|Height: 5' 8"
||Hair: Dark Brown
|Weight: 160 lbs
|Fortress is a determined (some have said "sinister") looking individual of impossibly pale and eerie complection which detracts from his otherwise regular features. He typically dresses in off-the-shelf jeans, a dark t-shirt and sometimes a jacket. He is not style conscious, and is seemingly unconcerned by cosmetics. He is relatively stiff, and tends to not move his body much, as he is used to relying on his TK to do physical things.
|Fortress is a cold-hearted, mercilous, ruthless, unsympathetic, hardened killer. He doesn't take enjoyment from killing, but neither does he suffer even an iota of remorse, and he is perfectly comfortable killing anyone that gets in his way unless it would cause more trouble than its worth. He has no empathy for his fellow human beings in general, though he does understand the concept of allies and has always consistently taken action to fiercely protect his own. However, being very cred conscious himself, he does put great stock in giving and receiving respect and has been known to bargain or reach amicable accords with those he respects.
He is driven to become a top-tier Runner and is determined to do whatever is necessary to earn his place at the top. He wants to be a "household name" as it were. Why and what he hopes to gain from it isn't very clear even to Fortress himself, but its an almost all consuming goal. He works as many contracts as he can get and even stacks them up when possible, being on one Run thats ready to go, another thats in the planning stages, and yet another thats just forming up. Unlike many he never seems to need downtime, and in fact seems to loathe it.
Fortress has made a lot of money over the years and has no notable expenses, but he really doesn't seem to care about the credits and just sticks them in a secured account. He lives like a miser, buying only what he needs. He seems to be entirely unmotivated by material goods, the spoils of fame, or any of the usual Runner motivators. The only time he seems really happy is when he's cutting loose with his powers.
|"If that's the best you've got, you're doomed."
|Fortress has a potent but narrow MetaPower of a sort generally referred to as "tactile telekinesis". Most tactile telekinetics have practically no range on their powers at all, needing to physically touch something to exert their TK upon it, but Fortress is far more powerful than that and is able to manipulate things with his TK at a range of up to approximately 40 feet.
Fortress has indicated that he visualizes his powers as being equivalent to using an infinite collection of mental arms complete with hands. While this conceptualization has facilitated the development and use of his powers to highly impressive results, it is still a mental crutch that he has taken to an extreme, and it hampers him in some ways. If Fortress were to ever overcome this crutch he very well could become one of the most powerful general telekinetics in the world. Note that Fortress's Force Limbs Affect Desolid and also, thanks to the sheer number of "limbs" he can bring to bear, the equivalent of AoE One Hex Accurate; in addition they are invisible so most opponents suffer DCV penalties as well and are often taken by surprise.
In addition to his "Force Limbs" manifestation, Fortress also exhibits extremely comprehensive telekinetic force fields that protect him and anything he carries from a broad array of threats and dangers. Furthermore, Fortress has demonstrated an ability to become more resistant to particular sorts of dangers after being exposed to them. It is not inconceivable that Fortress's Force Fields might one day become so potent as to offer him practical invulnerability versus anything short of weapons of mass destruction.
Fortress is able to use his force limbs to slide himself around at high speeds by pushing and pulling his body. Usually he skims along the ground in straight lines, but he is also able to move up or down buildings and other vertical surfaces, and can slide between rooftops if they are within the length of his range. However he cannot gain altitude without something vertical to anchor himself to, and must end each Phases movement anchored to something. Fortress's movement is in straight lines, but he can take a half move to reposition himself to move again in the new direction, or move laterally while maintaining his original facing so long as the two Half-moves are in straight lines without turns. Due to SFX, this Power would not work in an environment where Fortress had nothing to grab or push off of, such as a vaccum or an artificially frictionless environment.
Also, Fortress can use his Clinging and Stretching either in conjunction with his slide or independently to move around in an interesting fashion in enclosed or semi-enclosed areas, including urban areas and is very capable of suprising opponents by taking advantage of this fact.
Fortress can also create a dome of telekinetic force which he can use either to provide himself with extra protection, to provide others with protection, and even to trap others inside of it. However, it's very taxing for him to do this and requires a great deal of concentration.
Fortress has little need or use for gear, but has started carrying a few grenades on missions to take out clutches of security guards and other nuisances in a time-effecient manner.
|META BOOMER (OGRE): Fortress is commonly employed to wreak mass havok, as he's able to destroy just about anything that gets in his path and racks up big casualty and collateral damage lists when he really cuts loose. However, he's also very capable of serving as a Scrapper as there are few who can contest with him at short range.
GM's NOTE: Fortress represents an extremely powerful and experienced Meta. Due to the synergistic nature of his abilities and the sheer magnitude of raw power involved (as measured in Active Points) he is not appropriate for all scenarios or campaigns. Consider him to be a big red "STOP SIGN" character and use with caution if at all.