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This paradigm represents a campaign setting
with a hybrid of "heroic" and
"superheroic" elements tailored
towards a gritty action adventure mixed
with supercompetant characters that have
some combination of amazing skill, cybernetic
(or other technological) enhancement, and/or
low level super powers. |
KEY NOTES: This section
addresses a number of ideas important to
running a MetaCyber campaign. |
ASSUMPTIONS: This section
details various metagame considerations,
indicating what combination of heroic and
superheroic options are in effect. |
STARTING: This section details
what characters start play with and gives
relative point level comparisons. |
RACES: This section discusses
both the default assumption of what Races
are available for play, as well as a number
of options that individual GM's might want
to implement. |
PROFESSIONS: This section
discusses the default assumptions of Profession
and Archetypes within a MetaCyber campaign. |