7 Mary 5 Killer Shrike 
BIOSIGNS
Val Char Base Points Total Roll Notes
15 STR 10 0 15 12- HTH Damage 3d6 END [2]
20 DEX 10 21 20 13- OCV 7 DCV 7
15 CON 10 10 15 12-
12 BODY 10 4 12 11-
15 INT 10 5 15 12- PER Roll 12-/14-
11 EGO 10 2 11 11- ECV: 4
15 PRE 10 5 15 12- PRE Attack: 3d6
18 COM 10 4 18 13-
3 PD 2 1 3 3 PD (0 rPD)
3 ED 3 0 3 3 ED (0 rED)
3 SPD 2.7 3 3 Phases: 4, 8, 12
10 REC 5 10 10
50 END 30 10 50
25 STUN 25 0 25
10" Running 6 0 10"
2" Swimming 2 0 2"
3"/1 1/2" Leaping 3 0 3" 75 Total Characteristics Points
PROFILE
FLEET
Type Total
Run (6) 10" [40" NC]
Swim (2) 2" [4" NC]
H. Leap (3") 3"
V. Leap (2") 1 1/2"
CRED
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 125
Disad Points: 105
Total Points: 230
VIS
Hair Color:  Dark Brown
Eye Color:  Golden
Height:  5' 1"
Weight:  118 lbs
Description:
7M5 is a very attractive little spitfire of a woman, standing barely over five feet tall. She's well built in a hot girl next door kind of way. However, she isn't much of a girly girl and neither dresses nor acts particularly feminine. In truth, she has no fashion sense and is afraid to look foolish trying to pretty herself up, so she veers towards the frumpy. She usually has a sardonic smile on her face, and its rare to catch her not complaining about something or other in a highly sarcastic "wtf!" sort of way.
BAGGAGE
Cost  Disadvantage
5 DF: BioWare Enhanced (Not Concealable; Noteworthy, Causes Reaction; Detectable With Special Equipment; Not Distinctive In Some Cultures)
15 Get Away!: If In A Tight Spot, Instinct Is To Cut & Run To Live To Fight Another Day (Uncommon), go 11-, recover 11-
15 Hunted: NCU Government / Military 8- (Mo Pow, NCI, Limited Geographical Area, Capture)
15 Hunted: Yukio 5- (Mo Pow, NCI, Kill, Rarely Occurs)
Notes: 7M5 blew a Yukio compound to holy hell and gone on her first Run, including the domestic residences. Oops, rookie mistake. Several prominent Yak families lost minor members to this incident and want restitution.
0 Normal Characteristic Maxima
15 Psych. Lim.: Disrespect For Authority (Common, Strong)
10 Psych. Lim.: Soft Spot For Kids And Other Innocents (Uncommon, Strong)
15 Psych. Lim.: World-weary & Cynical; Sees Ulterior Motives In Just About Everything (Very Common, Moderate)
5 Social Limitation: Wanted by the NCU Government; Can't Travel Under Own ID In NCU Or Allied Nations (Occasionally, Major, Not Limiting In Some Cultures)
5 Social Limitation: Secret Identity (Terri Bellisi) (Occasionally, Minor)
5 Vehicle Pool Sellback (Amper)
105 Total Disadvantages Cost

 7 Mary 5 Killer Shrike 
MOVES
OCV: 7 DCV: 7
Combat Skill Levels:
+1 Overall
+2 PSLs to Offset Range Modifier All Attacks
+1 with Gallo .50 AE
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Boxing Cross 1/2 +0 +2 5d6 Strike
Escape 1/2 +0 +0 30 STR vs. Grabs
Kung Fu Block 1/2 +2 +2 Block, Abort
MODS
LONG DISTANCE MISS FACTOR
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
CYBERNETICS CLOSE QUARTERS COMBAT
Type of Cybernetics

DEX Penalty*

Cyberarms -1
Cyberlegs -1
Dermal Plating -1
Heavy Dermal Plating -2
Exo-skeleton -2
Hard Points -1 each
* This penalty applies only for purposes of determining when a character's Phase occurs.
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
CYA
Type Amount Notes
Physical Defense 3 Current BODY:
Res. Phys. Defense 0 (12)
Energy Defense 3 Current END:
Res. Energy Defense 0 (50)
Mental Defense 0 Current STUN:
Power Defense 0 (25)

 7 Mary 5 Killer Shrike 
METAPOWERS / ENHANCEMENTS / SUPERSKILLS / BIOTECH
Cost  Power END
BioWare
6   1)   20/10 Correction:  +2 PSLs to Offset Range Modifier All Attacks
Notes: 360000 credits
4   2)   20/10 Correction:  +2 PER with Sight Group
Notes: 240000 credits
0
20   3)   Adrenal Booster:  Succor STR, DEX, CON, STUN simultaneously 2d6, (+1), IPE (Fully Invisible; +1) (30 Active Points); Self Only (-1/2)
Notes: 4200000 credits
3
5   4)   Auto-Polarizing Retinal Filters:  Sight Group Flash Defense (5 points)
Notes: 250000 credits
0
5   5)   Low-Light Retinal Filters:  Nightvision
Notes: 250000 credits
0
12   6)   Synthetic Glands & Organs:  LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Hour; Immunity: Alcohol; Longevity: Age at 1/2 Rate; Safe in High Pressure; Sleeping: Character only has to sleep 8 hours per week)
Notes: 4250000 credits
0
3   7)   Synthetic Muscles:  +5 STR (5 Active Points); No Figured Characteristics (-1/2)
Notes: 75000 credits
1
6   8)   Synthetic Muscles:  +3 DEX (9 Active Points); No Figured Characteristics (-1/2)
Notes: 270,000 credits
19   9)   Synthetic Muscles:  Running +4" (10" total), x4 Noncombat, Reduced Endurance (0 END; +1/2) (19 Active Points)
Notes: 3249000 credits
80 Total Powers Cost
EXPERTISE
SKILLS
Cost  Name
10 +1 Overall
Demolitionist
3
1) Analyze: Construction 12-
3
2) Analyze: Explosives 12-
3
3) Concealment 12-
9
4) Demolitions 15-
3
5) Electronics 12-
3
6) KS: Explosives (INT-based) 12-
3
7) Mechanics 12-
3
8) SS: Chemistry (INT-based) 12-
3
9) Security Systems 12-
4 KS: New Colonial Union (Area Knowledge, Cultural Knowledge) 11-
2 PS: Governement Agent 11-
2 PS: Runner 11-
1 WF: Handguns
52 Total Skills Cost
PERKS
Cost  Name
3 Equipment Points: 77
0 Follower/Contact Points: 5
3 Fringe Benefit: Improved Equipment Availability Street-Level equipment
3 Money: Wealthy (6 Active Points); Only To Pay For More Starting BodyTech (-1)
Notes: +6,000,000 credits starting funds
1 Money: Well Off
1 Reputation: Top-notch Demolitionist (A medium-sized group) 11-, +1/+1d6
0 Vehicle/Base Points: 0
11 Total Perks Cost
FIGHTING SKILLS
Cost  Maneuver
Commando Training
4
1) Boxing Cross: 1/2 Phase, +0 OCV, +2 DCV, 5d6 Strike
4
2) Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs
4
3) Kung Fu Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
12 Total Fighting Skills Cost

 7 Mary 5 Killer Shrike 
RESOURCES
Equipment Pool (73/77)
  *  Bomb Kit:  +4 with Demolitions
Notes: Real Cost: 8 points
  *  VR Goggles:  Computer Link (5 Active Points); OAF (-1)
Notes: Real Cost: 2 points
Personal Assistant
Notes: Real Cost: 20 points
  *  Cracker:  Computer Programming (Infiltration) 14- (11 Active Points); OAF (-1)
  *  Slicer:  Lockpicking 14- (13 Active Points); Electronic Locks Only (-1), OAF (-1)
  *  Alarm:  Lightsleep (3 Active Points); OAF (-1)
  *  Clock:  Absolute Time Sense (3 Active Points); OAF (-1)
  *  Nav:  Bump Of Direction (3 Active Points); OAF (-1)
  *  Onboard Calculator:  Lightning Calculator (3 Active Points); OAF (-1)
  *  Personal Data Assistant:  Eidetic Memory (5 Active Points); OAF (-1), Data / Facts Only (-1/2)
  *  Phone:  High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (19 Active Points); Personal Calls Only (-2), OAF (-1) 0
Gallo .50 AE
Notes: Real Cost: 25 points
  *  Gallo .50 AE:  Killing Attack - Ranged 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), STR Minimum 6-14 (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4) [9]
  *  Silencer:  Naked Modifier: Invisible to Hearing Group (+1/4) for up to 44 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2) 0
  *  Accurate:  +1 with Gallo .50 AE
Armored Bodysuit
Notes: Real Cost: 18 points
  *  Composite Mesh Armor (Jacket):  Armor (6 PD/6 ED) (18 Active Points); OIF Durable (-1/2), Activation Locations 7-13 (-1/2), Real Armor (-1/4)
Notes: Real Cost: 8 points
0
  *  Composite Mesh Armor (Leggings):  Armor (6 PD/6 ED) (18 Active Points); Activation Locations 14-17 (-1 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 6 points
0
  *  Composite Mesh Armor (Boots):  Armor (6 PD/6 ED) (18 Active Points); Boots (Protects Locations 17-18) (-2 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes: Real Cost: 4 points
0
Contacts (5/5)
  *  Contact: Xander (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 11-
Notes: REAL COST: 5 points

 7 Mary 5 Killer Shrike 
BI-OPS
APPEARANCE
Height: 5' 1" Hair: Dark Brown
Weight: 118 lbs Eyes: Golden
7M5 is a very attractive little spitfire of a woman, standing barely over five feet tall. She's well built in a hot girl next door kind of way. However, she isn't much of a girly girl and neither dresses nor acts particularly feminine. In truth, she has no fashion sense and is afraid to look foolish trying to pretty herself up, so she veers towards the frumpy. She usually has a sardonic smile on her face, and its rare to catch her not complaining about something or other in a highly sarcastic "wtf!" sort of way.
PSYCH EVAL
Sarcastic, cynical, acerbic, and at times contrary. Prefers to work alone, and does not like to get involved in direct confrontations. When the going gets tough she withdraws. She's more likely to settle an argument with a car bomb after the fact than a witty rejoinder or a fair fight...or at least suggest the possibility. Despite her tough talk and nihilistic demeanor, deep down she's really a caring person who has just been brutalized and calloused by life. She has a real soft spot for kids, helpless old people, and other innocents which she hides behind a gruff, acerbic tongue.
SOUND BITE
"Figures they'd try to hose us on the payoff. I told you twits that fixer was lying to us; maybe next time you'll listen to me..."
PIZZAZ
7M5 is a former saboteur for the NCU government gone rogue. She exfiltrated to PacFed and started a career as a Runner a few years ago and has managed to make some serious enemies for herself. Her codename was 7M5 (Seven Mary Five) when she was an agent, and she continues to use it as a Runner. As a top NCU field operative she represents a decent sized investment of her former government's funds, in the form of a small fortune in BioWare enhancements she was given to make her a more effective agent.

Due to her heavy (but subtle) augmentation, 7M5 is suprisingly physically capable given her petite size. However, the BioWare is very taxing and she has to be careful not to over exert herself. She's particularly good at running away however, and is extremely fast on her feet.

In addition to her augmentation, she is a very skilled bomb maker and demolitionist, able to cause significant amounts of damage with well placed explosives if given time to set up. However, she has very little in the way of direct confrontation options and is not a true combatant. She carries a silenced Gallo .50 pistol that she is proficient but unimpressive with for emergencies but vastly prefers to avoid combat. She wears an armored body suit for protection underneath her clothes.
M.O.
AMPER BOOMER (Demolitionist)
Character created with Hero Designer (version 2007121308)