Miles Hendricks (Known Spells)
1-45 Active Points
20   1)   Darians Denial :  Dispel 10d6, Mystic Powers (+1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Concentration (1/2 DCV; -1/4), Perceivable (Extra Notiveable To Supernatural Awareness; -1/4) 8
16   2)   Darians Duplicitous Doppleganger :  Duplication (creates 175-point form), Easy Recombination (Zero-Phase Action at Full DCV) (45 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect occurs when character stops using power; 1d6 Drain vs Ego When Rote Ends; -1/2), Costs Endurance (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 4
12   3)   Darians Fugue (Mass) :  Drain INT & EGO 1 point, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (INT and EGO; +1/2), Delayed Return Rate (points return at the rate of 5 per Day; +2 1/4), Area Of Effect Accurate (256m Radius; +2), Selective (+1/4), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (30 damage increments, damage occurs every Segment, can be negated by Vigorous Movement Or System Shock (Splash Of Cold Water, Slap To The Face, etc); +5) (34 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Extra Segment, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 9
8   4)   Darians Fugue :  Drain INT 1 point, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Area Of Effect (16m Radius; +3/4), Selective (+1/4), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (12 damage increments, damage occurs every Segment, can be negated by Vigorous Movement Or System Shock (Splash Of Cold Water, Slap To The Face, etc); +4) (23 Active Points); Increased Endurance Cost (x3 END; -1), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) 6
21   5)   Darians Reach :  Telekinesis (5 STR), Affects Porous, Fine Manipulation, Invisible Power Effects (Inobvious to Sight & Hearing; +1/2) (43 Active Points); Requires A Roll (Characteristic roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Concentration (1/2 DCV; -1/4), Extra Time (Extra Segment, Only to Activate, -1/4), Costs END To Maintain (Half END Cost; -1/4) 4
13   6)   Darians Reflection :  Clairsentience (Sight Group And Normal Hearing), x2 Range (740m), Mobile Perception Point (can move up to 24m per Phase), Transmit (Caster Can Speak Thru Perception Point) (42 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs END To Maintain (Full END Cost; -1/2), Perceivable (-1/2), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Physical Manifestation (Image Of Caster; -1/4) 4
8   7)   Darians Thoughtmeld :  Mind Link , Any Willing Target, No LOS Needed, Number of Minds (x4) (35 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Extra Segment, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Lasts 1 Minute per each +1 Hermetic Skill roll is made by
15
5   8)   Darians Thoughtprobe :  Telepathy 1d6 (Human class of minds), Invisible Power Effects (Invisible to Mental Group; +1/4), Cumulative (96 points; +1 1/2) (14 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs END To Maintain (Full END Cost; -1/2), Extra Time (Full Phase, -1/2) 1
4   9)   Darians Ward (Minor) :  Damage Negation (-1 DCs Physical, -1 DCs Energy), Usable Simultaneously (up to 8 people at once; +1 1/4), Grantor can take back power at any time, Grantor must grant power one Recipient at a time., Recipient must remain within Line of Sight of Grantor, Recipient must be within Standard Range of the Grantor for power to be granted (22 Active Points); Increased Endurance Cost (x10 END; -4), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Lasts 1 Turn +1 Turn per +1 Hermetic Skill roll is made by
20
11   10)   Darians Ward :  Damage Negation (-3 DCs Physical, -3 DCs Energy), Usable By Other (+1/2), Grantor can take back power at any time, Recipient must remain within Line of Sight of Grantor, Recipient must be within Limited Range of the Grantor for power to be granted (45 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Lasts 1 Turn +1 Turn per +1 Hermetic Skill roll is made by
20
14   11)   Evanasters Embankment :  Barrier 10 PD/6 ED, 2 BODY (up to 4m long, 4m tall, and 1/2m thick), Opaque Sight Group (45 Active Points); Increased Endurance Cost (x2 END; -1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Incantations (-1/4), Cannot Englobe (-1/4) 8
15   12)   Evanasters Entrance :  Sight Group Flash 4d6, Area Of Effect (32m Radius; +1), Selective (+1/4) (45 Active Points); Extra Time (Extra Phase, -3/4), Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Perceivable (Extra Noticeable To Supernatural Awareness; -1/4), Incantations (-1/4) 8
13   13)   Evanasters Equalizer :  Killing Attack - Ranged 3d6 (45 Active Points); Gestures (Requires both hands; -1/2), Cannot Use Targeting (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4), No Knockback (-1/4), Beam (-1/4), Limited Range (16m; -1/4) 4
23   14)   Evanasters Evacuation :  (Total: 43 Active Cost, 23 Real Cost)
  • Teleportation 12m, Safe Blind Teleport (+1/4), MegaScale (1m = 100 km; +1 1/2) (33 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Extra Time (Full Phase, -1/2) (Real Cost: 13)
    plus
  • Teleportation: Floating Fixed Location (2 Locations) (Real Cost: 10)
6
13   15)   Evenasters Evener :  Blast 9d6 (45 Active Points); Extra Time (Full Phase, -1/2), Gestures (Requires both hands; -1/2), Cannot Use Targeting (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Beam (-1/4), Incantations (-1/4), Limited Range (16m; -1/4) 4
8   16)   Evenasters Everlaster :  Resistant Protection (11 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Hearing Group/1 Flash Defense: Sight Group) (Impermeable), Allocatable (+1/4), Hardened (+1/4), Impenetrable (+1/4) (42 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Lasts 1 Turn for each +1 Hermetic Skill roll is made by.
20
15   17)   Gregoris Aura :  Blast 3 1/2d6, Area Of Effect (1m Surface; +1/4), Costs Endurance Only To Activate (+1/4), Constant (+1/2), Uncontrolled (+1/2) (45 Active Points); Extra Time (Full Phase, -1/2), No Range (-1/2), Increased Endurance Cost (x3 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Perceivable (Extra Perceivable to Supernatural Awareness; -1/4)
Notes: Lasts 1 Turn +1 Turn per +1 Hermetic Skill roll is made by
12
4   18)   Gregoris Mass :  Density Increase (400 kg mass, +10 STR, +2 PD/ED, -4m KB), Costs Endurance Only To Activate (+1/4), Usable By Other (+3/4), Recipient must be within Standard Range of the Grantor for power to be granted, Recipient must remain within Line of Sight of Grantor, Grantor can take back power at any time (16 Active Points); Increased Endurance Cost (x7 END; -1 1/2), Perceivable (Supernatural Awareness; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Must Be Used At Full Power (-1/4)
Notes: Lasts 1 Turn +1 Turn per +1 Hermetic Skill roll is made by
7
14   19)   Gregoris Pulse :  Blast 4d6, Time Limit (Extra Phase, +1 Phase per point the Skill Roll succeeds by; +1/4), Double Knockback (+1/2), Does Knockback (+1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), No Range (-1/2), Cannot Use Targeting (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Perceivable (Extra Perceivable to Supernatural Awareness; -1/4), Can Be Blocked (-1/4) 8
9   20)   Gregoris Punch :  Hand-To-Hand Attack +6d6, Time Limit (Extra Phase, +1 Phase per point the Skill Roll succeeds by; +1/4) (37 Active Points); Increased Endurance Cost (x5 END; Only To Activate Common; -1 1/2), Restrainable (-1/2), Hand-To-Hand Attack (-1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; Only To Activate; -1/4) 4
18   21)   Melinda's Mysterious Murk :  Darkness to Sight Group 5m radius, Personal Immunity (+1/4), Costs Endurance Only To Activate (+1/4), Time Limit (1 Turn, +1 Turn per point the Skill Roll succeeds by; +1/4) (44 Active Points); No Range (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4), Increased Endurance Cost (x2 END; -1/4) 8
13   22)   Melindas Aura Masking :  Invisibility to Supernatural Awareness Group , No Fringe, Costs Endurance Only To Activate (+1/4), Time Limit (20 Minutes, +20 Minutes per point the Skill Roll succeeds by; +1) (45 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1), Requires A Roll (Skill roll; Hermetic Lore; -1/2) 20
15   23)   Melindas Blatant Blast :  Blast 6d6, Area Of Effect Accurate (1m Radius; +1/2) (45 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Required Hands (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Can Be Deflected (-1/4), Perceivable (Extra Noticeable With Supernatural Awareness; -1/4) 4
16   24)   Melindas Elusivity :  Desolidification (affected by Magic) (40 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Instant (-1/2), Increased Endurance Cost (x2 END; -1/2) 8
18   25)   Melindas Quickstep :  Teleportation 25m, Position Shift, Time Limit (1 Turn, +1 Turn per point the Skill Roll succeeds by; +1/2) (45 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Must be made each Phase/use; Hermetic Lore; -3/4), Increased Endurance Cost (x2 END; -1/2), Must Pass Through Intervening Space (-1/4) 8
12   26)   Melindas Respite :  Healing END 2d6, Decreased Re-use Duration (1 Hour; +1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Extra Time (Extra Segment, Only to Activate, Character May Take No Other Actions, -1/2), Restrainable (-1/2), Self Only (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Concentration (1/2 DCV; -1/4), Perceivable (Supernatural Awareness; -1/4) 0
15   27)   Melindas Shroud (Lingering) :  Invisibility to Sight and Hearing Groups , Costs Endurance Only To Activate (+1/4), Time Limit (1 Minute, +1 Minute per point the Skill Roll succeeds by; +1/2) (44 Active Points); Increased Endurance Cost (x5 END; -1), Only When Not Attacking (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 20
9   28)   Melindas Shroud :  Invisibility to Sight and Hearing Groups (25 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Only When Not Attacking (-1/2), Costs END To Maintain (Full END Cost; -1/2), Extra Time (Full Phase, Only to Activate, -1/4) 2
18   29)   Melindas Sweet Goodnight :  Mental Blast 4 1/2d6 (Human class of minds) (45 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 12
19   30)   Melindas Trap :  (Total: 45 Active Cost, 19 Real Cost)
  • Entangle 3d6, 3 PD/3 ED (30 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4) (Real Cost: 13)
    plus
  • Suppress STR 1 1/2d6 (15 Active Points); Costs Endurance (to maintain; -1/2), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 6)
4
16   31)   Melindas Zapper :  Blast 3d6, Trigger (Activating the Trigger is an Action that takes no time, Re-cast spell to reset Trigger; At Will; +1/4), Invisible Power Effects (Inobvious to Sight & Hearing; +1/2), Attack Versus Alternate Defense (Supernatural Resistance; All Or Nothing; +1) (41 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Extra Time (Extra Segment, -1/2) 8
9   32)   Mystic Acceleration :  Aid Running & Jumping 1d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/4), Constant (+1/2), Expanded Effect (Running & Jumping) (Running & Jumping; +1/2), Can Apply Adders (+1) (19 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll; Hermetic Lore; -1/2) 4
21   33)   Mystic Awareness :  Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range (37 Active Points); Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 4
18   34)   Mystic Charm (Enhancer) :  +6 with Charm, Time Limit (5 Minutes, +5 Minutes per point the Skill Roll succeeds by; +3/4), Usable By Other (+3/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 4
2   35)   Mystic Charm :  Charm 11-, Time Limit (5 Minutes, +5 Minutes per point the Skill Roll succeeds by; +3/4), Usable By Other (+3/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted (7 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Hermetic Lore; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 1
18   36)   Mystic Cloak (Enhancer) :  +6 with Stealth, Usable By Other (+3/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, Time Limit (5 Minutes, +5 Minutes per point the Skill Roll succeeds by; +3/4) (45 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 4
2   37)   Mystic Cloak :  Stealth 11-, Usable By Other (+3/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, Time Limit (5 Minutes, +5 Minutes per point the Skill Roll succeeds by; +3/4) (7 Active Points); Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Hermetic Lore; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 1
16   38)   Mystic Enhancement (Improved) :  Aid Gear 1 1/2d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/4), Costs Endurance Only To Activate (+1/4), Time Limit (1 Turn, +1 Turn per point the Skill Roll succeeds by; +1/4), Gear (+1/2), Constant (+1/2), Can Apply Adders (+1), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (43 Active Points); Increased Endurance Cost (x5 END; -1), Only On Own Gear (-1/2), Requires A Roll (Characteristic roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 20
8   39)   Mystic Enhancement :  Aid Gear 1d6, Invisible Power Effects (Invisible to [one Sense Group]; +1/4), Gear (+1/2), Constant (+1/2), Can Apply Adders (+1) (19 Active Points); Only On Own Gear (-1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll; Hermetic Lore; -1/2) 4
8   40)   Mystic Extinguisher :  Dispel any Fire power three at a time. 1d6, Costs Endurance Only To Activate (+1/4), Fire Powers (+1/2), Constant (+1/2), Uncontrolled (+1/2), Time Limit (1 Minute, +1 Minute per point the Skill Roll succeeds by; +1/2), Expanded Effect (x3 Powers simultaneously) (+1), Cumulative (96 points; +1 1/2) (17 Active Points); Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Does Not Stack With Self Vs Same Fire Powers (But Can Be Reused Against Other Fire Powers; -1/4) 2
10   41)   Mystic Glamour :  Sight, Hearing and Touch Groups Images, Costs Endurance Only To Activate (+1/4), Time Limit (1 Turn, +1 Turn per point the Skill Roll succeeds by; +1/4) (30 Active Points); Increased Endurance Cost (x5 END; -1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 10
12   42)   Mystic Ignition :  Killing Attack - Ranged 1 point, Sticky (only affects flammables; +1/4), Area Of Effect Accurate (1m Radius; +1/2), Invisible Power Effects (Inobvious to Sight Hearing; +1/2), Penetrating (x2; +1), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (60 damage increments, damage occurs every Segment, can be negated by Anything That Will Suppress Fire; +5 1/2) (44 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -1/2), -2 Decreased STUN Multiplier (-1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), No Knockback (-1/4), Limited Range (16m; -1/4) 12
12   43)   Mystic Leeching :  Drain a Supernatural Ability 1 point, Supernatural Abilities (+1/2), Invisible Power Effects (Inobvious to Sight & Hearing; +1/2), Line Of Sight (+1/2), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (16 damage increments, damage occurs every Segment, can be negated by Stunning / Knocking Out Caster; +4 1/2) (21 Active Points); Extra Time (Full Phase, -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 2
3   44)   Mystic Mending :  Healing BODY 1d6, Decreased Re-use Duration (1 Hour; +1/2) (15 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Concentration (1/2 DCV; -1/4) 5
14   45)   Mystic Noose :  Entangle 4 1/2d6, 4 PD/4 ED (45 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), Extra Time (Full Phase, -1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 8
11   46)   Mystic Seeming :  Shape Shift (Sight, Hearing and Touch Groups, Humanoid), Imitation, Costs END Only To Change Shape (+1/4) (41 Active Points); Increased Endurance Cost (x5 END; -1), Extra Time (1 Minute, Only to Activate, -3/4), Concentration (1/2 DCV; Only To Activate; -1/4), Gestures (-1/4), Incantations (-1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 15
1   47)   Mystic Tether :  Swinging 12m, Trigger (Activating the Trigger requires a Zero Phase Action, Recast Spell To Reset Trigger, Character does not control activation of personal Trigger; Falling Uncontrollably; +1/4) (7 Active Points); Only To Lessen Falling Damage (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Instant (-1/2), Perceivable (Supernatural Awareness; -1/4) 1
3   48)   Mystic Waterbreathing :  Life Support (Expanded Breathing), Usable By Other (+1/2), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted, Recipient must remain within Line of Sight of Grantor (7 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4) 1
12   49)   Tohgs Tacitus :  +2 with All Attacks, Time Limit (1 Hour, +1 Hour per point the Skill Roll succeeds by; +1 1/4) (45 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 20
18   50)   Tohgs Tantrum :  (Total: 45 Active Cost, 18 Real Cost)
  • +20 STR (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Character Becomes Enraged For Duration Of Spell; -1), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 8)
    plus
  • +10 CON (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Character Becomes Enraged For Duration Of Spell; -1), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 4)
    plus
  • +10 STUN (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Character Becomes Enraged For Duration Of Spell; -1), Extra Time (Full Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) (Real Cost: 2)
    plus
  • +10 REC (10 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Character Becomes Enraged For Duration Of Spell; -1), Extra Time (Delayed Phase, Only to Activate, -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) (Real Cost: 4)
2
6   51)   Tohgs Telioscopy :  Analyze: Item 18- (21 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) 2
13   52)   Tohgs Teliosity :  (Total: 27 Active Cost, 13 Real Cost)
  • Defense Maneuver I-IV (10 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 5)
    plus
  • Lightning Reflexes (+5 DEX to act first with All Actions) (5 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4) (Real Cost: 2)
    plus
  • +1 Overall (12 Active Points); Requires A Roll (Skill roll; Hermetic Lore; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 6)
3
8   53)   Tohgs Temerity :  Physical Damage Reduction, Resistant, 50%, Time Limit (1 Minute, +1 Minute per point the Skill Roll succeeds by; +1/2) (45 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Must be made each Phase/use; Hermetic Lore; -3/4), Costs Endurance (Only Costs END to Activate; -1/4) 20
3   54)   Tohgs Tempestuum :  +1 SPD, Usable Simultaneously (up to 4 people at once; +1 1/4), Grantor can take back power at any time, Recipient must be within Limited Range of the Grantor for power to be granted (22 Active Points); Time Limit (1 Turn, +1 Turn per point the Skill Roll succeeds by; -2 1/2), Increased Endurance Cost (x5 END; -2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits, Side Effect does a predefined amount of damage; Suffer 1 BODY Each Turn Used; -1), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Extra Noticeable With Supernatural Awareness; -1/4), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 10
5   55)   Tohgs Tenacity :  +6 with Block, Time Limit (1 Minute, +1 Minute per point the Skill Roll succeeds by; +1/2) (18 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4) 10
46-60 Active Points
24   1)   Darians Denial :  Dispel 13d6+1, Mystic Powers (+1/2) (60 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Concentration (1/2 DCV; -1/4), Perceivable (Extra Notiveable To Supernatural Awareness; -1/4), Limited Range (16m; -1/4) 12
14   2)   Darians Wondrous Ward :  Damage Negation (-4 DCs Physical, -4 DCs Energy), Usable By Other (+1/2), Grantor can take back power at any time, Recipient must remain within Line of Sight of Grantor, Recipient must be within Limited Range of the Grantor for power to be granted (60 Active Points); Increased Endurance Cost (x5 END; -2), Requires A Roll (Skill roll; Hermetic Lore; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes: Lasts 1 Turn +1 Turn per +1 Hermetic Skill roll is made by
30
27   3)   Melindas Zapper :  Blast 4d6+1, Trigger (Activating the Trigger is an Action that takes no time, Re-cast spell to reset Trigger; At Will; +1/4), Invisible Power Effects (Inobvious to Sight & Hearing; +1/2), Attack Versus Alternate Defense (Supernatural Resistance; All Or Nothing; +1) (60 Active Points); Increased Endurance Cost (x2 END; -1/2), Extra Time (Extra Segment, -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4) 12
Mystic Fortune
9   1)   Mystic Fortune (Improved) :  Luck 3d6, Time Limit (5 Minutes, +20 Minutes per point the Skill Roll succeeds by; +3/4), Usable Simultaneously (up to 2 people at once; +3/4), Grantor can take back power at any time (37 Active Points); Increased Endurance Cost (x3 END; -1), Oncer Per Person Per Day (-1), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 12
17   2)   Mystic Fortune (Major) :  Luck 4d6, Time Limit (20 Minutes, +20 Minutes per point the Skill Roll succeeds by; +1), Usable Simultaneously (up to 4 people at once; +1), Grantor can take back power at any time (60 Active Points); Oncer Per Person Per Day (-1), Increased Endurance Cost (x2 END; -1/2), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 12
1   3)   Mystic Fortune (Minor) :  Luck 1d6, Time Limit (1 Turn, +1 Phase per point the Skill Roll succeeds by; +1/4), Usable By Other (+1/2), Grantor can take back power at any time (9 Active Points); Increased Endurance Cost (x10 END; -4), Requires A Roll (Skill roll, -1 per 5 Active Points modifier; Hermetic Lore; -1), Oncer Per Person Per Day (-1), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 10
4   4)   Mystic Fortune :  Luck 2d6, Time Limit (1 Minute, +1 Minute per point the Skill Roll succeeds by; +1/2), Usable By Other (+1/2), Grantor can take back power at any time (20 Active Points); Increased Endurance Cost (x5 END; -2), Oncer Per Person Per Day (-1), Requires A Roll (Skill roll, -1 per 20 Active Points modifier; Hermetic Lore; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) 10
744 Total Powers Cost
Character created with Hero Designer (version 20130424 )