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The costs of PharmiTech are multi-faceted. Unlike the other forms of BodyTech, PharmiTech
never costs character points. However PharmiTech doses do have in game credit costs,
which can be quite steep. More dramatically however PharmiTech may cause long and
short term side effects. Finally there is a social and professional cost to PharmiTech,
due to the stigma associated with hard core drug abusers.
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Short term side effects are generally defined as part of individual PharmiTech constructs
in the form of the Side Effect Limitation and are self contained and generally temporary.
More complex types of PharmiTech might also impose one or more Disadvantages on
a user for the duration of the PharmiTech's effect and perhaps a little longer but
are also temporary.
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Long Term Side Effects on the other hand are permanent and can severely degrade
a PharmiTech user's mental and physical well being over time. All PharmiTech runs
the risk of causing Long Term Side Effects, and the more doses a user has taken
the more likely they are to suffer a Long Term Side Effect.
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CREDIT COSTS
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Unlike other types of BodyTech, PharmiTech costs credits, not character points.
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As explained in the Mechanics document, all forms of PharmiTech are designed using
the Aid Power; the cost of a dose is determined by a combination of the Active
Points and the Fade Rate of the Aid.
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The adjoining table gives "rule of thumb" guidelines as to how much PharmiTech
should cost in credits.
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Simply enter the Active Point cost of the Aid write up and select the Fade Rate
from the drop down list and the credit cost of the dose will automatically be calculated
for you.
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OPTIONAL CHRONIC TALENT
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A character can opt to pay character points for a custom Talent called "Chronic"
that will drastically reduce the likelyhood of suffering Long Term Side Effects
from PharmiTech. This Talent is expensive, but definitely worth it for (ab)users
of PharmiTech.
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CHRONIC TALENT
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This custom Talent drastically reduces the likelyhood of suffering Long Term Side
Effects from PharmiTech. When determining Long Term Side Effects for a character
that has this Talent, mark the "Chronic" checkbox in the calculator below. Note
that this is a Talent, not a Super Skill, and is thus available to characters of
all Origins.
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Real Cost: 20 points
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LONG TERM SIDE EFFECTS
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All PharmiTech has the potential to cause long term problems for a character whether
the individual Powers have the Side Effect Limitation or not.
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Each time a character takes a dose of any form of PharmiTech the GM should use the
following calculator to determine if the character suffers some randomly determined
unpleasant effect in the form of Characteristic penalties or Disadvantages.
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Any Disadvantage or Characteristic loss is applied directly to the character, with
no return of points. Points from Disadvantages can take a character over their Disadvantage
maximum, and points lost from Characteristics can take a Characteristic below zero.
All losses are cumulative; in the case of multiple instances of the same Disadvantage,
increase the severity of the Disadvantage by one step. If that is not possible (the
Disadvantage is at its maximum severity) then there is no further effect from that
particular Long Term Side Effect.
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The chance of long term side effects increases when multiple doses of PharmiTech
are taken. A character must keep track of how many doses of PharmiTech they have
ever used, and for each additional PharmiTech dose the chance of suffering a Long
Term Side Effect is greater. This is factored into the calculator below; enter the
number of doses of PharmiTech the character has taken (including the current dose)
and click "Check for Long Term Side Effects".
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JUICED EXISTENCE
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The downsides of using PharmiTech are two-fold. The most obvious con is the chance
of permanent unpleasant side effect, however a more insidious downside is that though
professional sports are now completely juiced (its expected, even), those who use
PharmiTech are often not trusted with responsibility or authority. Everyone has
heard a story about a Juicer that couldn't hold it together doing something messed
up.
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Thus, those known to be using PharmiTech take the following Social Limitation. If
taken during character creation it counts towards the character's Disadvantage total
and the points for it are gained; if it is added after play starts the character
does not get the points for it.
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JUICER:
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Social Limitation: Juicer (Occasionally, Major, Not Limiting In Some Cultures);
-5 points
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