Cost |
Power |
END |
5 |
Lighter Than Air:
DH24 HeroGlyphs Alterable Modes of Movement (Can Be Used For Flying; +1/4) for up to 20 Active Points of Base Running (5 Active Points)
|
1 |
5 |
Recall Anchor:
Teleportation: Floating Fixed Location (1 Locations)
|
0 |
6 |
Speed of the Messenger:
MegaScale (1" = 1 km; +1/4) for up to 25 Active Points of Running (6 Active Points)
|
1 |
24 |
Elemental Control, 60-point powers, (30 Active Points); all slots Visible (Intense Magical Aura; -1/4)
|
|
10 |
1)
To Draw Upon The Very Power Of The Earth Itself!:
Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
|
0 |
22 |
2)
Eyes of Perfect Clarity:
(Total: 69 Active Cost, 39 Real Cost) N-Ray Perception (Sight Group) (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 7)
plus Nightvision (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 3)
plus Detect Magic, the Supernatural, and Metahuman Powers 13- (Sight Group) (10 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 7)
plus +6 versus Range Modifier for Sight Group (9 Active Points); Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 6)
plus +6 with Ranged Combat (30 Active Points); OCV Only (-1), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 12)
plus Mental Awareness (5 Active Points) (Real Cost: 4)
|
7 |
25 |
3)
Aura of Protection:
Force Field (15 PD/12 ED), Hardened (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (61 Active Points)
|
0 |
12 |
1)
I Have Within Me Blood of Kings:
Life Support (Eating Character only has to eat once per week; Extended Breathing: 1 END per 5 Minutes; Longevity 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week) (15 Active Points)
|
0 |
8 |
2)
Will Of Iron II:
Power Defense (10 points) (10 Active Points)
|
0 |
8 |
3)
Will of Iron I:
Mental Defense (16 points total) (10 Active Points)
|
0 |
15 |
4)
Shield of the Weak:
Force Field (3 PD/3 ED/3 Mental Defense/3 Power Defense), Usable By Other (+1/4), Does Not Require LOS to Maintain (+1/2), Reduced Endurance (0 END; +1/2), Ranged (+1/2), Invisible to Hearing, and Sight Groups (Visible to Magic Sense; +3/4) (42 Active Points); Only vs Magic (-1), Others Only (-1/2)
|
0 |
37 |
Multipower, 75-point reserve, (75 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Visible (Intense Magical Aura; -1/4), Drained As If In Legendary Body EC (-1/4)
|
|
3u |
1)
Omnipresent and Ever Vigilant:
Teleportation 30", No Relative Velocity, Position Shift (75 Active Points); no Noncombat movement (-1/4)
|
14 |
3u |
2)
Opener Of The Way:
Teleportation 4", x4 Increased Mass, Usable By Other (+1/4), Safe Blind Teleport (+1/4), Area Of Effect (One Hex; +1/2), Continuous (+1), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 10" (+1/4) (72 Active Points); Gate Power loses about a third of its effectiveness (-1/2)
|
14 |
2u |
3)
Strength of Ten Men:
Succor STR 15d6 (standard effect: 45 points) (75 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; 1d6 DRAIN vs END Delayed FADE 5/20 Minutes When Effect Begins; -1), Concentration (1/2 DCV; -1/4)
|
14 |
3u |
4)
Imbue Other:
Healing Any Characteristic 3d6, any Characteristic one at a time (+1/4), Decreased Re-use Duration (1 Minute; +1 1/4) (75 Active Points); Concentration (0 DCV; -1/2)
Notes:
May not heal lost END
|
14 |
1u |
5)
Imbue Other:
Major Transform 1d6 (Sick Person into Well Person, "healed" by re-infection) (15 Active Points)
|
2 |
2u |
6)
Entrap Mystic:
Entangle 4d6, 5 DEF (Stops A Given Sense Group Sight Group, Stops A Given Sense Magic Sense), Takes No Damage From Attacks Limited Group (Magic Attacks; +1/4) (75 Active Points); Only Vs Magic Users/Mystics (-2), Cannot Form Barriers (-1/4)
|
14 |
4u |
7)
Lamplighter Effect:
Summon 4 137-point Lamplighters, Slavishly Devoted (+1) (74 Active Points)
|
14 |
4u |
8)
Blazing Eyes of Divine Fire:
Energy Blast 15d6 (vs. ED) (75 Active Points)
|
14 |
3u |
9)
Focused Force:
Hand-To-Hand Attack +15d6 (75 Active Points); Hand-To-Hand Attack (-1/2)
Notes:
May add up to 25 pts of STR, 20d6 Attack w/ STR
|
14 |
3u |
10)
Variable Force:
Hand-To-Hand Attack +5d6, Variable Advantage (+1 Advantages; +2) (75 Active Points); Hand-To-Hand Attack (-1/2)
Notes:
May add up to 25 pts of STR, 10d6 Attack w/ STR
|
14 |
4u |
11)
Breath of Truth:
Dispel 12 1/2d6, any Magic power one at a time (+1/4), Cumulative (150 points; +3/4) (75 Active Points)
|
14 |
2u |
12)
To Stand Unharmed at the Heart of a Star:
Desolidification (affected by Magic) (40 Active Points); Cannot Pass Through Solid Objects (-1/2)
|
8 |
211 |
Total Powers Cost |