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1)
Cell Phone - Unreliable
:
(0 Active Points)
Notes:
Real Cost: 0
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2)
Glock 19 with Improved Recoil Spring, 9mm Automatic
:
Killing Attack - Ranged 2d6-1 (31 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -3/4), Beam (-1/4), 4 clips of 17 Charges (+1/4)
Notes:
Real Cost: 10 Points
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[17]
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3)
Potion of Invulnerability
:
Absorption 10 BODY (physical, BODY), Healing Effect; 1/2 BODY 1/2 STUN (APG p80) (+0), Absorption As A Defense (Resistant; +1) (20 Active Points); 3 Continuing Charges lasting 1 Hour each which Never Recover (-1 3/4), Extra Time (Full Phase, Only to Activate, -1/4), Restrainable (Only To Activate; -1/4), Does Not Stack (-1/4), Perceivable (-1/4)
Notes:
Real Cost: 5 points
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[3 cc]
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4)
Potion of Excellence
:
+2 Overall (24 Active Points); 4 Continuing Charges lasting 1 Hour each which Never Recover (-1 1/2), Restrainable (Only To Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Does Not Stack (-1/4)
Notes:
Real Cost: 7 points
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5)
Solvent of Unlocking
:
Killing Attack - Hand-To-Hand 4d6 (standard effect: 12 BODY, 24 STUN) (60 Active Points); 1 Charge which Never Recovers (-4), Only vs Locks, Latches, and Seals (-2), No STR Bonus (-1/2), Extra Time (Full Phase, -1/2), Restrainable (Only To Activate; -1/4)
Notes:
Real Cost: 7 points
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[1 nr]
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6)
Dust of Revealing
:
Dispel Invisibility 20d6 (standard effect: 60 points), Area Of Effect (4m Radius; +1/4) (75 Active Points); 3 Charges which Never Recover (-3 1/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4), Range Based On Strength (-1/4)
Notes:
Real Cost: 14 points
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[3 nr]
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7)
Alchemical Smoke Bomb
:
Change Environment (-4 to Sight Group PER Rolls, Long-Lasting 5 Minutes), Personal Immunity (+1/4), Area Of Effect (32m Radius Explosion; +1/2) (31 Active Points); 2 Charges which Never Recover (-3 1/2), Can Be Deflected (-1/4), Range Based On Strength (-1/4), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 6 points
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[2 nr]
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8)
Oil of Unslippering
:
Change Environment (-16m of Running, Long-Lasting 1 Hour), Area Of Effect (4 2m Areas; +1/2), Area Semi-Conforming Based Upon Terrain At Point Of Impact (+1/4), Area Semi-Randomized Based Upon Terrain At Point Of Impact (-1/4) (39 Active Points); 2 Charges which Never Recover (-3 1/2), Cannot Use Targeting (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Range Based On Strength (-1/4), Restrainable (Only To Activate; -1/4), Can Be Deflected (-1/4)
Notes:
Real Cost: 6 points
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[2 nr]
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9)
Elixir of Health
:
Healing Simplified 5d6, Can Heal Limbs (55 Active Points); 6 Charges which Never Recover (-2 3/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 12 points
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[6 nr]
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10)
Alchemical Glue Bomb
:
Entangle 4d6, 4 PD/4 ED, Area Of Effect (8m Radius; +1/2) (60 Active Points); 3 Charges which Never Recover (-3 1/4), Can Be Deflected (-1/4), Restrainable (Only to Activate; -1/4), Range Based On Strength (-1/4)
Notes:
Real Cost: 12 points
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[3 nr]
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11)
Potion of Heroism
:
Aid STR, DEX, CON 3d6, Expanded Effect (x3 Characteristics or Powers simultaneously) (STR, DEX, CON; +1), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (54 Active Points); 4 Charges which Never Recover (-3), One Use At A Time (-1), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 10 points
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[4 nr]
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12)
Salt of Abjuration
:
Barrier 8 PD/8 ED/8 Mental Defense/8 Power Defense, 8 BODY (up to 5m long, 2m tall, and 1m thick), Dismissable (70 Active Points); 2 Charges which Never Recover (-3 1/2), Only vs Supernatural Effects and Persons (-1), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 12 points
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[2 nr]
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13)
Draught of Transparency
:
Invisibility to Sight, Hearing and Smell/Taste Groups, Supernatural Awareness and Spatial Awareness , No Fringe (48 Active Points); 3 Continuing Charges lasting 1d3-1 Minutes (minimum 3 TURNS) each (-1/2), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 24 points
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[3 cc]
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14)
Pill of Gigantism
:
Growth (+15 STR, +5 CON, +5 PRE, +3 PD, +3 ED, +3 BODY, +6 STUN, +1m Reach, +12m Running, -6m KB, 101-800 kg, +2 to OCV to hit, +2 to PER Rolls to perceive character, 2-4m tall, 1-2m wide) (25 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 5 points
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[1 cc]
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15)
Pill of Shrinking
:
Shrinking (0.1159 m tall, 0.0244 kg mass, -8 PER Rolls to perceive character, +8 DCV, takes +24m KB) (24 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 5 points
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[1 cc]
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Notes:
This is Equipment Karl does not carry in his Kit, but has available in his armory. Money was paid for these items from starting funds.
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1)
x2 Gloch 19 (5 Active Points)
Notes:
Real Cost: 5 points
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0
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2)
Dust of Revealing
:
Dispel Invisibility 20d6 (standard effect: 60 points), Area Of Effect (4m Radius; +1/4) (75 Active Points); 3 Charges which Never Recover (-3 1/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4), Range Based On Strength (-1/4)
Notes:
Real Cost: 14 points
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[3 nr]
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3)
Potion of Excellence
:
+2 Overall (24 Active Points); 4 Continuing Charges lasting 1 Hour each which Never Recover (-1 1/2), Restrainable (Only To Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Does Not Stack (-1/4)
Notes:
Real Cost: 7 points
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4)
Potion of Excellence
:
+2 Overall (24 Active Points); 4 Continuing Charges lasting 1 Hour each which Never Recover (-1 1/2), Restrainable (Only To Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Does Not Stack (-1/4)
Notes:
Real Cost: 7 points
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5)
Draught of Transparency
:
Invisibility to Sight, Hearing and Smell/Taste Groups, Supernatural Awareness and Spatial Awareness , No Fringe (48 Active Points); 3 Continuing Charges lasting 1d3-1 Minutes (minimum 3 TURNS) each (-1/2), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 24 points
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[3 cc]
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6)
Alchemical Glue Bomb
:
Entangle 4d6, 4 PD/4 ED, Area Of Effect (8m Radius; +1/2) (60 Active Points); 3 Charges which Never Recover (-3 1/4), Can Be Deflected (-1/4), Restrainable (Only to Activate; -1/4), Range Based On Strength (-1/4)
Notes:
Real Cost: 12 points
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[3 nr]
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7)
Elixir of Health
:
Healing Simplified 5d6, Can Heal Limbs (55 Active Points); 6 Charges which Never Recover (-2 3/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 12 points
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[6 nr]
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8)
Elixir of Health
:
Healing Simplified 5d6, Can Heal Limbs (55 Active Points); 6 Charges which Never Recover (-2 3/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 12 points
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[6 nr]
|
9)
Potion of Heroism
:
Aid STR, DEX, CON 3d6, Expanded Effect (x3 Characteristics or Powers simultaneously) (STR, DEX, CON; +1), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (54 Active Points); 4 Charges which Never Recover (-3), One Use At A Time (-1), Restrainable (Only to Activate; -1/4)
Notes:
Real Cost: 10 points
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[4 nr]
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10)
Salt of Abjuration
:
Barrier 8 PD/8 ED/8 Mental Defense/8 Power Defense, 8 BODY (up to 5m long, 2m tall, and 1m thick), Dismissable (70 Active Points); 2 Charges which Never Recover (-3 1/2), Only vs Supernatural Effects and Persons (-1), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes:
Real Cost: 12 points
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[2 nr]
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11)
Eyedrops of Clarity
:
(Total: 18 Active Cost, 9 Real Cost) +4 versus Range Modifier for Sight Group (6 Active Points); Restrainable (Only to Activate; -1/4), 12 Continuing Charges lasting 1 Day each which Never Recover (-1/4), Does Not Stack (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 3) plus Penalty Skill Levels: +4 vs. Range Penalty with with all attacks (12 Active Points); 12 Continuing Charges lasting 1 Day each which Never Recover (-1/4), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Does Not Stack (-1/4) (Real Cost: 6)
Notes:
Real Cost: 9 points; Note the continuing charge duration; Karl uses the eyedrops once a day at home, and does not carry the vial with him.
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[12 cc]
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1)
Purified Flesh
:
Life Support (Immunity: All terrestrial poisons; Longevity: 200 Years; Sleeping: Character only has to sleep 8 hours per week)
Notes:
Real Cost: 7 points
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0
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2)
Recipe: Potion of Excellence
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3)
Recipe: Solvent of Unlocking
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4)
Recipe: Oil of Unslippering
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5)
Recipe: Potion of Invulnerability
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6)
Recipe: Dust of Revealing
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7)
Recipe: Alchemical Glue Bomb
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8)
Recipe: Alchemical Smoke Bomb
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9)
Recipe: Elixir of Health
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10)
Recipe: Potion of Heroism
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11)
Recipe: Pill of Gigantism
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12)
Recipe: Pill of Shrinking
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13)
Recipe: Eyedrops of Clarity
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14)
Recipe: Draught of Transparency
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15)
Recipe: Salt of Abjuration
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1)
Panel Van
Notes:
Real Cost: 10 points
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2)
House & Basement Lab
:
Vehicles & Bases
Notes:
Real Cost: 10 points
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