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Cybertechnology got its start in attempts
to provide blind people with sight and deaf
people with the ability to hear, and the
decades of refinement have rendered
Cybernetics very good at proxying or improving
on natural senses. |
Many Runners take advantage of the
strides in the area of Cybernetic optics
(CyberEyes) more than any other form of
sensory enhancement due to the strong edge
that can be gained from the ability to see
in unusual circumstances or at extreme ranges. |
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CyberEye I: |
Depth Perception: One Eye Offset
(10 Active Points); OIF (Cyber-Eye; -1/2) |
Analyzer: Find Weakness 11- with
All Attacks (30 Active Points); OIF (Cyber-eye;
-1/2) |
Enhanced Light Receptor: Nightvision
(5 Active Points); OIF (Cyber-eye; -1/2) |
Total Real Cost: 30 points; ~1,890,000
credits |
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CyberEye II: |
Depth Perception: One Eye Offset
(10 Active Points); OIF (Cyber-Eye; -1/2) |
Laser Eye: Killing Attack - Ranged
2d6 (vs. ED), 12 Boostable Charges (+0)
(30 Active Points); OIF (Cyber-eye; -1/2) |
Enhanced Light Receptor: Nightvision
(5 Active Points); OIF (Cyber-eye; -1/2) |
Total Real Cost: 30 points; ~1,890,000
credits |
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CyberEye III: |
Depth Perception: One Eye Offset
(10 Active Points); OIF (Cyber-Eye; -1/2) |
Range Finder: Penalty Skill Levels:
+10 vs. Range Modifier with All Attacks
(30 Active Points); OIF (Cyber-eye; -1/2) |
Range Finder: Absolute Range Sense
(3 Active Points); OIF (Cyber-eye; -1/2) |
Binocs: +10 versus Range Modifier
for Sight Group (15 Active Points); OIF
(Cyber-eye; -1/2) |
IR Filter: Infrared Perception (Sight
Group) (5 Active Points); OIF (Cyber-eye;
-1/2) |
UV Filter: Ultraviolet Perception
(Sight Group) (5 Active Points); OIF (Cyber-eye;
-1/2) |
Total Real Cost: 45 points; ~11,322,000
credits |
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CyberEyes I (Concealed): |
CyberEyes: Blind Offset (25 Active
Points); IIF (Cyber-eyes; -1/4) |
Optics: +5 PER with Sight Group (10
Active Points); IIF (Cyber-eyes; -1/4) |
Polarizing Filter: Sight Group Flash
Defense (10 points) (10 Active Points);
IIF (Cyber-eyes; -1/4) |
IR Filter: Infrared Perception (Sight
Group) (5 Active Points); OIF (Cyber-eye;
-1/2) |
UV Filter: Ultraviolet Perception
(Sight Group) (5 Active Points); OIF (Cyber-eye;
-1/2) |
Total Real Cost: 42 points; ~5,544,000
credits |
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CyberEyes II: |
CyberEyes: Blind Offset (25 Active
Points); IIF (Cyber-eyes; -1/4) |
Lightprojector: Sight Group Images
2" Cone, +3 to PER Rolls, Reduced Endurance
(0 END; +1/2) (28 Active Points); Only To
Create Light (-1), No Range (-1/2), OIF
(Cyber-eyes; -1/2) |
Hi-Test Lense: Microscopic (x10)
with Sight Group (5 Active Points); OIF
(Cyber-eyes; -1/2) |
Optics: +4 PER with Sight Group (8
Active Points); IIF (Cyber-eyes; -1/4) |
Processing Accelerator: Rapid ( x10)
with Sight Group (5 Active Points); OIF
(Cyber-eyes; -1/2) |
Pan-optics: Increased Arc Of Perception
(240 Degrees) with Sight Group (5 Active
Points); OIF (Cyber-eyes; -1/2) |
Total Real Cost: 44 points; ~15,048,000
credits |
NOTE: Obviously, the various Powers
(and variations on them) can be mixed and
matched as desired to create a CyberEye
to suit the preferences of a particular
character. |
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CyberEars I: |
Aural Targeting Assist: Targeting
with Hearing Group (20 Active Points); Restrainable
(by EMPs; -1/4) |
Gain Boosters: +2 PER with Hearing
Group (4 Active Points); Restrainable (by
EMPs; -1/4) |
Receptor Scaler: Hearing Group Flash
Defense (10 points) (10 Active Points);
Restrainable (by EMPs; -1/4) |
Voice Recognition: Discriminatory
with Hearing Group (10 Active Points); Voices
Only (-1), Restrainable (by EMPs; -1/4) |
CommScanner: High Range Radio Perception
(Radio Group), +2 to PER Roll, Concealed
(-2 with High Range Radio Perception PER
Rolls), Discriminatory (21 Active Points);
Restrainable (by EMPs; -1/4) |
Total Real Cost: 48 points; ~10,608,000
credits |
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MISC SENSORY UPGRADES: |
Olfactory Enhancer: Tracking with
Smell/Taste Group (10 Active Points); Restrainable
(by EMPs; -1/4); Real Cost: 8 points, ~240,000
credits |
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Bio-Scanner: Detect Bio-Signs A Class
Of Things 11- (Unusual Group), Discriminatory,
Increased Arc Of Perception (240 Degrees),
Range, Sense, Targeting (29 Active Points);
Restrainable (by EMPs; -1/4); Real Cost:
23 points, ~2,001,000 credits |
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Radar Scanner: Radar (Radio Group),
Concealed (-5 with Radar PER Rolls), Increased
Arc Of Perception (360 Degrees), Telescopic:
+10 (30 Active Points); Restrainable (by
EMPs; -1/4); Real Cost: 24 points, ~2,160,000
credits |
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Vibration Translation Matrix: Spatial
Awareness (Unusual Group), +6 to PER Roll,
Increased Arc Of Perception (240 Degrees)
(30 Active Points); Restrainable (by EMPs;
-1/4); Real Cost: 24 points, ~2,880,000
credits |
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NOTE: N-Ray technology does not yet
exist in the MetaCyber setting. However
there are a few forms of technology based
Spatial Awareness such as Motion Detectors
and Vibration Translation that have limited
N-Ray capabilities to the extent that Spatial
Awareness has some inherent N-Ray properties.
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