|
Cost |
Name |
3 |
PS: Runner (INT-based) 12- |
3 |
Scholar |
1 |
1) KS: Caligraphy (2 Active Points) 11- |
1 |
2) KS: Classical Japanese Literature (2 Active Points) 11- |
1 |
3) KS: Go (2 Active Points) 11- |
1 |
4) KS: Kenjutsudo (2 Active Points) 11- |
1 |
5) KS: Tea Ceremony (2 Active Points) 11- |
1 |
6) KS: Zen Gardening (2 Active Points) 11- |
3 |
Streetwise 12- |
15 |
Total Skills Cost |
Cost |
Name |
0 |
Equipment Points: 77; ADEPT |
0 |
Follower/Contact Points: 40; ADEPT, Vehicle Pool Sellback (ADEPT) |
1 |
Reputation: Kenjutsudo Master; full fledged NuBushi (A small to medium sized group) 14-, +1/+1d6 |
3 |
Fringe Benefit: Membership (Shogushin) |
4 |
Total Perks Cost |
Cost |
Maneuver |
|
Kenjutsudo |
4 |
1) +1 HTH Damage Class(es) |
4 |
2) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND |
4 |
3) Bind: 1/2 Phase, +1 OCV, +0 DCV, Bind, 25 STR |
4 |
4) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
5) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs |
4 |
6) Evade: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
4 |
7) Lightning Stroke: 1/2 Phase, +2 OCV, +0 DCV, Weapon +3 DC Strike |
5 |
8) Running Stroke: 1/2 Phase, +1 OCV, +0 DCV, Weapon +1 DC +v/5; FMove |
5 |
9) Slashing Stroke: 1/2 Phase, -2 OCV, +1 DCV, Weapon +5 DC Strike |
5 |
10) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away |
3 |
11) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 3d6 Strike; Target Falls |
0 |
12) Weapon Element: Blades |
1 |
13) Weapon Element: Empty Hand (Bind, Block, Evade, Escape, Takeaway, Atemi Punch, Takedown maneuvers only) |
47 |
Total Fighting Skills Cost |