NameDEXSPDCVECVLevelsAttack Powers
Angus
20/25
4/5
7/8
5
+15 STR (15 Active Points); No Figured Characteristics (-1/2)

+10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); No Figured Characteristics (-1/2)

Norn-Tek 630-G-CAT "Hand Cannon": Killing Attack - Ranged 3d6 (vs. PD), Semi-Armor Piercing (+1/4), +2 Increased STUN Multiplier (+1/2) (79 Active Points); STR Min 18+ Cannot Add Damage (-1 1/2), OAF (-1), 4 Charges (-1), Extra Time (Full Phase, -1/2), Beam (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 14 points

Andre
18/23
4
6/8
5
+1 Overall

Corelli Barracuda: Killing Attack - Ranged 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); OAF (-1), STR Min 14 Cannot Add Damage (-1), Beam (-1/4), Real Weapon (-1/4), 11 Charges (-1/4)

Strength Augmentation: +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); No Figured Characteristics (-1/2)

Pulson Blaster: Energy Blast 8d6 (vs. ED) (40 Active Points); 12 Charges (-1/4)

Peng
21
4
7
5
+3 with DCV

+2 with Street Fu

+1 with Gallo .50 AE
Weighted Knuckles: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)

Vibro Knife: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (0 END; +1/2) (61 Active Points); OIF (-1/2), Real Weapon (-1/4), No Knockdown (-1/4)
Notes: Real Cost: 30 points

Gallo .50 AE: Killing Attack - Ranged 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4)

Accurate: +1 with Gallo .50 AE

Street Fu

1) +1 HTH Damage Class(es)

2) Disarming Throw: 1/2 Phase; +0/+0; Grab Weapon, 25 STR to take weapon away; Target Falls

3) Fast Strike: 1/2 Phase; +2/+0; 6d6 Strike

4) Flying Dodge: 1/2 Phase; --/+4; Dodge All Attacks, Abort; FMove

5) Martial Block: 1/2 Phase; +2/+2; Block, Abort

6) Martial Escape: 1/2 Phase; +0/+0; 35 STR vs. Grabs

7) Passing Strike: 1/2 Phase; +1/+0; 4d6 +v/5; FMove

8) Weapon Element: Blades
CeeCee
26
3
9
5
+1 with Ranged Combat

Gallo Avenging Eagle LRL5 Laser Sniper Rifle: Killing Attack - Ranged 6d6 (vs. ED), Increased Maximum Range (3,375"; +1/4), Reduced Endurance (0 END; +1/2) (157 Active Points); STR Minimum 6-14 (STR Min. Cannot Add/Subtract Damage; -1), Extra Time (Extra Segment, -1/2), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Beam (-1/4), No Knockback (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 39 points

Xander
18
3
6
5
+1 Overall
Slippery: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only To Resist Grabs (-1 1/2), No Figured Characteristics (-1/2), Always On (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; -40 STR To Make Grabs; -1/2), Visible (-1/4)

Low Friction Cut: Killing Attack - Hand-To-Hand 2d6 (vs. PD), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Required Hands Two-Handed (-1/2), Extra Time (Full Phase, -1/2), No STR Bonus (-1/2), Reduced Penetration (-1/4), -1 Decreased STUN Multiplier (-1/4)

Zabijak SMG: Killing Attack - Ranged 2d6 (vs. PD), 60 Charges (+1/2), Autofire (10 shots; +1) (75 Active Points); OAF (-1), STR Min 13 Cannot Add Damage (-1), Beam (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 21 points

Slippery Fu

1) Dodge: 1/2 Phase; --/+5; Dodge, Affects All Attacks, Abort

2) Escape: 1/2 Phase; +0/+0; 28 STR vs. Grabs

3) Legsweep: 1/2 Phase; +2/-1; 3 1/2d6 Strike, Target Falls

4) Redirect: 1/2 Phase; +1/+3; Block, Abort
Maxwell
14
3
5
4
+1 with Validator Minigun

+2 with Strike

+4 with Validator Minigun
Tireless: Reduced Endurance (0 END; +1/2) (10 Active Points) applied to STR

Strong: +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); No Figured Characteristics (-1/2)

Weighted Knuckles: Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)

Norn-Tek 630-G-CAT "Hand Cannon": Killing Attack - Ranged 3d6 (vs. PD), Semi-Armor Piercing (+1/4), +2 Increased STUN Multiplier (+1/2) (79 Active Points); STR Min 18+ Cannot Add Damage (-1 1/2), OAF (-1), 4 Charges (-1), Extra Time (Full Phase, -1/2), Beam (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 14 points

Minigun: Killing Attack - Ranged 3d6 (vs. PD), 1000 Charges (+1), Autofire (10 shots; +1) (135 Active Points); STR Min 18+ Cannot Add Damage (-1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4)

Lotsa Lead: +4 with Validator Minigun

Molly
14
3
5
2
+1 with Cellular Control MP
Cellular Assault: Killing Attack - Ranged 1 point (standard effect: 1 BODY, 6 STUN) (vs. Power Defense), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1), +4 Increased STUN Multiplier (+1), Attack Versus Limited Defense (Power Defense; +1 1/2) (30 Active Points)

Cellular Decay: Drain BODY 1d6, Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (30 Active Points)