Cost |
Feature |
END |
|
Propulsion Systems | |
6 |
1) Excellent Brakes: Ground Movement 0", Increased Decceleration (Additional -5" Accel Per Hex) (10 Active Points); IIF Bulky (-3/4) | |
8 |
2) Motorized Wheeled Vehicle: Ground Movement 0", x8 Noncombat, 1 Continuing Fuel Charge lasting 1 Day (+0) (10 Active Points); Only On Appropriate Terrain) (-1/4) | |
17 |
Booster Jets: Multipower, 30-point reserve, (30 Active Points); all slots IIF Bulky (-3/4) | |
2u |
1) Booster Acceleration: Ground Movement 0" (40" total), Increased Acceleration (Additional +15" Accel Per Hex) (30 Active Points); IIF Bulky (-3/4) | |
1u |
2) Booster Lift: Leaping +25" (0"/25" forward, 0"/12 1/2" upward) (Accurate) (30 Active Points); Only For Jumping (-1), IIF Bulky (-3/4) | |
|
Operations Systems | |
5 |
1) Communications Systems: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
2 |
2) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
2 |
3) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
16 |
4) Sensors: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees) (33 Active Points); OIF Bulky (-1) | 0 |
17 |
5) Stealth Tech: Change Environment 1" radius, -6 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (30 Active Points); IIF Bulky (-3/4) | 0 |
|
Tactical Systems | |
5 |
1) Ejection Seat (Passenger): Additional Ejection Seat (5 Active Points) | 0 |
5 |
2) Ejection Seat: Telekinesis (22 STR) (33 Active Points); Only To Throw Target Straight Up (-2), 1 Recoverable Charge (-1 1/4), OIF Bulky (-1), No Range (-1/2), Affects Whole Object (-1/4) | [1 rc] |
2 |
3) Enhanced Restraint System: +10 PD (10 Active Points); Only To Protect Occupants Against Damage From Collisions (-2), OIF Bulky (-1) | 0 |
15 |
4) Extremely Advanced Locks: Lockpicking 19- | |
14 |
5) Hermetically Sealed: Life Support (Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing) | 0 |
11 |
6) Oil Slick: Change Environment 8" radius (16" Cone; +0), -6 to Dex-Based Skill Rolls, Long-Lasting 1 Hour (45 Active Points); 4 Charges (-1), IIF Bulky (-3/4), Limited Arc Of Fire (60 degrees; Only vs Ground Based Movers; Directly Behind; -3/4), No Range (-1/2) | [4] |
57 |
7) Pulson Cannon: Energy Blast 10d6 (vs. ED), 16000 Charges (+1) (100 Active Points); IIF Bulky (-3/4) | [16000] |
5 |
8) Reinforced Tires: 5 DEF, 5 BODY (5 Active Points) | 0 |
5 |
9) Self-Inflating Tires: +0 DEF, +0 BODY (5 Active Points) | 0 |
10 |
10) Sturdy: Knockback Resistance -5" | 0 |
10 |
11) Ruggedized: Hardened (+1/4) (10 Active Points) applied to DEF | |
215 |
Total Features Cost |