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It takes some indoctrination and aptitude to use BFT effectively, as represented
by the Cramming, Improved Cramming, or Martial Cramming Skills, and a character
must have at least one of them to use a BFT rig. In addition to this investment
in Character Points, it costs credits to access the curriculum and equipment of
a BFT facility.
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The access cost for most Knowledge Skills, Languages, and Familiarities content
is wrapped into the cost of the rig time by hour, but everything else is considered
to be "Premium Curriculum" and there is an extra cost incurred. Combat
Skills are considered to be "Martial Curriculum" and time in a suspension
rig costs significantly more.
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It usually takes about three hours to cram a Skill, but the GM can fluctuate
this time as they see fit. Characters that naturally have Eidetic Memory, or Rapid
Sight, or exceptional Intelligence can reduce this time significantly (but typically
the minimum unit of time is an hour for billing purposes whether a person uses the
full hour or not).
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Rates vary from location to location and by demand, but the adjoining calculator
gives "rule of thumb" guidelines as to how much an hour of rig time costs.
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Simply enter the number of hours of Rig Time and select the type of Curriculum from
the list and the cost will be calculated for you automatically.
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For instance, to use a rig for three hours to cram Martial Strike would cost ~900
credits, but to learn Japanese would only cost ~300 credits.
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BFT EXISTENCE
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The only real downside to using Biofeedback Training is that it reoccuringly eats
time and money. However, there is no need for surgery, it can't be detected, and
it is not addictive. Those who are big into it swear by it, mainstream user and
Runners alike. However, at the end of the day while cybernetics, bioware, and pharmitech
can grant all sorts of abilities far beyond human norm, Biofeedback Training is
much more modest in its capabilities.
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A person particularly good at using BFT can be a respectable Hacker one week, a
walking breathing expert on a target company the next, and have all the schematics
and street plans of a target site memorized cold the next, but BFT will never grant
them the ability to crush metal with cybernetic might or jump wired
reflexes up to blinding quickness.
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Critics of BFT point out that rather than hiring on a person that is an expert on
something for a week, they can hire someone else who really is an expert all the
time. Counter-critics point out that a capable individual with the ability to tweak
their skill set to suit a task bring general competancy to the table in addition
to whatever they've booted up via BFT that week.
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