Fenris Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
30 STR 10 10 30/50 15- / 19- HTH Damage 6d6/10d6 END [3/7]
23 DEX 10 30 23/33 14- / 16- OCV 8/11 DCV 8/11
20 CON 10 20 20 13-
20 BODY 10 20 20 13-
25 INT 10 10 25 14- PER Roll 14-/16-
18 EGO 10 16 18 13- ECV: 6
45 PRE 10 10 45 18- PRE Attack: 9d6
16 COM 10 3 16 12-
18 PD 4 4 18 18 PD (8 rPD)
8 ED 4 4 8 8 ED (8 rED)
5 SPD 3.0 10 5 Phases: 3, 5, 8, 10, 12
10 REC 8 4 10
60 END 40 0 60
40 STUN 40 0 40
10" Running 6 0 10"
2" Swimming 2 0 2"
11"/5 1/2" Leaping 6 0 11"/15" 141 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 10" [40" NC]
Swim (2) 2" [4" NC]
H. Leap (6") 11"/15"
V. Leap (3") 5 1/2"/7 1/2"
CRED
Total earned: 375
Spent: 375
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 600
VIS
Hair Color:  Blonde
Eye Color:  Blue
Height:  6' 10"
Weight:  320 lbs
Description:
BAGGAGE
Cost  Disadvantage
5 DF: BioWare Enhanced (Not Concealable; Noteworthy, Causes Reaction; Detectable With Special Equipment; Not Distinctive In Some Cultures)
5 Distinctive Features: Tuber (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)
0 Normal Characteristic Maxima
15 Psychological Limitation: Overconfidence (Very Common, Moderate)
25 Psychological Limitation: Superiority Complex (Very Common, Total)
20 Reputation: Possibly The Most Dangerous Hunter In The Business, 14- (Extreme)
20 Rivalry: Professional (Runners; Rival is More Powerful; Rival is a Group; Seek to Harm or Kill Rival; Rival Aware of Rivalry)
10 Social Limitation: Public Identity (Franklin Lynaugh) (Frequently, Minor)
100 Total Disadvantages Cost

 Fenris Killer Shrike 
MOVES
OCV: 8/11 DCV: 8/11
Combat Skill Levels:
+1 Overall
+2 PSLs to Offset Range Modifier All Attacks
+1 with Gallo .50 AE
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Atemi Strike 1/2 -1 +1 3d6 NND
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 50 STR / 70 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Legsweep 1/2 +2 -1 9d6 / 13d6 Strike, Target Falls
Knifehand Strike 1/2 -2 +0 HKA 2d6
Punch/Snap Kick 1/2 +0 +2 10d6 / 14d6 Strike
Side/Spin Kick 1/2 -2 +1 12d6 / 16d6 Strike
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 18 Current BODY:
Res. Phys. Defense 8 (20)
Energy Defense 8 Current END:
Res. Energy Defense 8 (60)
Mental Defense 0 Current STUN:
Power Defense 0 (40)

 Fenris Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
TUBER
10   1)   Accelerated:  +1 SPD
10   2)   Brutish:  +10 PD
5   3)   Clever:  +5 INT
5   4)   Clever:  +5 PRE
10   5)   Explosive:  +20 STR (20 Active Points); No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2) 4
20   6)   Impressive:  +20 PRE
10   7)   Manic:  +10 DEX (30 Active Points); Increased Endurance Cost (x3 END; -1), No Figured Characteristics (-1/2), Costs END (-1/2) 9
10   8)   Strong-legged:  Leaping +5" (11"/15" forward, 5 1/2"/7 1/2" upward) (Accurate) 1
10   9)   Tireless:  +20 END
10   10)   Tough:  Damage Resistance (8 PD/8 ED), Hardened (+1/4) (10 Active Points) 0
BioWare
6   1)   20/10 Correction:  +2 PSLs to Offset Range Modifier All Attacks
Notes: 360000 credits
4   2)   20/10 Correction:  +2 PER with Sight Group
Notes: 240000 credits
0
5   3)   Auto-Polarizing Retinal Filters:  Sight Group Flash Defense (5 points)
Notes: 250000 credits
0
5   4)   Low-Light Retinal Filters:  Nightvision
Notes: 250000 credits
0
12   5)   Synthetic Glands & Organs:  LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Hour; Immunity: Alcohol; Longevity: Age at 1/2 Rate; Safe in High Pressure; Sleeping: Character only has to sleep 8 hours per week)
Notes: 4250000 credits
0
7   6)   Synthetic Muscles:  +10 STR (10 Active Points); No Figured Characteristics (-1/2)
Notes: 75000 credits
1
6   7)   Synthetic Muscles:  +3 DEX (9 Active Points); No Figured Characteristics (-1/2)
Notes: 270,000 credits
19   8)   Synthetic Muscles:  Running +4" (10" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (19 Active Points)
Notes: 3249000 credits
164 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
10 +1 Overall
Skills
3
1) AK: Germany (INT-based) 14-
3
2) AK: San-San (INT-based) 14-
3
3) Bribery 18-
3
4) Bureaucratics 18-
3
5) Combat Driving 14- (16-)
3
6) Fast Draw Firearms 14- (16-)
3
7) KS: The Corporate SecForce World (INT-based) 14-
3
8) KS: The Runner World (INT-based) 14-
0
9) Language: English (idiomatic; literate) (5 Active Points)
1
10) Language: German (fluent conversation; literate) (3 Active Points)
3
11) PS: Business (INT-based) 14-
4
12) PS: Computer Usage (INT-based) (MAINFRAMES & SUPER COMPUTERS, PERSONAL COMPUTERS & NET TERMINALS) 14-
3
13) PS: Hunter (INT-based) 14-
3
14) Security Systems 14-
3
15) Shadowing 14-
3
16) Stealth 14- (16-)
2
17) TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3
18) Tactics 14-
3
19) Tracking 14-
9
20) WF: Common Melee Weapons, Knives, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Pulson Blasters, Shoulder-Fired Weapons, Staffs
71 Total Skills Cost
PERKS
Cost  Name
Perks
14
1) Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced equipment
4
2) Money: Well Off
6
3) Reputation: Legendary Hunter (A large group) 14-, +2/+2d6
Resource Points
12
1) Equipment Points: 120
95
2) Vehicle/Base Points: 200
47
3) Follower/Contact Points: 100
178 Total Perks Cost
TALENTS
Cost  Name
3 Resistance (3 points)
3 Total Talents Cost
FIGHTING SKILLS
Cost  Maneuver
Martial Arts: Karate
4
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND
4
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR / 70 STR to Disarm
4
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
3
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 / 13d6 Strike, Target Falls
4
6) Knifehand Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6
4
7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 10d6 / 14d6 Strike
5
8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 / 16d6 Strike
8
9) +2 HTH Damage Class(es)
3
10) Weapon Element: Blades, Clubs, Staffs
43 Total Fighting Skills Cost

 Fenris Killer Shrike 
RESOURCES
Equipment (120 / 120)
Notes: Assets As Needed
  *  VR Goggles:  Computer Link (5 Active Points); OAF (-1)
Notes: Real Cost: 2 points
Personal Assistant
Notes: Real Cost: 20 points
  *  Cracker:  Computer Programming (Infiltration) 14- (11 Active Points); OAF (-1)
  *  Slicer:  Lockpicking 14- (15 Active Points); Electronic Locks Only (-1), OAF (-1)
  *  Alarm:  Lightsleep (3 Active Points); OAF (-1)
  *  Clock:  Absolute Time Sense (3 Active Points); OAF (-1)
  *  Nav:  Bump Of Direction (3 Active Points); OAF (-1)
  *  Onboard Calculator:  Lightning Calculator (3 Active Points); OAF (-1)
  *  Personal Data Assistant:  Eidetic Memory (5 Active Points); OAF (-1), Data / Facts Only (-1/2)
  *  Phone:  High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (19 Active Points); Personal Calls Only (-2), OAF (-1) 0
Gallo .50 AE
Notes: Real Cost: 25 points
  *  Gallo .50 AE:  Killing Attack - Ranged 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), STR Minimum 6-14 (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) [9]
  *  Silencer:  Naked Modifier: Invisible to Hearing Group (+1/4) for up to 44 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2) 0
  *  Accurate:  +1 with Gallo .50 AE
Vehicle & Base (200 / 200)
Notes: Company Assets As Needed
Contacts & Followers (100 / 100)
  *  Contact: Fixer (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 11-
Notes: Employees and Hookups As Needed

 Fenris Killer Shrike 
BI-OPS
APPEARANCE
Height: 6' 10" Hair: Blonde
Weight: 320 lbs Eyes: Blue
PSYCH EVAL
SOUND BITE
PIZZAZ
M.O.
Tuber Hunter
Character created with Hero Designer (version 2007121308)