Taggert Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
13 STR 10 3 13 12- HTH Damage 2 1/2d6 END [1]
14 DEX 10 12 14 12- OCV 5 DCV 5
15 CON 10 10 15 12-
13 BODY 10 6 13 12-
13 INT 10 3 13 12- PER Roll 12-
14 EGO 10 8 14 12- ECV: 5
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
12 COM 10 1 12 11-
3 PD 3 0 3 3 PD (0 rPD)
5 ED 3 2 5 5 ED (0 rED)
3 SPD 2.4 6 3 Phases: 4, 8, 12
6 REC 6 0 6
30 END 30 0 30
30 STUN 28 2 30
7" Running 6 2 7"
2" Swimming 2 0 2"
2 1/2"/1" Leaping 3 0 2 1/2" 58 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 7" [14" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 2 1/2"
V. Leap (1") 1"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
VIS
Hair Color:  Auburn
Eye Color:  Black
Height:  5' 9"
Weight:  150 lbs
Description:
Taggert is a rather plain looking man of unremarkable attribute...until he decides to heat things up. When he lights up his Fiery Aura, the air around him heats up to scalding, blast oven temperatures and he is surrounded in a constant shimmering heat mirage that is not only eerie, it also makes it difficult to target into or through his immediate vicinity. Flammables often also burst into flames; anything near him made of paper is pretty much done for. Taggert wears a suit of Midgrade Composite Mesh Armor (it's heat resistant properties being an important consideration). The armor is his most valuable possesion by a stretch, and he wears it whenever he is in public...just in case...but he doesn't always wear the helmet if he feels relatively safe. It's not that he's paranoid (he actually isn't), its just that he's known too many buddies that ran around "naked" (i.e. without armor) and got drilled sans protection. That ain't going to happen to him.
BAGGAGE
Cost  Disadvantage
10 Distinctive Features: Average Body Temperature Is 110 Degrees (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Meta (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology)
15 Enraged: Burn It All Down! (Uncommon), go 8-, recover 8-
Notes: Once Fires Get Started Around Him, Taggert Has A Strong Urge To Go On An Arson Streak
5 Money: Poor
0 Normal Characteristic Maxima
15 Psych. Lim.: Doesn't Like To Be Treated Like A Freak (Common, Strong)
15 Psychological Limitation: Pyromaniac (Common, Strong)
5 Reputation: Arson, 11- (Known Only To A Small Group)
10 Reputation: Irritable, Kind Of A Jerk, 14- (Known Only To A Small Group)
15 Soc. Lim.: Moody And Irritable, Prone To Rudeness (Very Frequently, Minor)
100 Total Disadvantages Cost

 Taggert Killer Shrike 
MOVES
OCV: 5 DCV: 5
Combat Skill Levels:
+2 with Hands of Fire
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (13)
Energy Defense 5 Current END:
Res. Energy Defense 0 (30)
Mental Defense 0 Current STUN:
Power Defense 0 (30)

 Taggert Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
Pyrokinesis Elemental Control
24 Elemental Control, 60-point powers, (30 Active Points); all slots Extra Time (Full Phase, Only to Activate, -1/4)
28   1)   Fiery Aura:  CE 1" radius, +3 Points of Damage, +3 Temperature Level Adjustment, -3 OCV, Multiple Combat Effects, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (80 Active Points); No Range (-1/2), Extra Time (Full Phase, Only to Activate, -1/4) 0
15   2)   Fireborne:  Absorption 6d6 (energy, Energy to END), Absorption As A Defense (x2) (60 Active Points); Limited Phenomena (Fire Only) (-1/2), Costs END (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (uses END Reserve) 6
17   3)   Hands of Fire I:  Energy Blast 13d6 (vs. ED) (65 Active Points); Restrainable (Hands; -1/2), Extra Time (Instant Activation Modifier; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (uses END Reserve) 6
22   4)   Hands of Fire II:  Energy Blast 8 1/2d6 (vs. ED), Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages (AoE 1 Hex Accurate, Explosion, Explosion (Cone), Explosion (Line)); +3/4) (86 Active Points); No Range (-1/2), Restrainable (Hands; -1/2), Extra Time (Instant Activation Modifier; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (uses END Reserve) 3
Pyrokinesis Multipower
17 Multipower, 30-point reserve, (30 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4)
1u   1)   Enflame:  Aid any Fire Effect 2d6, Can Add Maximum Of 20 Points, one effect at a time (+1/4) (30 Active Points); Costs END (-1/2), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve) 6
1u   2)   Missile Melting:  Missile Deflection (Any Ranged Attack), Adjacent Hex (+1/2) (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; -1/4) (uses END Reserve) 6
2u   3)   Extinguish:  Dispel Fire 8d6, One At A Time (+1/4) (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve) 6
1u   4)   Pyrokinesis:  Telekinesis (20 STR) (30 Active Points); Only Works On Fire (-1), Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve) 6
4 Temperature Control:  Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
12 Fiery Stamina:  Endurance Reserve (60 END, 6 REC) (12 Active Points) 0
144 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
6 +2 with Hands of Fire
3 Streetwise 12-
2 Survival (Urban) 12-
3 CK: San-San (INT-based) 12-
3 PS: Runner (INT-based) 12-
17 Total Skills Cost
PERKS
Cost  Name
1 Equipment Points: 37
3 Fringe Benefit: Improved Equipment Availability Level 1 Gear / Enforcement
2 Reputation: Capable Meta Boomer with Fire Powers (A medium-sized group) 11-, +2/+2d6
6 Total Perks Cost

 Taggert Killer Shrike 
RESOURCES
Contact Pool (5/5)
  *  Contact: Chaz (Contact has useful Skills or resources, Good relationship with Contact) 12-
Equipment Pool (36/37)
Cheap Phone:  High Range Radio Perception (Radio Group), Discriminatory (17 Active Points); Personal Calls Only (-2), OAF (Phone; -1), Activation 13- (Spotty Reception; -3/4)
Notes: Real Cost: 3 points
0
Armor
  *  Midgrade Composite Mesh Armor (Helmet):  Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Helmet (Protects Locations 3-5) (-2), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 7 points
0
  *  Midgrade Composite Mesh Armor (Jacket):  Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); OIF Durable (-1/2), Activation Locations 7-13 (-1/2), Real Armor (-1/4)
Notes: Real Cost: 11 points
0
  *  Midgrade Composite Mesh Armor (Leggings):  Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Activation Locations 14-17 (-1 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 9 points
0
  *  Midgrade Composite Mesh Armor (Boots):  Armor (7 PD/7 ED), Hardened (+1/4) (26 Active Points); Boots (Protects Locations 17-18) (-2 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 6 points
0
Vehicles (10/10)
  *  Street Bike

 Taggert Killer Shrike 
BI-OPS
APPEARANCE
Height: 5' 9" Hair: Auburn
Weight: 150 lbs Eyes: Black
Taggert is a rather plain looking man of unremarkable attribute...until he decides to heat things up. When he lights up his Fiery Aura, the air around him heats up to scalding, blast oven temperatures and he is surrounded in a constant shimmering heat mirage that is not only eerie, it also makes it difficult to target into or through his immediate vicinity. Flammables often also burst into flames; anything near him made of paper is pretty much done for. Taggert wears a suit of Midgrade Composite Mesh Armor (it's heat resistant properties being an important consideration). The armor is his most valuable possesion by a stretch, and he wears it whenever he is in public...just in case...but he doesn't always wear the helmet if he feels relatively safe. It's not that he's paranoid (he actually isn't), its just that he's known too many buddies that ran around "naked" (i.e. without armor) and got drilled sans protection. That ain't going to happen to him.
PSYCH EVAL
Taggert is a somewhat bitter, surly, and generally irritated man of sour disposition and frequent mood swings. Feeling alienated and freakish, and having been marginalized and feared due to his powers he is somewhat misanthropic. However, burning things is a surefire way to cheer him up and he can seem almost giddy with joy on those occasions when he gets to really cut loose. Sometimes he can get caught up in the moment when fires are raging all around him and really turn it up a notch.

Taggert is a Runner because, well, what else would he be? He might have found a career in a military, para-military, or sec-force venue, but he's never been much of a joiner and is pretty abrasive as well. Running is the logical career choice for him, and a great outlet for his destructive impulses.
SOUND BITE
"Ok, fine, I'll be predictable -- LETS LIGHT IT UP!!!"
PIZZAZ
Taggert is a Meta Pyrokinetic, able to control and create fire as an act of will. His mastery of heat and flames is impressive, and he is able to wreak terrible damage upon unprotected targets.

One of his more remarkable abilities is the power to superheat the air around him to create a shimmering aura of intense heat (Fiery Aura), which has many effects including impairing the aim of others. Taggert can also project flames from his hands, both against a single point target, and in flaming bursts of various sizes (Hands of Fire I and II). He can also put out fires (Extinguish), and make fires dance to his command (Pyrokinesis). Finally, exposure to flame rarely harms him and seems to fuel his own ability to generate and control flames (Fireborne).

Taggert is very effective at wreaking destruction with his powers, and moreover enjoys doing so.
M.O.
Meta Boomer

 Taggert Killer Shrike 
ORIGIN
Nathan Taggert was born on the street to a blue collar family. Dad was a grocery store manager, mom worked in retail; ends never quite met; squallor and lower class doldrums were status quo.

Never particularly notable Taggert was often picked on or just ignored as a kid, and didn't seem like he would ever distinguish himself in any way. When he was 15 however, it turned out he was special after all as Taggert accidentally discovered by burning out an abandoned slum crib he often retreated to get away from his lame life for awhile. Playing with firesticks, burning random stuff to appease his pyromania, Taggert just got really excited by the naked flames and wished with all his heart that they would get bigger, and bigger, and burn all the crap in his life away.

The fires did get bigger and bigger, and left the crib a scorched shell, but sadly the crappy life part was as unscathed as Taggert himself.

Taggert managed to keep it a secret for awhile, but he couldnt resist the urge to burn and finally outed himself in a random confrontation with some local thugs who decided to shake him down one day when he was trying to sneak off someplace private to keep playing with his powers. Feeling empowered for the first time in his life Taggert couldnt resist lashing out at his tormentors; the butchers bill was four dead and three wounded. After that there was no going back to normal.

There were no legal repurcussions of course; no one was paying good money to enforcement companies to assert law and order in such a unimportant corner of the city. But all the locals were terrified of him, and treated him like a freak when they didnt just avoid him all together; including his own parents. Feeling ostracized Taggert abandoned his home and took to the tubes travleing around and using his powers to take what he needed to survive in the hinterlands, and learned where he could and could not get away with it.

Eventually ending up in the fashionable Holly-bu region of San San, he resolved to break into the Runner game and sought work. He naturally gravitated to slash and burn types of gigs, and made a name for himself as a creditable asset for Runs involving destruction. He's been successful enough so far to survive but unfortunately not that many jobs call for his level of rampant devastation and he can go months between jobs ensuring that he is continuously broke. He also has the problem that his powers make it hard for him to keep a low profile, so he's hesitant to take on any Runs that will obviously incite reprisals since he is pretty easy to ID and find. Still, all in all, if there's one thing Taggert's miserly existence has taught him its that things could ALWAYS be worse, and thus he abides.

In particular, a company Fixer for BioCorps named Chaz has been a steady source of work. Taggert doesn't care about Chaz's company ties -- at least the slagger is honest about it, and he's never hosed Taggert. For his part, Chaz finds that Taggert is very economical for the kind of work he does, and can be relied upon to be enthusiatic at least; in short a very useful asset so long as he's kept on a tight leash.
Character created with Hero Designer (version 2007121308)