Cost |
Power |
END |
8 |
Altered Perception:
Detect Health 11- (Sight Group), Discriminatory
|
0 |
20 |
Multipower, 30-point reserve, (30 Active Points); all slots Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
|
1u |
1)
Cellular Acceleration:
Healing BODY 2 1/2d6, Can Heal Limbs (30 Active Points); Extra Time (1 Minute, -1 1/2), Organic Only (-1/4)
|
3 |
1u |
2)
Cellular Agitation:
Healing 1 BODY, Reduced Endurance (0 END; +1/2), Uncontrolled (Lasts for 1 Hour; +1/2), Continuous (+1) (30 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Can Only Heal Damage Taken While Effect Is Active (-1), Others Only (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
0 |
2u |
3)
Cellular Assault:
Killing Attack - Ranged 1 point (standard effect: 1 BODY, 6 STUN) (vs. Power Defense), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1), +4 Increased STUN Multiplier (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
3 |
2u |
4)
Cellular Decay:
Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
3 |
2u |
5)
Simple Distance Healing:
Healing STUN / BODY 2d6, Ranged (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
3 |
2u |
6)
Simple Healing:
Healing STUN / BODY 3d6 (30 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Organic Only (-1/4)
|
3 |
13 |
1)
Cellular Resilience:
Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents) (20 Active Points); Activation Roll 14- (-1/2)
|
0 |
7 |
2)
Cellular Resilience:
Power Defense (10 points) (10 Active Points); Activation Roll 14- (-1/2)
|
0 |
5 |
3)
Indefatigueable:
+10 END
|
|
10 |
4)
Indefatigueable:
+5 REC
|
|
20 |
5)
Pain Control:
+10 CON
|
|
10 |
6)
Pain Control:
+10 STUN
|
|
25 |
7)
Personal Cellular Regrowth:
Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2)
|
0 |
30 |
8)
Rapid Healing:
Armor (10 PD/10 ED)
|
0 |
158 |
Total Powers Cost |
|
Cost |
Name |
3 |
+1 with Cellular Control MP |
3 |
Streetwise 10- |
2 |
Survival (Urban) 11- |
3 |
Concealment 11- |
11 |
Total Skills Cost |
Cost |
Name |
1 |
Reputation: Meta Runner With Healing Powers (A medium-sized group) 11-, +1/+1d6 |
1 |
Total Perks Cost |
Cost |
Name |
3 |
Lightsleep |
3 |
Total Talents Cost |
|