*
Bomb Kit:
+4 with Demolitions
Notes:
Real Cost: 8 points
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*
VR Goggles:
Computer Link (5 Active Points); OAF (-1)
Notes:
Real Cost: 2 points
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Notes:
Real Cost: 20 points
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*
Cracker:
Computer Programming (Infiltration) 14- (11 Active Points); OAF (-1)
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*
Slicer:
Lockpicking 14- (13 Active Points); Electronic Locks Only (-1), OAF (-1)
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*
Alarm:
Lightsleep (3 Active Points); OAF (-1)
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*
Clock:
Absolute Time Sense (3 Active Points); OAF (-1)
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*
Nav:
Bump Of Direction (3 Active Points); OAF (-1)
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*
Onboard Calculator:
Lightning Calculator (3 Active Points); OAF (-1)
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*
Personal Data Assistant:
Eidetic Memory (5 Active Points); OAF (-1), Data / Facts Only (-1/2)
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*
Phone:
High Range Radio Perception (Radio Group), Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (19 Active Points); Personal Calls Only (-2), OAF (-1)
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0 |
Notes:
Real Cost: 25 points
|
*
Gallo .50 AE:
Killing Attack - Ranged 2d6+1 (vs. PD), +1 Increased STUN Multiplier (+1/4) (44 Active Points); OAF (-1), STR Minimum 6-14 (-1), Beam (-1/4), Real Weapon (-1/4), 9 Charges (-1/4)
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[9] |
*
Silencer:
Naked Modifier: Invisible to Hearing Group (+1/4) for up to 44 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2)
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0 |
*
Accurate:
+1 with Gallo .50 AE
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|
Notes:
Real Cost: 18 points
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*
Composite Mesh Armor (Jacket):
Armor (6 PD/6 ED) (18 Active Points); OIF Durable (-1/2), Activation Locations 7-13 (-1/2), Real Armor (-1/4)
Notes:
Real Cost: 8 points
|
0 |
*
Composite Mesh Armor (Leggings):
Armor (6 PD/6 ED) (18 Active Points); Activation Locations 14-17 (-1 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes:
Real Cost: 6 points
|
0 |
*
Composite Mesh Armor (Boots):
Armor (6 PD/6 ED) (18 Active Points); Boots (Protects Locations 17-18) (-2 1/4), OIF Durable (-1/2), Real Armor (-1/4)
Notes:
Real Cost: 4 points
|
0 |
*
Contact: Xander (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 11-
Notes:
REAL COST: 5 points
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