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Michaila Bast Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 10 10 0 11-   HTH Damage 2d6 END [1]
DEX 13/20 10 6 12- / 13-  
CON 10 10 0 11-  
INT 9 10 -1 11-   PER Roll 11-
EGO 10 10 0 11-  
PRE 13 10 3 12-   PRE Attack: 2 1/2d6
           
OCV 3 3 0
DCV 6 3 15
OMCV 2 3 -3
DMCV 3 3 0
SPD 3/5 2.0 10 Phases: 4, 8, 12/3, 5, 8, 10, 12
           
PD 2 2 0 2 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 4 4 0
END 30 20 2
BODY 10 10 0
STUN 30 20 5
           
Running 12m 12 0
Swimming 0m 4 -2
Leaping 18m/24m 4 7 42 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
0 Distinctive Features: Cats Consider Her To Be Another Cat (Easily Concealed; Noticed and Recognizable; Detectable By Unusual Senses; Not Distinctive In Some Cultures)
10 Enraged: When Spurned or Thwarted (Uncommon), go 8-, recover 11-
10 Supernatural Being: The Feds Infrequently (Mo Pow; NCI; Watching)
0 Negative Reputation: Homewrecker, Infrequently (Known Only To A Small Group)
15 Psychological Complication: Catty And Capricious (Common; Strong)
15 Rivalry: Professional and Romantic (Other Women; Rival is As Powerful; Rival is a Group; Seek to Outdo; Rival Aware of Rivalry)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Michaila Bast Killer Shrike
SKILLS
Cost  Name
3 Psycho Sexy Streetwise Cat Lady
5 1) +3 with Retractable Claws
2 2) Acrobatics 12- (13-)
2 3) Breakfall 12- (13-)
2 4) Charm 12-
2 5) Concealment 11-
2 6) Stealth 12- (13-)
2 7) Streetwise 12-
1 8) PS: Hunter (2 Active Points) 11-
1 9) KS: Supernatural World 11-
22 Total Skills Cost
PERKS
Cost  Name
25 Innatus Pool (50) (plus Character Creation Resource Points)
1 Permits: Supernatural Hunter License
2 Vehicle Pool (4)
28 Total Perks Cost
TALENTS
Cost  Name
18 Combat Luck (9 PD/9 ED)
15 Miraculous Survival: 3
33 Total Talents Cost

Michaila Bast Killer Shrike
Innatus Pool (50/50), all slots Unified Power (Demimonde Abilities (Bast); -1/4)
1) Cat's Pounce : Leaping +6m (18m/24m forward, 9m/12m upward) (Accurate) (8 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 5
1
2) Cat's Quickness : +2 SPD (20 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 13
3) Cat's Quickness : +7 DEX (14 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 9
4) Cat's Vision : Nightvision (5 Active Points)
Notes: Real Cost: 4
0
5) Cat's Claws (Retractable) : Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR) (Reduced Negation (3)) (36 Active Points); Restrainable (-1/2), -1 Decreased STUN Multiplier (-1/4)
Notes: Real Cost: 18
4
6) Cat-kin : Positive Reputation: Very Friendly and Compelling (Cats) 14-, +2/+2d6 (2 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 1

Equipment Pool (0)
1) Cell Phone - Unreliable : (0 Active Points)
Notes: Real Cost: 0

Vehicle Pool (4/4)
1) Sexy Motorcycle
Notes: Real Cost: 4

Michaila Bast Killer Shrike
APPEARANCE
Height:   5' 1" Hair:  Black
Weight:  98 lbs Eyes:  Black
Michaila Bast is an attractive woman of indeterminant heritage, with dusky complexion and dark hair. She has a predatory and sensual look, both aggressive and feminine at the same time.
BACKGROUND
Michaila likes to keep her past to herself and maintain a certain mystery. She's been bumping around Hunter circles for a couple of years and has already begun to develop something of a reputation. She has somehow, against all odds, survived all manner of harrowing experiences relatively unscathed. She was even seemingly blown up and beleived to be dead but somehow reemerged later after washing up on shore.

Michaila instinctively competes with other women for attention, suitors, respect, and recognition as well as male companionship. She is predatory and capricious and has been known to break up relationships; she really likes the competition of going after "taken men", but once she has "won" she loses interest and moves on. However, if she is thwarted in her desires she can occasionally become quite ugly and out of control...a predicament which could get her Sanctioned one day if she doesn't keep a lid on her anger.

Why Michaila is a Monster Hunter is as mysterious as everything else about her. She seems to truly love the Hunt itself, and take deep satisfaction from her victories. The bounties seem to be of only marginal interest to her, as a means to avoid working a real job. She is at her best when kept on the trail of something, as she is totally focused when on the prowl and doens't engage in her normal divisive behavior.
PERSONALITY
Michaila lives in the moment, but for the hunt. She has little fear, too much curiosity, and poor ability to tolerate boredom.
QUOTE
"Hey there Tiger...want me to scratch your back a little while?"
TACTICS AND COMBAT NOTES
Michaila's retractable claws are suprisingly deadly, and her reflexes are incredibly fast. She likes to go for the throat.
CAMPAIGN USE
Michaila is innately Superhuman, scion of an ancient line of descendants from a person or power once worshipped as a god in ancient Egypt. She has cat-like powers including retractable and deadly-sharp claws, the ability to see at night, great leaping ability, and preternatural agility.

Michaila Bast Killer Shrike
SPEED CHART DEX 13/20 SPD 3/5 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 2 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 4   
  BODY STUN END
MAXIMUM 10 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 12m [24m NC]
Swim (4m) 0m [ NC]
H. Leap (4m) 18m/24m
V. Leap (2m) 9m/12m
COMBAT SKILL LEVELS
+3 with Retractable Claws
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 6
MENTAL 2 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 2 1/2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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