Cost |
Power |
END |
10 |
1)
Accelerated:
+1 SPD
|
|
10 |
2)
Brutish:
+10 PD
|
|
5 |
3)
Clever:
+5 INT
|
|
5 |
4)
Clever:
+5 PRE
|
|
10 |
5)
Explosive:
+20 STR (20 Active Points); No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2)
|
4 |
20 |
6)
Impressive:
+20 PRE
|
|
10 |
7)
Manic:
+10 DEX (30 Active Points); Increased Endurance Cost (x3 END; -1), No Figured Characteristics (-1/2), Costs END (-1/2)
|
9 |
10 |
8)
Strong-legged:
Leaping +5" (11"/15" forward, 5 1/2"/7 1/2" upward) (Accurate)
|
1 |
10 |
9)
Tireless:
+20 END
|
|
10 |
10)
Tough:
Damage Resistance (8 PD/8 ED), Hardened (+1/4) (10 Active Points)
|
0 |
6 |
1)
20/10 Correction:
+2 PSLs to Offset Range Modifier All Attacks
Notes:
360000 credits
|
|
4 |
2)
20/10 Correction:
+2 PER with Sight Group
Notes:
240000 credits
|
0 |
5 |
3)
Auto-Polarizing Retinal Filters:
Sight Group Flash Defense (5 points)
Notes:
250000 credits
|
0 |
5 |
4)
Low-Light Retinal Filters:
Nightvision
Notes:
250000 credits
|
0 |
12 |
5)
Synthetic Glands & Organs:
LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Hour; Immunity: Alcohol; Longevity: Age at 1/2 Rate; Safe in High Pressure; Sleeping: Character only has to sleep 8 hours per week)
Notes:
4250000 credits
|
0 |
7 |
6)
Synthetic Muscles:
+10 STR (10 Active Points); No Figured Characteristics (-1/2)
Notes:
75000 credits
|
1 |
6 |
7)
Synthetic Muscles:
+3 DEX (9 Active Points); No Figured Characteristics (-1/2)
Notes:
270,000 credits
|
|
19 |
8)
Synthetic Muscles:
Running +4" (10" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (19 Active Points)
Notes:
3249000 credits
|
|
164 |
Total Powers Cost |
|
Cost |
Name |
10 |
+1 Overall |
|
Skills |
3 |
1) AK: Germany (INT-based) 14- |
3 |
2) AK: San-San (INT-based) 14- |
3 |
3) Bribery 18- |
3 |
4) Bureaucratics 18- |
3 |
5) Combat Driving 14- (16-) |
3 |
6) Fast Draw Firearms 14- (16-) |
3 |
7) KS: The Corporate SecForce World (INT-based) 14- |
3 |
8) KS: The Runner World (INT-based) 14- |
0 |
9) Language: English (idiomatic; literate) (5 Active Points) |
1 |
10) Language: German (fluent conversation; literate) (3 Active Points) |
3 |
11) PS: Business (INT-based) 14- |
4 |
12) PS: Computer Usage (INT-based) (MAINFRAMES & SUPER COMPUTERS, PERSONAL COMPUTERS & NET TERMINALS) 14- |
3 |
13) PS: Hunter (INT-based) 14- |
3 |
14) Security Systems 14- |
3 |
15) Shadowing 14- |
3 |
16) Stealth 14- (16-) |
2 |
17) TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles |
3 |
18) Tactics 14- |
3 |
19) Tracking 14- |
9 |
20) WF: Common Melee Weapons, Knives, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Pulson Blasters, Shoulder-Fired Weapons, Staffs |
71 |
Total Skills Cost |
Cost |
Name |
|
Perks |
14 |
1) Fringe Benefit: CEO of a minor business, Improved Equipment Availability Advanced equipment |
4 |
2) Money: Well Off |
6 |
3) Reputation: Legendary Hunter (A large group) 14-, +2/+2d6 |
|
Resource Points |
12 |
1) Equipment Points: 120 |
95 |
2) Vehicle/Base Points: 200 |
47 |
3) Follower/Contact Points: 100 |
178 |
Total Perks Cost |
Cost |
Name |
3 |
Resistance (3 points) |
3 |
Total Talents Cost |
Cost |
Maneuver |
|
Martial Arts: Karate |
4 |
1) Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND |
4 |
2) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
4 |
3) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 50 STR / 70 STR to Disarm |
4 |
4) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
3 |
5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 9d6 / 13d6 Strike, Target Falls |
4 |
6) Knifehand Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6 |
4 |
7) Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 10d6 / 14d6 Strike |
5 |
8) Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 12d6 / 16d6 Strike |
8 |
9) +2 HTH Damage Class(es) |
3 |
10) Weapon Element: Blades, Clubs, Staffs |
43 |
Total Fighting Skills Cost |