Handsfree Secure Phone:
High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-7 with High Range Radio Perception PER Rolls), Discriminatory (26 Active Points); Personal Calls Only (-2), OAF (Phone; -1)
Notes:
Real Cost: 6 points
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Notes:
Military, 86,100 creds, Real Cost: 41 points
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Accurate:
+2 with Norn-Tek 150-FAPR
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Integrated Scope:
+4 vs Range Penalties with Norn-Tek 150-FAPR
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Integrated Targetting System:
+4 vs Hit Locations with Norn-Tek 150-FAPR
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Light Sniper Rifle:
Killing Attack - Ranged 3d6+1 (vs. PD), 32 Charges (+1/4), AP (+1/2) (87 Active Points); OAF (-1), STR Minimum 14 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4)
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[32] |
Notes:
Real Cost: 111 points
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Armored Suit:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); OIF (-1/2), Hit Locations (6-18) (-1/4)
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Balance Assistance:
Knockback / Knockdown Resistance -1" (2 Active Points); OIF (-1/2)
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Hardpoint Targetter:
Ambidexterity (no Off Hand penalty) (9 Active Points); Attached Hardpoint Only (-2), OIF (-1/2)
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Hardpoint:
Extra Limb (1) (5 Active Points); Not An Actual Limb; Only Usable to Hold / Fire Properly Fitted Guns (-1 1/2), 1 Limb Only (-1), OIF (-1/2)
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Hermetic and Sealable:
LS (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); OIF (-1/2)
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Hydraulic Support:
Leaping +3" (3"/6" forward, 1 1/2"/3" upward) (Accurate) (8 Active Points); OIF (-1/2)
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Microsuction Adhesion:
Clinging (normal STR) (10 Active Points); OIF (-1/2)
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Reaction Augmentation:
+8 DEX (24 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
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Rebreather:
LS (Self-Contained Breathing) (10 Active Points); OIF (-1/2)
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Silenced:
CE 2" radius, -2 to Hearing Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (23 Active Points); No Range (-1/2), Only To Hear Wearer Moving (-1/2), OIF (-1/2)
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Stealthed:
CE 2" radius, -2 to Radio Group PER Rolls, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2) (23 Active Points); No Range (-1/2), Only To Scan Wearer Moving (-1/2), OIF (-1/2)
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Swingline / Rigger Harness:
Swinging 20", Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), no Noncombat movement (-1/4)
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Well Made:
LoW (-3) for Resistant Defenses (3 Active Points); OIF (-1/2)
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Notes:
Real Cost: 20 points
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Helmet:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Hit Locations (3-5) (-2), OIF (-1/2)
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Optic Filters:
Nightvision (5 Active Points); OIF (-1/2)
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Optic Filters:
Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)
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Optic Filters:
Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)
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Optic Filters:
Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
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Notes:
Enforcement, 25,200 creds, Real Cost: 21 points
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Corelli Mako with Integral Noise Suppressor:
Killing Attack - Ranged 3d6-1 (vs. PD), Invisible to Hearing Group (+1/4), AP (+1/2) (70 Active Points); STR Min 18+ Cannot Add Damage (-1 1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4), 12 Charges (-1/4)
Notes:
Real Cost: 16 points
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[12] |
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Recoil Compensators:
+4 STR, Reduced Endurance (0 END; +1/2) (6 Active Points); Only To Offset Str Minima Of Corelli Mako (-2), No Figured Characteristics (-1/2), OIF (Gun; -1/2)
Notes:
Real Cost: 1 point
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Custom Sights:
+2 with Corelli Mako
Notes:
Real Cost: 4 points
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Notes:
Real Cost: 11 points
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Alarm:
Lightsleep (3 Active Points); OAF (-1)
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Clock:
Absolute Time Sense (3 Active Points); OAF (-1)
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Nav:
Bump Of Direction (3 Active Points); OAF (-1)
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Onboard Calculator:
Lightning Calculator (3 Active Points); OAF (-1)
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Personal Data Assistant:
Eidetic Memory (5 Active Points); OAF (-1), Data / Facts Only (-1/2)
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Phone:
High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (21 Active Points); Personal Calls Only (-2), OAF (-1)
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