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Nikole Thrace Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 10 10 0 11-   HTH Damage 2d6 END [1]
DEX 10 10 0 11-  
CON 10 10 0 11-  
INT 8 10 -2 11-   PER Roll 12-
EGO 8 10 -2 11-  
PRE 18 10 8 13-   PRE Attack: 3 1/2d6
OCV 4 3 5
DCV 4 3 5
OMCV 2 3 -3
DMCV 2 3 -3
SPD 2 2.0 0 Phases: 6, 12
PD 2 2 0 2 PD (2 rPD)
ED 2 2 0 2 ED (2 rED)
REC 6 4 2
END 30 20 2
BODY 10 10 0
STUN 30 20 5
Running 15m 12 3
Swimming 2m 4 -1
Leaping 6m 4 1 20 Total Characteristics Points
Cost  Complication
10 Distinctive Features: Vampyrii (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Supernatural Awareness; Not Distinctive In Some Cultures)
10 Known Vampyrii; Hunted: FBI: Section M Infrequently (Mo Pow; NCI; Watching )
10 Psychological Complication: Hates Vampires (Uncommon; Strong)
20 Susceptibility: Direct Sunlight, Garlic, Faith; Vicinity (within 8m) Incompetence: -1 to all Resoultion Rolls per Segment (Common)
50 Total Complications Cost
Base Complications XP Total
125 50 0 125

Nikole Thrace Killer Shrike
Cost  Name
2 +1 with Retractable Fangs
5 Charm 14-
2 KS: Vampires 11-
2 PS: Hunter 11-
3 Stealth 11-
14 Total Skills Cost
Cost  Name
5 Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 2d6 +v/10; FMove
5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
10 Total Fighting Skills Cost
Cost  Name
73 Innatus Pool (plus Character Creation Resource Points)
1 Permits: Supernatural Hunter License
1 Money: Well Off
75 Total Perks Cost
Cost  Name
6 +2/+2d6 Striking Appearance (vs. all characters)
6 Total Talents Cost

Nikole Thrace Killer Shrike
Innatus Pool (98/98)
1) Arise As A Vampire : Regeneration (1 BODY per Minute), Campaign Level Ability; Player Looses Control Of Character Permanently When Used; Character Becomes A Full Vampire With Additional Abilities And Under the Control Of the GM, Resurrection, Inherent (+1/4); Resurrection Only (-2), Does Not Work On Some Damage ([Very Common attack]; Damage From Faith, Staking, Sunlight; -1), Perceivable (by Supernatural Awareness; -1/4)
Notes: Real Cost: 0 points
2) Vampyrii Blood Sucking : (Total: 100 Active Cost, 31 Real Cost)
  • Retractable Fangs: Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR) (Reduced Negation (4)), Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (26 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Restrainable (-1/2), -2 Decreased STUN Multiplier (-1/2) (Real Cost: 9) plus
  • Suck: Drain BODY 0 1/2d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Restrainable (-1/2), No Range (-1/2), Skin Contact Required (-1/2), Must Do Body with Retractable Fangs To Use (-1/2), Linked (Energize; -1/2) (Real Cost: 2) plus
  • Ecstasy of Blood: Change Environment (Stun (APG 83)), Reduced Endurance (0 END; +1/2) (45 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Skin Contact Required (-1/2), Must Do Body with Retractable Fangs To Use (-1/2), Linked (Suck; -1/4) (Real Cost: 13) plus
  • Energize:Healing Simplified Healing and END 0 1/2d6, Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1), Decreased Re-use Duration (Phase; +1 1/2) (22 Active Points); Self Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Suck; -1/2) (Real Cost: 7)
    Notes: Real Cost: 31 points
3) Vampyrii Boost : Aid STR, REC, CON, SPD 3d6+1 (standard effect: 10 points) (+1 max (20 max)), Constant (+1/2), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 1/2) (63 Active Points); Only to Aid Self (-1), 2 Continuing Charges lasting 1 Minute each (-3/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: ADVANTAGES AND ADDERS Constant: If a character applies Constant (+˝) to Aid, he keeps rolling his Aid dice every Phase the power remains in effect until he reaches the power’s maximum effect. Thereafter, the normal rules for the fading of the effect apply. For example, if the Aid is at maximum, and Post- Segment 12 rolls around, the subject loses 5 of the Aided points. The Aid kicks in again in the character’s next Phase to Aid him back up to the power’s maximum effect.
Real Cost: 21 points
4) Vampyrii Durability : Resistant (+1/2) applied to ED
Notes: Real Cost: 1 point
5) Vampyrii Durability : Resistant (+1/2) applied to PD
Notes: Real Cost: 1 point
6) Vampyrii Eyes : Nightvision
Notes: Real Cost: 5 points
7) Vampyrii Regeneration : Regeneration (1 BODY per Phase), Can Heal Limbs, Per Phase (APG) (23 Active Points); Does Not Work On Some Damage ([Common attack]; Damage From Faith, Staking, UV; -3/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Real Cost: 11 points
8) Vampyrii Resistance : Damage Negation (-5 DCs Physical, -5 DCs Mental) (50 Active Points); Damage-Based Endurance Cost (-1/2), Not vs Faith Damage, Or UV Based Damage (-1/2)
Notes: Real Cost: 25 points
9) Vampyrii Senses : +1 PER with all Sense Groups
Notes: Real Cost: 3 points

Nikole Thrace Killer Shrike
Height:   5' 7" Hair:  Black
Weight:  125 lbs Eyes:  White Gold
Nikole was a good looking woman before being infected; now the Vampiric spoor infusing her being makes her down right irresistable. With ravishing black hair, exotic icy golden eyes, impossibly perfect complexion, and radiant magnetism, striking does not begin to describe her. She dresses in all manner of slinky and sexy things, and somehow makes it work despite any seeming impracticality.
Nikole had it all, or at least sufficiently good looks to attain a close proximity to it. Going from one wealthy "friend" to another in an endless chain of "trade ups", she lived a jetsetting life of parties, fancy Italian cars, and extravagant shopping binges; up all night and sleeping thru most of the day. Unfortunately her last "trade up", a wealthy and exotic seeming Euro type named Alexandre, was actually a four hundred year old master Vampire who had stalked the Mediterranean for centuries, and had recently come to America seeking new thrills.

Nikole became his favorite pet for many months, and was infected with Vampirism along the way. However, luckily for Nikole, Alexandre had not gone completely unnoticed in his crossing from the Old World to the New, and quickly became a target for a crack team of Hunters. The eventual raid was lightning fast, black-hooded Hunters fast roping in through the highrise windows of Alexandre's lair like SEALs, busting out the windows and exposing the penthouse to uncompromising sunlight. Alexandre was powerful and fought on despite his burning Undead flesh, taking a couple of Hunters with him, but ultimately he went down under a hail of consecrated bullets.

Nikole escaped death herself by a narrow margin, only saved by the fact that the sunlight not burning her was proof that she was not a fully turned Vampire. She was thoroughly debriefed by the Feds and told to forget about her ordeal and get on with her life, but Nikole could not. Her empty and shallow life as a professional courtesan was irrevocably ruined, the empty and shallow personality she once possessed was eternally excised. In their place she now had an undying hatred for the foul creatures responsible for her cursed state, and a deep commitment to getting revenge.

Nikole became a Hunter, working at first with the group that freed her, and then moving on to freelance after she felt confident in her abilities. Though she'll Hunt lesser prey if it passes her way her heart is not really in it, though such Hunts are useful for making easy money with which to fund her real passion; killing Vampires.

Nikole will join up with any team that's Hunting a Leech, and she'll earn her share of the Bounty every time.
Nikole hates vampires, plain and simple. She fully realizes she needs allies, so she'll help Hunters she trusts fight other things in return for their aid when going after vamps, but she's ambivalent about it.
"These damn Leeches deserve nothing but a faceful of sunshine and a sharp wooden stake through their chest!"
Nikole is a Vampyrii, a person cursed with the infecting affliction of Vampirism, but who has not yet died and risen again fully Undead. Nikole is able to tap nascent blood magic to make herself more powerful. In addition to being very durable, Nikole is also able to temporarily boost her speed and physical capabilities to superhuman levels, though it quickly tires her and she can currently only do it a couple of times a day.

Nikole can also extend her canines at will and use these retractable fangs to drain the blood of living things. The fangs secrete a paralytic enzyme that dazes the victim making it easy to feed upon them; hardier targets can resist the effect. Nikole rarely uses this ability, as it forces her to confront her hated Vampiric nature.
Nikole is a deceptively dangerous, though ultimately doomed, Hunter. She hates Vampires intensely, and hunts them preferentially. The great irony of course is that when she eventually dies, she will rise up again and become one of them. She is determined for that to not happen, and has left explicit instructions with those she trusts to take the necessary action when the time comes.

Nikole Thrace Killer Shrike
SPEED CHART DEX 10 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
MAXIMUM 10 30 30
Type Total
Run (12m) 15m [30m NC]
Swim (4m) 2m [4m NC]
H. Leap (4m) 6m
V. Leap (2m) 3m
+1 with Retractable Fangs
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3 1/2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
5 Passing Strike 1/2 +1 +0 2d6 +v/10; FMove
5 Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
10 Total Cost of Fighting Skills

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