Cost |
Power |
END |
20 |
1)
Cyber Eyes:
Limited Buy-off of Blindness (25 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
3 |
2)
IR Filter:
Infrared Perception (Sight Group) (5 Active Points); Visible (-1/4), IIF (Cyber-eyes; -1/4)
|
0 |
6 |
3)
Optics:
+4 PER with Sight Group (8 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
8 |
4)
Polarizing Filter:
Sight Group Flash Defense (10 points) (10 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
11 |
1)
Dermal Plating:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Hit Locations 10-13 (-1 1/2), Visible (-1/4)
|
0 |
3 |
2)
Internal Gyroscope:
Knockback Resistance -2" (4 Active Points); Restrainable (by EMP's; -1/4)
|
0 |
15 |
3)
Weighted Knuckles:
Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)
|
0 |
66 |
Total Powers Cost |
|
Cost |
Name |
6 |
+2 with Street Fu |
15 |
+3 with DCV |
3 |
Breakfall 13- |
10 |
Defense Maneuver I-IV |
2 |
KS: Jose-Oakward region of San-San (The Big Jay-Oh) 11- |
2 |
PS: Running 11- |
3 |
Stealth 13- |
3 |
Streetwise 12- |
3 |
WF: Blades, Handguns, Off Hand |
47 |
Total Skills Cost |
Cost |
Name |
3 |
Equipment Points: 77 |
4 |
Follower/Contact Points: 14 |
2 |
Reputation: Bad Ass Fighter / Runner (A medium-sized group) 11-, +2/+2d6 |
9 |
Total Perks Cost |
Cost |
Maneuver |
|
Street Fu |
4 |
1) +1 HTH Damage Class(es) |
5 |
2) Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away; Target Falls |
4 |
3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
5 |
4) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
4 |
5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs |
5 |
7) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/5; FMove |
1 |
8) Weapon Element: Blades |
32 |
Total Fighting Skills Cost |
|