Zabijak SMG Over-bored:
Killing Attack - Ranged 2d6+1 (vs. PD), 60 Charges (+1/2), Autofire (10 shots; +1) (87 Active Points); OAF (-1), STR Min 13 Cannot Add Damage (-1), Beam (-1/4), Real Weapon (-1/4)
Notes:
Real Cost: 25 points
|
[60] |
VR Goggles:
Computer Link (5 Active Points); OAF (-1)
Notes:
Real Cost: 2 points
|
|
Notes:
REAL COST: 117 points
|
*
Servos:
+10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
Notes:
Real Cost: 7 points
|
|
*
Armor Plating:
Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)
Notes:
Real Cost: 20 points
|
0 |
*
Servos:
+5 DEX (15 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
Notes:
Real Cost: 7 points
|
|
*
Servos:
+1 SPD (10 Active Points); OIF (-1/2)
Notes:
Real Cost: 7 points
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|
*
Servos:
Running +4" (8"/12" total), Reduced Endurance (0 END; +1/2); OIF (-1/2)
Notes:
Real Cost: 8 points
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|
*
Servos:
Leaping +4" (3 1/2"/9 1/2" forward, 1 1/2"/4 1/2" upward) (Accurate), Reduced Endurance (0 END; +1/2) (14 Active Points); OIF (-1/2)
Notes:
Real Cost: 8 points
|
|
*
Polarized Visor:
Sight Group Flash Defense (7 points) (7 Active Points); OIF (-1/2)
Notes:
Real Cost: 3 points
|
0 |
*
Visor:
Nightvision (5 Active Points); OIF (-1/2)
Notes:
Real Cost: 3 points
|
0 |
*
Visor Low-Light:
UV Perception (Sight Group) (5 Active Points); OIF (-1/2)
|
0 |
*
HUD:
+2 with Teamwork (4 Active Points); OIF (-1/2)
Notes:
Real Cost: 3 points
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|
*
HUD:
+2 with Tactics (4 Active Points); OIF (-1/2)
Notes:
Real Cost: 3 points
|
|
*
Comms:
Radio Perception/Transmission (Radio Group), +2 to PER Roll, Concealed (-6 with Radio Perception/Transmission PER Rolls) (18 Active Points); OIF (-1/2)
Notes:
Real Cost: 12 points
|
0 |
*
Gladiator-1A Shoulder Mounted Heavy Long Rifle:
Killing Attack - Ranged 4d6 (vs. PD), Does Knockback Not Knockdown (+1/4) (75 Active Points); STR Minimum 18+ (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), 8 Charges (-1/2), Required Hands Shoulder Mounted (-1/2), Beam (-1/4), Real Weapon (-1/4)
Notes:
Real Cost: 15 points
|
[8] |
*
Gauntlet Pop-out VibroKnife:
HKA 1d6+1 (vs. PD), AP (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); OAF (VibroKnife; -1), Real Weapon (-1/4), STR Minimum 1-5 (-1/4)
Notes:
Real Cost: 16 points
|
0 |
Notes:
Real Cost: 32
|
*
Accurate:
+2 OCV w/ J&S Shredder
|
|
*
J&S Shredder Assault Pistol:
Killing Attack - Ranged 2d6-1 (vs. PD), 15 Charges (+0), AP (+1/2) (37 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), Real Weapon (-1/4)
|
[15] |
*
Burst Mode:
Autofire (5 shots; +1/2) for up to 37 Active Points of J&S Shredder Assault Pistol, Reduced Endurance (0 END; +1); OAF (-1)
|
0 |