u
3) Nueral Disruption Cannon: Energy Blast 8d6 (vs. ED), STUN Only (+0), 64 Charges (+1/2) (60 Active Points); Limited Arc of Fire (60 Degrees; -1/2), Beam (-1/4)
[64]
2u
4) Nueral Disruption Cannon -- Overcharged Shot: Energy Blast 12d6 (vs. ED), 16 Charges (+0) (60 Active Points); Limited Arc of Fire (60 Degrees; -1/2), Beam (-1/4)
[16]
1u
5) Micromotorized Fixed Point Winch and Grapple Launcher: (Total: 60 Active Cost, 15 Real Cost) Grappling Hook (Extra Limbs) (5 Active Points); IIF Bulky (-3/4), Limited Manipulation (-1/4), Linked (Grappling Hook (Stretching); Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) (Real Cost: 2)
plus
Grappling Hook (Stretching) 8", Limited Power Power loses less than a fourth of its effectiveness (+0) (40 Active Points); 4 Charges (-1), Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Limited Body Parts (Extra Limbs: Grappling Hook) (-1/4) (Real Cost: 9)
plus
+15 STR, Limited Power Extra Limbs (Grappling Hook) Only (+0) (15 Active Points); 4 Charges (-1), Linked (Grappling Hook (Extra Limbs); Lesser Power can only be used when character uses greater Power at full value; -1/2), Limited Arc of Fire (Front Arc) (-1/4) (Real Cost: 5)
[4]
154 Total Features Cost
 
EXTRAS
Cost  Name
9 +3 Combat Piloting
3 Combat Piloting 13-
10 Onboard Automated Processing Apparatus, Mark III
Notes: OAPA-3
1 Computer Link (Police Dispatch System)
3 On board Clock (Absolute Time Sense)
3 Navigation System (Bump Of Direction)
29 Total Extras Cost
Character created with Hero Designer (version 2006053109)