Cost |
Power |
END |
17 |
1)
CyberArms:
No Arms Offset (25 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
6 |
2)
Strong Grip:
Clinging (normal STR) (10 Active Points); OIF Durable (-1/2), Cannot Resist Knockback (-1/4)
|
0 |
15 |
3)
Strong:
+20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2), OIF Durable (-1/2)
|
|
16 |
1)
Aural Targeting Assist:
Targeting with Hearing Group (20 Active Points); Restrainable (by EMPs; -1/4)
|
0 |
15 |
2)
CommScanner:
High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (19 Active Points); Restrainable (by EMPs; -1/4)
|
0 |
17 |
3)
Cyber Ears:
Deaf Offset (25 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
3 |
4)
Gain Boosters:
+2 PER with Hearing Group (4 Active Points); Restrainable (by EMPs; -1/4)
|
0 |
4 |
5)
Receptor Scaler:
Hearing Group Flash Defense (5 points) (5 Active Points); Restrainable (by EMPs; -1/4)
|
0 |
4 |
6)
Voice Recognition:
Discriminatory with Hearing Group (10 Active Points); Voices Only (-1), Restrainable (by EMPs; -1/4)
|
0 |
17 |
1)
Cyber Eyes:
Blind Offset (25 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
3 |
2)
IR Filter:
Infrared Perception (Sight Group) (5 Active Points); Visible (-1/4), IIF (Cyber-eyes; -1/4)
|
0 |
6 |
3)
Optics:
+4 PER with Sight Group (8 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
3 |
4)
Pan-optics:
Increased Arc Of Perception (240 Degrees) with Sight Group (5 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
4 |
5)
Polarizing Filter:
Sight Group Flash Defense (5 points) (5 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
3 |
6)
Processing Accelerator:
Rapid ( x10) with Sight Group (5 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
4 |
7)
Rangefinder:
Penalty Skill Levels: +2 vs. Range Modifier with All Attacks (6 Active Points); OIF (Cyber-eyes; -1/2)
|
|
17 |
1)
CyberLegs:
No Legs Offset (25 Active Points); OIF (Cyber-eyes; -1/2)
|
0 |
12 |
2)
Leaping +8" (8"/16" forward, 4"/8" upward) (Accurate), Reduced Endurance (0 END; +1/2) (23 Active Points); OIF Durable (-1/2)
|
|
12 |
3)
Running +6" (12" total), Reduced Endurance (0 END; +1/2) (24 Active Points); OIF Durable (-1/2)
|
|
13 |
1)
Dermal Plating:
Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); Hit Locations 10-13 (-1 1/2), Visible (-1/4)
|
0 |
10 |
2)
Servo-driven:
Reduced Endurance (0 END; +1/2) (10 Active Points) applied to STR
|
|
2 |
1)
Heavy:
Knockback Resistance -1"
|
0 |
7 |
2)
Metal Skeleton:
+5 BODY, Only Applied To Appropriate Damage (Severing) (+0) (10 Active Points); No Figured Characteristics (-1/2)
|
|
4 |
3)
Metal Skeleton:
Armor (1 PD/1 ED), Hardened (+1/4) (4 Active Points)
|
0 |
7 |
4)
Skull Plate:
Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Locations (3-5) (-2 1/4)
|
0 |
15 |
5)
Weighted Body Parts:
Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)
|
0 |
236 |
Total Powers Cost |