Sphreaker Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [1]
26 DEX 10 18 26 14- OCV 9 DCV 9
8 CON 10 -4 8 11-
10 BODY 10 0 10 11-
10 INT 10 0 10 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
3 PD 2 0 3 3 PD (1 rPD)
3 ED 2 0 3 3 ED (1 rED)
5 SPD 2.6 4 5 Phases: 3, 5, 8, 10, 12
4 REC 4 0 4
16 END 16 0 16
20 STUN 18 2 20
6" Running 6 0 6"
1" Swimming 2 -1 1"
1 1/2"/0 1/2" Leaping 2 0 1 1/2" 26 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 6" [12" NC]
Swim (2) 1" [2" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 110
Total Points: 235
VIS
Hair Color:  Blonde
Eye Color:  Green
Height:  5' 7"
Weight:  115 lbs
Description:
Sphreaker is a very cute, spunky, slip of a girl with wind-tossed hair and pert lips. She turns heads wherever she goes in her tight little racing outfits and sexy feminized mechanics coveralls. She's that special mixture of into-guy-stuff-but-still-a-girly-girl that drives a lot of men over the cliff of infatuation. Most other women hate her on sight, of course.
BAGGAGE
Cost  Disadvantage
Cybered Existence
5
1) Distinctive Features: Cybernetically Enhanced (Not Concealable; Always Noticed and Causes Major Reaction; Detectable with Special Equipment; Not Distinctive In Some Cultures)
Personal Issues
20
1) Need For Speed: Opportunity To Race (Uncommon), go 14-, recover 11-
15
2) Psych. Lim.: Adrenaline Junky (Very Common, Moderate)
20
3) Psych. Lim.: Daredevil (Very Common, Strong)
15
4) Psych. Lim.: Easily Bored (Common, Strong)
10
5) Reputation: Reckless, 11-
10
6) Rivalry: Professional (Other Drivers; Rival is As Powerful; Rival is a Group; Seek to Outdo Rival; Rival Aware of Rivalry)
5
7) Soc. Lim.: Usually Disliked By Other Women (Occasionally, Minor)
5
8) Unluck: 1d6
0 Normal Characteristic Maxima
5 Starting Equipment Resource Pool Sell Back
110 Total Disadvantages Cost

 Sphreaker Killer Shrike 
MOVES
OCV: 9 DCV: 9
Combat Skill Levels:
+6 with Viper Auto Tracker; OAF (-1), Cannot Be Used In Conjunction With Other OCV or Range Skill Levels (-3/4), Requires Brainjack (-1/4)
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 1 (10)
Energy Defense 3 Current END:
Res. Energy Defense 1 (16)
Mental Defense 0 Current STUN:
Power Defense 0 (20)

 Sphreaker Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
On Board Personal Assistant
3   1)   Headclock:  Absolute Time Sense
3   2)   Personal Data Assistant:  Eidetic Memory (5 Active Points); Data / Facts Only (-1/2)
3   3)   Onboard Calculator:  Lightning Calculator
3   4)   Nav:  Bump Of Direction
3   5)   Feedback Alert:  Lightsleep
5   6)   Brainjack:  Computer Link
7   7)   Headphone:  High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (21 Active Points); Personal Calls Only (-2) 0
ControlLink (Elite)
13   1)   Computer Link (Neural Connector):  Mind Link , Machine class of minds, One Specific Mind, No LOS Needed, Number of Minds (x2), Invisible Power Effects (Fully Invisible; +1/2) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) 0
Wired
20   1)   Revved Up:  +10 DEX (30 Active Points); No Figured Characteristics (-1/2)
20   2)   Overtwitched:  +2 SPD
Reenforced Skeleton
2   1)   Heavy:  Knockback Resistance -1" 0
7   2)   Metal Skeleton:  +5 BODY, Only Applied To Appropriate Damage (Severing) (+0) (10 Active Points); No Figured Characteristics (-1/2)
4   3)   Metal Skeleton:  Armor (1 PD/1 ED), Hardened (+1/4) (4 Active Points) 0
7   4)   Skull Plate:  Armor (6 PD/6 ED) (Left Side), Hardened (+1/4) (22 Active Points); Locations (3-5) (-2 1/4) 0
15   5)   Weighted Body Parts:  Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) 0
115 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
Driver
5
1) CK: San-San 14-
5
2) Combat Driving 15-
3
3) Combat Piloting 14-
12
4) TF: Common Motorized Ground Vehicles, Combat Aircraft, Grav Vehicles/Hovercraft, Hanggliding, Helicopters, Parachuting, Advanced, Parachuting, Basic, Skateboarding, Snowboarding, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
1
5) WF: Clubs, Fist-Loads, Unarmed Combat, Vehicle Weapons
26 Total Skills Cost
PERKS
Cost  Name
60 Vehicle/Base Points: 131
5 Fringe Benefit: Improved Equipment Availability Military equipment
1 Money: Well Off
1 Reputation: Very Competent Driver (A medium-sized group) 11-, +1/+1d6
1 Reputation: Famous Terminal Overdrive Driver (A small to medium sized group) 14-, +1/+1d6
68 Total Perks Cost

 Sphreaker Killer Shrike 
RESOURCES
Equipment Pool (35/35)
Notes: Sold back 25 starting equipment points for 5 points to buy more BodyTech with, per Amper starting option.
  *  Armored Drivers Suit and Helmet:  Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); OIF Durable (-1/2)
Notes: Real Cost: 15 points
0
Fuchi-karawa Viper Auto Tracker
Notes: Real Cost: 20 points
  *  Fuchi-karawa Viper Auto Tracker:  Killing Attack - Ranged 2d6-1 (vs. PD), 32 Charges (+1/4) (31 Active Points); OAF (-1), STR Min 1-5 Cannot Add Damage (-3/4), Beam (-1/4), Real Weapon (-1/4) [32]
  *  Auto Tracker:  +6 with Viper Auto Tracker; OAF (-1), Cannot Be Used In Conjunction With Other OCV or Range Skill Levels (-3/4), Requires Brainjack (-1/4)
  *  WF: Fuchi-karawa Viper Auto Tracker, OAF, Requires Brainjack
Vehicle Pool (131/131)
  *  Assault Drone Vehicles & Bases
Notes: Real Cost: 43 points
  *  Sentry Drone Vehicles & Bases
Notes: Real Cost: 41 points
  *  Main Ride Vehicles & Bases
Notes: Real Cost: 47 points
Contact Pool (5/5)
  *  Mechanic:  Contact: Billy Z. (Contact has useful Skills or resources, Very Good relationship with Contact) 11-

 Sphreaker Killer Shrike 
BI-OPS
APPEARANCE
Height: 5' 7" Hair: Blonde
Weight: 115 lbs Eyes: Green
Sphreaker is a very cute, spunky, slip of a girl with wind-tossed hair and pert lips. She turns heads wherever she goes in her tight little racing outfits and sexy feminized mechanics coveralls. She's that special mixture of into-guy-stuff-but-still-a-girly-girl that drives a lot of men over the cliff of infatuation. Most other women hate her on sight, of course.
PSYCH EVAL
Sphreaker is an adrenaline junky daredevil spitfire of the first order. She likes to go fast, and she is easily bored. There are six year olds with more patience than she has. Her inability to sit still and wait for things to transpire is her greatest detriment and holds her back since she's managed to nearly botch up more than one mission due to it. She is working on it and _trying_ to be more controlled, but its a constant struggle.
SOUND BITE
"{YAWN} So when do we get to the part with all the action?"
PIZZAZ
Sphreaker is a very capable Driver, with all the requisite gear to be successful in her role. In addition to a very respectable armored assault van that has been tuned for excellent performance, she also has a couple of drones she is able to remotely pilot; currently she is favoring a sentry drone and an assault drone. Her control link allows her to control two vehicles at once, which is usually her main ride and one of the drones.

However, her specialization as a Driver has left her little time (or interest) to develop other skills and she is definitely a liability in a toe to toe, face to face situation. She uses a Viper Auto Tracker to compensate for her general lack of gun skills, but she is definitely far more comfortable behind the wheel of an attack vehicle with some real firepower at her command.

She has an armored drivers outift that was scratch built for her by an old mechanic friend / former lover and it is very serviceable despite being homebrewe (such suits are common amongst Terminal Overdrive drivers).

Most of her cyber is in her head, but she does have very tweaked out responsiveness and eye hand coordination and highly augmented twitch reflexes. She's damn quick. And its all 100% shielded.
M.O.
AMPER DRIVER

 Sphreaker Killer Shrike 
ORIGIN
Heather Miller's dad was a crew cheif on the Terminal Overdrive and Damage Derby circuits, and thus she grew up around tracks, cars, and drivers of all sorts. She loved cars and fast stuff while in diapers and her obsession only deepened with age. Her father died of a heart attack when she was 16, and she made her way thereafter by becoming the girlfriend of a succession of drivers, until she finally got smart and became the girlfriend of a succession of racing team owners instead. Finally she found one weak enough for her to manipulate into letting her have her own car and she started driving on the Terminal Overdrive circuit under the name Sphreaker (slang for speed freak drivers that focused on the race aspect instead of the combat aspect of the Terminal Overdrive races). Her first race was a little hairy but she finished, and her second race she nearly won save for a last lap equipment failure. Her third race she won flat out, and won or placed highly enough in many more thereafter to develop quite a fan base.

After the first season was over she invested her winnings in herself, paying for a number of cybernetic upgrades popular with drivers, and came back the second season loaded for bear. She quickly established herself as a big dawg on the track, running neck and neck in the standings with the most dominant racers from the word go. That combined with her sexiness ensured that she became a huge fan favorite and acheived celebrity status in that market sector. Her third and fourth seasons were even better. But Heather was growning bored with the races; they just weren't challenging enough for her anymore, and all the constant fan attention was becoming very bothersome. So, she walked away from it after the fourth season and sought out more exciting possibilities. She eventually ended up doing some contract work for the established Black Adders Runner team and that was initially fun but after she nearly botched a job due to her impatience they severed the relationship with her. But, having had a taste of Running, Heather wanted more and has since found more work here and there. She loves the adrenaline high of a real Run and really wants to get on a high-profile team that does a lot of high risk work, but the rep she's already developed as a loose cannon gets in the way.
Character created with Hero Designer (version 2007121308)