Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
15 DEX 10 15 15 12- OCV 5 DCV 5
18 CON 10 16 18 13-
14 BODY 10 8 14 12-
18 INT 10 8 18 13- PER Roll 13-/14-
15 EGO 10 10 15 12- ECV: 5
15 PRE 10 5 15 12- PRE Attack: 3d6
16 COM 10 3 16 12-
4 PD 2 2 4 4 PD (0 rPD)
4 ED 4 0 4 4 ED (0 rED)
3 SPD 2.5 5 3 Phases: 4, 8, 12
8 REC 6 4 8
40 END 36 2 40
30 STUN 28 2 30
6" Running 6 0 6"
2" Swimming 2 0 2"
2"/1" Leaping 2 0 2" 80 Total Characteristics Points
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 2"
V. Leap (1") 1"
Gliding 0"/20" [0"/40" NC]
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 100
Total Points: 225
Hair Color:  Brown
Eye Color:  Brown
Height:  5' 7"
Weight:  112 lbs
Ays is a good looking woman with a compact but well proportioned and curvy build, brown hair and eyes, and a good complexion. Avoiding sunlight she would be somewhat pale, but had a simple BioWare procedure done to regulate her melanin levels to provide her with a perma-light tan. She dresses casually in mildly but not unduly fashionable clothing. She wears no jewelry and seems almost luddistic in the tech-crazed world of MetaCyber due to a general lack of willingness to tote around items that most people consider essential to modern living.
Cost  Disadvantage
5 Accidental Change to Normal Form: When Mental Control Slips (Suprised or Otherwise Jolted) 8- (Uncommon)
15 Hunted: BioCorps Sec Forces 8- (Mo Pow, NCI, Target Of Opportunity Only, Capture)
0 Normal Characteristic Maxima
15 Physical Limitation: Can't Shadowform Cybernetics -- Thus Can't Get Any (All the Time, Slightly Impairing)
10 Physical Limitation: Nocturnal -- Suffers -3 PER, mild headaches, and is generally not 100% between around 6 am to 6 pm (Frequently, Slightly Impairing)
20 Psychological Limitation: Nocturnal -- Prefers the Night And Shuns Daytime Activity (Very Common, Strong)
10 Psychological Limitation: Overconfident / Prideful of Meta Abilities (Common, Moderate)
5 Reputation: Does Not Work Or Play Well With Others, 11- (Known Only To A Small Group)
10 Rivalry: Professional (Other Breakers; Rival is Group; Seek to Outdo Rival; Rival Unaware of Rivalry)
10 Susceptibility: UV Light While In Shadowform 1d6 damage per Minute (Common)
100 Total Disadvantages Cost

OCV: 5 DCV: 5
Combat Skill Levels:
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
Type Amount Notes
Physical Defense 4 Current BODY:
Res. Phys. Defense 0 (14)
Energy Defense 4 Current END:
Res. Energy Defense 0 (40)
Mental Defense 0 Current STUN:
Power Defense 0 (30)

Cost  Power END
5 Nightvision 0
8   1)   Shadow Emmission:  Darkness to Sight Group 1" radius, Personal Immunity (+1/4) (12 Active Points); No Range (-1/2) 1
7   2)   Shadowform Concealment:  +5 with Concealment (10 Active Points); Only In Shadowform (-1/4), Only To Hide In Shadows / Dark Areas (-1/4)
3   3)   Shadowform Exertion:  Affects Physical World (+2) for up to 1 Active Points of STR, Reduced Endurance (0 END; +1/2) (3 Active Points) 0
3   4)   Shadowform Shadowing:  +2 with Shadowing (4 Active Points); Only When Shadows / Dark Areas Are Available (-1/4), Only In Shadowform (-1/4)
7   5)   Shadowform Stealth:  +5 with Stealth (10 Active Points); Only In Shadowform (-1/4), Only To Move In Shadows / Dark Areas (-1/4)
25   6)   Shadowform:  Desolidification , Linked (Shadowform; Invisibility; Greater Power is Constant or in use most or all of the time; +0), Costs END Only To Activate (+1/4) (50 Active Points); Increased Endurance Cost (x4 END; -3/4), Self And Clothing Only (-1/4) 16
25   7)   Shadowform:  Invisibility to Sight, Touch and Radio Groups , Costs END Only To Activate (+1/4) (37 Active Points); Linked (Shadowform; Invisibility; Greater Power is Constant or in use most or all of the time; -1/4), Self And Clothing Only (-1/4) 3
7   8)   Shadowscaling:  Clinging (normal STR) (10 Active Points); Cannot Resist Knockback (-1/4), Only In Shadowform (-1/4) 0
30   9)   Shadowshift:  Gliding 20", Position Shift, Usable As Running (+1/4), combat acceleration/deceleration (+1/4) (37 Active Points); Only In Shadowform (-1/4) 0
120 Total Powers Cost
Cost  Name
3 CK: Greater Denver Metropolitan (INT-based) 13-
3 Concealment 13-
3 KS: Building Layouts (INT-based) 13-
3 PS: Breaker (INT-based) 13-
1 Security Systems 8-
3 Shadowing 13-
3 Stealth 12-
3 Streetwise 12-
22 Total Skills Cost
Cost  Name
2 Reputation: Meta Breaker (A medium-sized group) 11-, +2/+2d6
1 Money: Well Off
3 Total Perks Cost

Equipment (16/30)
  *  Handsfree Secure Phone:  High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-7 with High Range Radio Perception PER Rolls), Discriminatory (26 Active Points); Personal Calls Only (-2), OAF (Phone; -1)
Notes: Real Cost: 6 points
Yoshi Contact Lenses
Notes: Real Cost: 10 points
  *  Polarized Filter:  Sight Group Flash Defense (5 points) (5 Active Points); IIF (Contact Lenses; -1/4)
Notes: Real Cost: 4 points
  *  +1 PER with Sight Group; IIF (Contact Lenses; -1/4)
Notes: Real Cost: 2 points
  *  Amplification Filter:  Nightvision (5 Active Points); IIF (Contact Lenses; -1/4)
Notes: Real Cost: 4 points
Vehicles (10/10)
  *  Street Car
Contacts (5/5)
  *  Contact: Unger (Fixer) (Contact has useful Skills or resources, Very Good relationship with Contact) 11-

Height: 5' 7" Hair: Brown
Weight: 112 lbs Eyes: Brown
Ays is a good looking woman with a compact but well proportioned and curvy build, brown hair and eyes, and a good complexion. Avoiding sunlight she would be somewhat pale, but had a simple BioWare procedure done to regulate her melanin levels to provide her with a perma-light tan. She dresses casually in mildly but not unduly fashionable clothing. She wears no jewelry and seems almost luddistic in the tech-crazed world of MetaCyber due to a general lack of willingness to tote around items that most people consider essential to modern living.
Alys is perky, a little arrogant, and self-assured. At night. During the day, on the rare occasion she puts in an appearance before the sun goes down, she is tired, cranky, and unapologetic about it.

Alys is a little too confident in her meta abilities and should probably progress her general knowledge level of security systems and technology. Not only would it allow her to fit in better with her peers (not that she is interested in doing so), but it might also come in very handy if her meta ability isn't quite enough to get the job done some day. Also since her abilities only work on herself, she is unable to stealth other people in with her, thus she works only as a "Ghost" Breaker, which means she gets in and out by herself. If she had a more general Breaker skill set she could be more versatile and get more jobs.

But Alys is determined to make it to the top on the back of her natural abilities and is generally contemptuous of the idea that she should bother to learn to do it the hard way.
"Can I get in? You betcha."
Alys is a meta with the extreme meta ability to turn herself into an amorphous shadowy form that is semi-solid to desolid depending upon her preference, and near-weightless. In this form she is able to float along at a decent speed, and to pass through solid objects. In this form she is also able to slide up walls and even to cling to ceilings.

While she is detectable in lit areas as a dark, shadowy, and indistinct mass, she is almost undetectible at night or in darkness. Alys is also able to project a field of utter darkness around herself but it is tiring for her and she rarely bothers to use this ability as anything other than a very occassional scare tactic.

Alys doesn't know it yet as it has never occured aside from natural sunlight, but she can be affected by UV-based light while in shadowform and a UV-based laser would hurt her.

Alys's power only affects herself and at most a few pounds of organic personal clothing. It cannot affect any form of metal, and thus Alys can never get any form of cybernetics. When she carries items they are unaffected by her abilities -- they appear and are perfectly normal. She also can't pass through walls with such items. She can move thru gaps and ducts large enough for them to pass through however. Alys can carry a reasonable amount of stuff while desolid, but the overall weight limit is low -- about 5 pounds unencumbered, and about 25 pounds at most.

Alys does not know how to fight and has never bothered to learn how to use a weapon. She has no offensive capabilities whatsoever and will always flee rather than get involved in a conflict. She relies entirely on her shadowform for protection, eshewing armor. She almost never carries any equipment on a Run due both to the various limitations it imposes on her and her feeling that she can rely totally on her meta ability.
Breaker Ghost / Crawler, Meta

Alys was born in the Greater Denver Metropolis Allied Industries (GDM-AI) Corporate Sector in 2009 to a mid level manager at Fairline Engineering and a house husband. She lived a moderately normal corp-kid life, with a solid (if limited) corporate education and a generally happy childhood in a comfortable and safe corporate community.

Alys was a typical kid, brighter than most but otherwise not really spectacular. She did well in scholastics and athletics and was popular with other kids, but she didnt excel in any of those categories. She was comfortably above average at everything and slated for a life of comfortably above average accomplishment, likely in a cubicle and eventually small office job at one of the GDM-AI companies.

When she was 15 though she discovered her meta abilities by accident when she was almost run over by a car while crossing a suburban road one night after sneaking out to go join some friends at a summer party her parents had forbidden her to attend. Crossing a poorly lit segment of the road near a bend in the road, she was startled when a late night driver barreled around the corner at high speed. She should have been mowed down and crushed by the low-flying sports car but she reflexively shifted into shadowform and the vehicle passed right through her.

Alys fled the scene, moving much faster than she could in her physical form, flowing seemingly by will alone in a semi-weightless state, and eventually found herself in a copse of trees. Once she had her initial panic under control, Alys turned back to her normal form, and she shakily made her way back home and snuck back in. Over the following few weeks Alys was in a state of denial, until she almost had herself convinced that it was all a dream. She also began to feel tired and listless and suffer headaches through the day, which she attributed to not being able to sleep well at night.

But then it happened again when she slipped in the tub and transformed before she could hit the ground. Instead she fell straight through the floor and into the basement before she could get control of herself and brake her fall, ending up floating near weightlessly above the basement floor. After that Alys had to face facts and began to experiment with her unexpected abilities in the days to come. Over the next few months she was able to learn to control her abilities and shift at will, but her nocturnal tendencies also became more pronounced and her school work suffered. She started having attendence problems and was in a poor state even when she made it to school. She also became more alienated from her former friends as she spent more and more time alone to practice her abilities, and was increasingly surly and "weird".

Her parents became very concerned for her and assuming she was into drugs or something and eventually put her into counseling after their best efforts to return her to her previous state failed. Suburban life became more and more troubled for Alys, and finally at age 17 she couldn't take it anymore and ran away from home, seeking a life of her own in the big city.

Needing money to live off of Alys naturally began using her abilities to steal, and though she was clumsy at first her meta ability allowed her a tolerance for error that most would be thieves don't get. Eventually she got pretty good at it, and started to develop the idea that she could make a good living as a professional Breaker. The Runner scene in the Greater Denver Metropolitan (GDM) area was really booming and word on the street was that there was a shortage of good Breakers in the area -- out of town talent was brought in for a lot of jobs due to the local shortage.

Alys's intro into the biz was pretty amateurish, but again her natural ability made up for it and after turning some ill-advised contracts that probably would have gotten a normal would-be Breaker fragged she started to get wise. Her natural intelligence allowed her to get up to speed before she dug too deep of a hole for herself, but she didn't survive her apprenticeship completely unscathed; one of her Runs was against a Bio-Corps facility and she was picked up on some unusual surveillance gear while in shadowform, and her obvious meta state peaked some eyebrows. There are some Bio-Corps scientists that would very much like to "study" her. Fortunately she wasn't identified, but if Bio-Corps ever discovers that she is one and the same person as the strangely amorphous meta they detected she could find herself in someone's sights. She is unaware of the interest as of yet.

Over the last few years Alys has begun to develop a rep for herself, but was getting pretty hot in GDM and recently moved, probably temporarily, to northern SanSan. The Breaker scene is highly comptetitive there, and Alys is determined to prove that a Denver girl can hold her own in the field. However in GDM she had developed a reputation as a loner that doesn't work well within a team environment, and its likely to follow her to SanSan.

Alys doen't show off or talk about her ability, though its not exactly a secret among those in the know either. She figures the less people that know about the specifics of her gifts the better and thus she takes some pains to not be observed shifting from one form to the other. This is part of the reason she developed a rep as not being a team player -- she prefers to limit exposing her abilities to others and would deviate from mission plans to prevent teammates from observing her in shadowform whenever possible, and would outright refuse to take part in any plan that required her to be in normal form for any part of it. She also resisted doing anything during the day, which isnt that big of a deal since most Runs are nighttime affairs, but she didnt even like to show up for team meetings and planning sessions during the day. Since she was also loathe to explain herself, she often came off as a diva.
Character created with Hero Designer (version 2007121308)