John Wrath the Solo Avenger Jon Bristow 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
30 STR 10 20 30 15- HTH Damage 6d6 END [3]
26 DEX 10 48 26 14- OCV 9 DCV 9
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
18 INT 10 8 18 13- PER Roll 13-
15 EGO 10 10 15 12- ECV: 5
20 PRE 10 10 20 13- PRE Attack: 4d6
10 COM 10 0 10 11-
8 PD 6 2 8/23 8/23 PD (6/21 rPD)
8 ED 4 4 8/23 8/23 ED (6/21 rED)
5 SPD 3.6 14 5 Phases: 3, 5, 8, 10, 12
10 REC 10 0 10
40 END 40 0 40
50 STUN 45 5 50
12" Running 6 0 12"
2" Swimming 2 0 2"
8"/3"" Leaping 6 0 8" 161 Total Characteristics Points
POSE
MOVEMENT
Type Total
Run (6) 12" [18" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 8"
V. Leap (3") 3"
Swinging 0"/10" [0"/10" NC]
EXPERIENCE POINTS
Total earned: 225
Spent: 225
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 575
APPEARANCE
Hair Color:  Black (Greying at temples)
Eye Color:  Blue
Height:  5' 11"
Weight:  210 lbs
Description:
Stocky, grizzled man who appears to be in his early 40's. Has a knife or sword scar down the left side of his face through his eye socket; he wont talk about it. He used to wear a Silver Avengers uniform, with the signature addition of a gun belt and modern loadbearing harness but since his "retirement" he instead wears black leathers with fighting gloves and a black t-shirt with no insignia or badges.

He is almost always either smoking or chewing on a stogey, and smells like a ripe cigar, Old Spice, and testosterone. He is a "Man of Action", and is always on his toes bristling with a visible readiness to leap into action.

 John Wrath the Solo Avenger Jon Bristow 
DEFENSES
Type Amount Notes
Physical Defense 8/23 Current BODY:
Res. Phys. Defense 6/21 (20)
Energy Defense 8/23 Current END:
Res. Energy Defense 6/21 (40)
Mental Defense 10 Current STUN:
Power Defense 10 (50)

FIGHTING SKILLS
Cost  Maneuver
Inestimable Wrath Fu
20 +5 HTH Damage Class(es)
Defenses
3
1) Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
4
2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
Strikes
4
1) Killing Strike: 1/2 Phase, -1 OCV, -1 DCV, HKA 3d6
3
2) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 12d6 Strike, Target Falls
4
3) Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 4 1/2d6 NND
4
4) Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, 11d6 +v/5; FMove
Grappling
4
1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 4 1/2d6 NND
3
2) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 65 STR for holding on
4
3) Reversal: var Phase, -1 OCV, -2 DCV, 70 STR to Escape; Grab Two Limbs
4
4) Shove: 1/2 Phase, +0 OCV, +0 DCV, 70 STR to Shove
5
5) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 65 STR to take weapon away
62 Total Martial Arts Cost

STUNTS & FIGHTING STYLE
Allocate Overall Levels (OL's) intelligently.
OLs are usable for Find Weakness, OCV or DCV Levels, any one Skill per Phase, Characteristic Rolls, PER Checks
Generally best to fight in a reactionary fashion
Find Weakness, Hold a Half, Abort if necessary, if not Find Weakness or attack
Use Multiple Power Attack rules with Martial Arts
Can combine a Killing, NND, and Normal damage manuever into one attack
Defensive Throw can be Aborted to if you only Block
COMBAT INFORMATION
OCV: 9 DCV: 9
Combat Skill Levels:
+5 Overall
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Defensive Throw 1/2 +1 +1 Block, Target Falls
Martial Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Killing Strike 1/2 -1 -1 HKA 3d6
Legsweep 1/2 +2 -1 12d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 4 1/2d6 NND
Sacrifice Lunge 1/2 +2 -2 11d6 +v/5; FMove
Choke Hold 1/2 -2 +0 Grab One Limb; 4 1/2d6 NND
Martial Grab 1/2 -1 -1 Grab Two Limbs, 65 STR for holding on
Reversal var -1 -2 70 STR to Escape; Grab Two Limbs
Shove 1/2 +0 +0 70 STR to Shove
Takeaway 1/2 +0 +0 Grab Weapon, 65 STR to take weapon away
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 John Wrath the Solo Avenger Jon Bristow 
SUPERPOWERS!
Cost  Power END
Benefits of Cyberline
1   1)   Die Hard:  Life Support (Longevity 200 Years) 0
10   2)   Faster Than He Looks:  Running +6" (12" total) (12 Active Points); No Noncombat Movement (-1/4) 1
7   3)   Fast Healing:  Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
6   4)   Tough Skin:  Damage Resistance (6 PD/6 ED) 0
Hard-won Experience
3   1)   Agile Leaper:  Leaping +2" (8" forward, 3" upward) (Accurate) (7 Active Points); Forward Movement Only (-1) 1
8   2)   Skilled Climber:  Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4) 0
30   3)   Dodgy:  Combat Luck (15 PD/15 ED)
Tools of the Trade
4 Swingline Wrist Launcher:  Swinging 10" (10 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), IIF (-1/4), no Noncombat movement (-1/4) [3 cc]
Variable-Setting Reverberating Insulation Shield Generator Multipower
7 Multipower, 10-point reserve, (10 Active Points); all slots IIF (Ring; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
1u   1)   Anti-Psi Psycho-Pixelating Matrix:  Force Field (10 Mental Defense) (10 Active Points) 0
1u   2)   Bio-stablizing Endocryne Therapizer:  Force Field (10 Power Defense) (10 Active Points) 0
1u   3)   Auto-polarizing Exo-reflector Field:  Force Field (10 Flash Defense: Sight Group) (10 Active Points) 0
Cybereye
23   1)   Analyze:  Find Weakness 12- with All Attacks (35 Active Points); OIF (Cyber-eye; -1/2) 0
7   2)   Depth Perception:  Custom Power (10 Active Points); OIF (Cyber-Eye; -1/2)
Notes: Limited Buy-off of One Eye PhysLim
0
3   3)   Enhanced Light Receptor:  Nightvision (5 Active Points); OIF (Cyber-eye; -1/2) 0
Firearms Multipower
39 Multipower, 87-point reserve, (87 Active Points); Requires A Fast Draw Skill Roll (Only To Change Slots; Failure = 1/2 Phase Action to Change Slot Instead; -1/4); all slots OAF (-1)
4u   1)   Peacemaker Mark IV:  Energy Blast 10d6 (vs. ED), 2 clips of 12 Charges (+0), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (No Range Penalty, Penetrating, Autofire x3, 1 Hex Accurate); +3/4) (87 Active Points); OAF (-1) [12]
4u   2)   Nuero-Jangler Mark IV:  Energy Blast 5d6 (vs. PowD), 2 clips of 12 Charges (+0), Does BODY (+1), Attack Versus Limited Defense (PowD; +1 1/2) (87 Active Points); OAF (-1) [12]
2u   3)   Mace Gun:  Sight Group Flash 10d6, Explosion (Cone; -1 DC/3"; +3/4) (87 Active Points); 3 Charges (-1 1/4), OAF (-1), No Range (-1/2) [3]
161 Total Powers Cost

 John Wrath the Solo Avenger Jon Bristow 
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
Crusty Competance
50
1) +5 Overall
10
2) Defense Maneuver I-IV
10
3) Mixed Attack
Notes: Mixed Attack: A Character with this Combat Skill is able to mix Ranged and HtH Attacks with Multiple Power Attacks, and to mix Ranged attacks with HtH attacks in conjunction with Sweep/Rapid Fire. For 5 points the Character may do this with a -4 OCV -4 DCV penalty. For +5 points the Character may do this with a -2 OCV -2 DCV penalty. The penalties are in addition to any of the standard penalties applicable to an MPA or Sweep/Rapid Fire
He's Done It All
3
1) Analyze: Obstructions 13-
3
2) Breakfall 14-
3
3) Bugging 13-
3
4) Bureaucratics 13-
3
5) Combat Driving 14-
3
6) Combat Piloting 14-
3
7) Concealment 13-
3
8) Cryptography 13-
3
9) Deduction 13-
3
10) Demolitions 13-
3
11) Fast Draw 14-
3
12) Gambling 13-
3
13) Interrogation 13-
3
14) KS: Superhuman World (INT-based) 13-
3
15) KS: Vietnam War History (INT-based) 13-
3
16) Lockpicking 14-
3
17) PS: Law Enforcement (INT-based) 13-
3
18) Paramedics 13-
3
19) Security Systems 13-
3
20) Shadowing 13-
3
21) Stealth 14-
3
22) Streetwise 13-
3
23) Survival 13-
3
24) Systems Operation 13-
0
25) TF: Everyman Adjustment, Grav Vehicles/Hovercraft, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles
3
26) Tactics 13-
3
27) Teamwork 14-
3
28) Tracking 13-
11
29) WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Vehicle Weapons
3 Linguist
2
1) Language: French (Completely Fluent, w/Accent; Literacy) (4 Active Points)
1
2) Language: Russian (fluent conversation; Literacy) (3 Active Points)
1
3) Language: Spanish (Cuban) (fluent conversation; Literacy) (3 Active Points)
3
4) Language: Vietnamese (Idiomatic, native accent; Literacy) (5 Active Points)
172 Total Skills Cost
PERKS
Cost  Name
5 Contact: Albert Reyez (PRIMUS R&D Section Head) (Contact has access to major institutions, Contact has very useful Skills or resources, Good relationship with Contact) 8-
4 Fringe Benefit: Federal/National Police Powers, Passport
3 Reputation (Famous Former Law Enforcement, Federal Government Agent) (A large group) 14-, +1/+1d6
12 Total Perks Cost
TALENTS
Cost  Name
4 Resistance: 3 points
3 Lightsleep
7 Total Talents Cost
SUPERHEROIC CHALLENGES
Cost  Disadvantage
5 Distinctive Features: Martial Style (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Scarred over eye Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses
10 Enraged: When it looks like his mission will be botched Uncommon, go 11-, recover 14-
15 Hunted: Shadowdragon (CKC pg 193-194) 8- (Occasionally) (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Hunted: Watched by PRIMUS 8-, More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching
15 Hunted: Watched by VIPER-X 8-, More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching
10 Physical Limitation: One Eye: 1/2 OCV w/ Range (Infrequently, Greatly Impairing)
20 Psychological Limitation: Cantankerous (Very Common, Strong)
15 Psychological Limitation: Patriot (Uncommon, Total)
10 Reputation: Hardass, Frequently (11-)
10 Reputation: Washed out Silver Avenger, 11-
5 Rivalry: Professional (Silver Avenger Sanchez, "that upstart skirt"; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Social Limitation: Public Identity (Very Frequently, Minor, Not Limiting In Some Cultures)
5 Vulnerability: Poisons/Toxins Uncommon
150 Total Disadvantages Cost

 John Wrath the Solo Avenger Jon Bristow 
APPEARANCE & SHTICK
APPEARANCE
Height: 5' 11" Hair: Black (Greying at temples)
Weight: 210 lbs Eyes: Blue
Stocky, grizzled man who appears to be in his early 40's. Has a knife or sword scar down the left side of his face through his eye socket; he wont talk about it. He used to wear a Silver Avengers uniform, with the signature addition of a gun belt and modern loadbearing harness but since his "retirement" he instead wears black leathers with fighting gloves and a black t-shirt with no insignia or badges.

He is almost always either smoking or chewing on a stogey, and smells like a ripe cigar, Old Spice, and testosterone. He is a "Man of Action", and is always on his toes bristling with a visible readiness to leap into action.
PERSONALITY & MOTIVATION
John Wrath is a Patriot. Pure and simple.

He loves the goddamn U.S. of A. and if you dont like it you can lump it. He is an American of the old skool; in fact he's so old skool he's PRE-skool. In 'Nam he was a straight shooter, and a decade of teaching indigenous 'freedom fighter' and doing slimy things for the CIA in the name of National Security have had no dilluting affect on his patriotism. "In the National Interests" is an absolution of just about anything in his mind. He has the morals of a soldier and will kill when he deems it necessary, and is known for his "accomplish the mission at any cost" mentality.

When he was a Federal Agent with a licence to kill he didn't wrack up a body count casually but on the other hand he wasn't shy about exercising the privilege when necessary. His interrogation techniques aren't gentle either. Some criminals have been known to just turn themselves in without a fight, knowing that they will not be treated with kid gloves should they resist.
CATCH PHRASE(S)
"I am John Wrath, SOLO AVENGER! Turn yourselves in or resign yourselves to a beating! Either way, Im happy!
"Get out of my way, candy ass."
"That door was tougher than it looked..."
POWERS & SPECIAL EFFECTS
John Wrath was an extremely skilled normal with considerable Close Combat and commando training that was subjected to Cyberline two decades ago from which his physical capabilities were enhanced to near-peak human levels, his skin became resistant to damage, he gained mild regenerating capabilities, and had his aging arrested.

He also is equipped with a number of useful gadgets, the most significant of which is his signature CyberEye which as far as the public knows only offsets the eye he lost at some point in the late 80's in an undisclosed fashion, but which also has sophisticated fault detection capabilities allowing John to identify structural flaws in targets and hit things where they are weakest for devastatin effect. He conceals the fact that this is a function of the eye, and the capability is classified in PRIMUS documents.

He also carries several fireams. His primary and most recognized weapon is the Mark IV Peacemaker he was given by the PRIMUS R&D department when he retired, but he also has a nasty neurological based gun he took from his own counterpart from the Hegemony dimension, and recently he acquired a new "mace gun" from his inside man in PRIMUS R&D, Albert Reyes.

In addition to the guns Wrath also has a micronized swingline generator and an advanced shield ring that is basically a micronized version of his old Omega Belt that he used to wear when he was still a Silver Avenger; it provides protection from unusual attacks.

John is an extremely dangerous hand to hand fighter and all around skirmisher, formidable both at range and in close combat. Many foes have underestimated him and been soundly defeated.

 John Wrath the Solo Avenger Jon Bristow 
ORIGIN
Born in 1935 to a military family in Biloxi John Wrath grew up a rabid patriot and joined the Army in 1953 to go to Korea where his father had fallen in battle the year before, but by the time he cleared Basic and his MOS school the armistice had been signed (on July 27, 1953). He was stationed at Panmunjeom (Joint Security Area 1) for 1 year from 1957-1958, but that is as close as he came to the Korean War.

In 1961, already a 1SG and a Ranger, John became involved in covert actions in Vietnam as a quote unquote "Military Advisor" (wink wink nudge nudge), and in 1967 his LRRP unit went to MACV Recondo School at Nha Trang. After passing the "you bet your life" trial by fire in a LRRP that saw John's team uncover and and rout a much larger VC force, John was attached with Company E LRP 51st Infantry (Airborne) and served with that unit until its disbanding on September 14, 1971. During his time in the LRRPs he lead his team, nicknamed the "Growling Recondos" on 37 official missions and a number of missions that officially "never happened".

His daring successes attracted media attention, and despite their covert nature certain reporters embellished the accounts for public consumption, and 1SG John Wrath became something of a media darling in a time of a generally negative characterization of the US forces in Vietnam. The State Department and the DoD decided to take advantage of this and John, along with a handful of other "heroes" of the war, were brought back stateside in late 1971 for a USO/Public Relations tour.

John was pissed by this wasting of resources and of his time and in 1973, still stateside and attached to the Army Recruiting branch, he retired with 20 years in. He was snatched up by the CIA and entered service as a field operative reprising his role as a "Military Advisor" in a number of small states where the CIA was establishing "anti-Communist" resistance forces for thirteen years, rarely returning stateside and doing some pretty questionable things in the "National Interests".

In 1986 PRIMUS was formed and general recruiting call to gain experienced agents from other agencys was opened. John was just finishing a stint in various parts of Central and South America and submitted a request to join the fledgling new organization, seeing it as a chance to do something about the growing threat of superhumans that challenge National Security. He was accepted despite being fifty one years old, still being in excellent shape and extremely experienced in all manner of operations.

As part of his interview process with PRIMUS he was was tested and found compatible for a new super soldier serum the government had been working on called Cyberline, and he became one of the first to undergo treatments with an early strain of Cyberline and had a favorable response to the substance. John exhibited enhanced strength, agilty, durability, and stamina. Refinements to the treatment has lead to later recipients of Cyberline getting more benefit from the drug, but John's strain granted him an improved healing capacity and arrested his aging, which is a benefit thus far unique to him.

In the nearly 20 years of service since joining PRIMUS John has not appeared to age a day; although almost 70 he still has the looks and physique of an extremely fit 40 or 50 year old man.

In over two decades of service to PRIMUS as a Silver Avenger John served most of his time in New Orleans and later Miami and had numerous encounters with a wide array of superhuman criminals, many of which were well televised ensuring that he is very recognizable and well known. His crusty no nonsense demeanor and colorful language made him a love or hate sort of person and equally strong fan and detractor bases developed among the segment of the population that takes a strong interest in the doings of the "Superhuman World".

Most of the criminals John ran across ended up in long term custody, or else learned better than to cross his path a second time, but he ran afoul of Shadowdragon in 1998 when Shadowdragon was involved in a bit of espionage for an unrevealed employer. PRIMUS was tipped off that he was in the country when Shadowdragon made a minor error coming through Immigration with false papers, and John lead a team of other PRIMUS agents who tracked him down and arrested him. John was able to get the jump on Shadowdragon and managed to beat him in furious hand to hand combat that probably would have made a great spectacle if not for being concealed by Shadowdragon's darkness field. Eventually the darkness dissapated and Wrath emerged victorious.

Shadowdragon later escaped imprisonment and has had it out for John ever since. He has made an appearance twice since, when it was convenient to Shadowdragon's other activities. John narrowly managed to fight him off both times, but Shadowdragon evaded capture. The emnity between the two is fairly well known and John is still sometimes asked when he will capture the globetrotting criminal.

After the destruction and rebuilding of Millennium City John was assigned as the Silver Avenger of the new city and settled in. As Mill City became a sort of mecca to superhumans looking to make a name for himself after its rebirth, John had several successes both solo and working with the Champions and other local sanctioned heroes to combat the increased superhuman criminal activity.

However John's distinguished service With PRIMUS came to a sudden end several weeks after the Champions disappeared when a string of superhuman robberies of biotech firms in the greater Mill City area excited significant media attention. The PRIMUS budget was under consideration by the Senate and the negative media attention of the continuing robberies had the agency's higher ups in quite a tizzy. Under mounting and unrealistic pressure to discover and capture the culprits, John finally snapped at the limp-@$%! Director of PRIMUS when he was called onto the carpet about not having closed the case and then poured gasoline on the fire by getting into an ego-contest with the Millennium City Station Chief.

John was relieved from duty and put on suspension for two weeks; after the two week cooling off interval Wrath was still unrepentant and the Director gave the old warhorse a forced retirement.

However, a small thing like getting all-but-fired and loosing the many perks and benefits of his office isnt enough to keep a man like John Wrath down. The U.S. Gov thinks its time he "slows down and takes it easy", but hell if he will! Undaunted by bureaucratic idiocy, John changed the status of his superhuman registration to PRIMUS Sanctioned Hero and took to the streets as John Wrath, Solo Avenger in his own private war against supervillains.

In honor of his long years of service as the oldest and longest serving Silver Avenger still in office, he was given a special fully tested version of the Cyber-Eye PRIMUS built to replace his missing left eye, and a specially branded Peacemaker Mark IV with flat black finish and "WRATH" engraved on the back of the slide by the R&D Department, which always had a strange antagonistic but mutually-supportive relationship with John as part of his retirement gifts. John puts them to good use fighting supercrime down and dirty, minus all the paperwork and red tape.

(See Ranger History, SHIELD for inspiration.)
Character created with Hero Designer (version 2006053109)