|
|
|
|
|
Cybernetics can be used to grant Talents and Perks to a character in various ways.
|
TALENTS
|
In addition to the Talents included in some of the CAC's listed under the
Skills section, there is a very common feature that can be installed in
just about anyone without undue difficulty called an Onboard Personal Assistant
(OPA). Other Talents are only allowed with GM permission; as a general guideline
combat oriented Talents should be part of a CAC.
|
The following is an example of a typical OPA:
|
|
ONBOARD PERSONAL ASSISTANT:
|
Absolute Time Sense (3 Active Points); Restrainable (by EMP's; -1/4)
|
Eidetic Memory (5 Active Points); Data / Facts Only (-1/2), Restrainable
(by EMP's; -1/4)
|
Lightning Calculator (3 Active Points); Restrainable (by EMP's; -1/4)
|
Bump Of Direction (3 Active Points); Restrainable (by EMP's; -1/4)
|
Lightsleep (3 Active Points); Restrainable (by EMP's; -1/4)
|
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4)
|
Personal CommLine: High Range Radio Perception (Radio Group), +2 to PER Roll,
Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (21 Active
Points); Restrainable (by EMPs; -1/4), Personal CommLine Only (-2)
|
Total Real Cost: 21 points; ~1,449,000 credits
|
|
PERKS
|
Cybernetics can't grant Perks, with a single key exception; Brainjacks (described
below). A very important device for many types of characters, Brainjacks are Cybernetic
plugs directly into the brain that allow a person to jack directly into the NET
and other technologies that piggyback on the connection standard. Brainjacks are
by far the most common Cybernetic device in existance; almost all corporate employees
above the janitorial staff have them, and a decent subsection of non-corporate people
do as well.
|
To use a Brainjack a person just needs to be adjacent to a device that supports
a Brainjack connection. For more information, reference
The NET. Brainjacks are described (including write ups) in the
NET GEAR section.
|
|