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Griz Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 25 10 10 14-   HTH Damage 5d6 END [3]
DEX 5 10 -10 10-  
CON 20 10 10 13-  
INT 8 10 -2 11-   PER Roll 11-
EGO 10 10 0 11-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 6 3 15
DCV 2 3 -5
OMCV 2 3 -3
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 6/8 2 2 6/8 PD (6/8 rPD)
ED 6/8 2 2 6/8 ED (6/8 rED)
REC 10 4 3
END 30 20 0
BODY 17 10 2
STUN 40 20 5
           
Running 10m 12 -2
Swimming 0m 4 -2
Leaping 2m 4 -1 39 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Just Assumed To Be A Short Stocky Person By Normal Humans Not In the Know)
5 Distinctive Features: Lots of Tattoos (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
5 Negative Reputation: Difficult To Work With, Frequently (Region Hunters)
10 Psychological Complication: Overconfident (Common; Moderate)
15 Psychological Complication: Won't Back Down (Common; Strong)
10 Social Complication: Surly and Stubborn Frequently, Minor
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Griz Killer Shrike
SKILLS
Cost  Name
3 Dwarven Biker
2 1) AK: Old American Highway System 11-
2 2) Dwarf Society 12-
3 3) KS: Dwarf Lore 12-
2 4) Streetwise 12-
1 5) Survival (Urban) 11-
2 6) TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
2 7) Tactics 11-
2 8) KS: Supernatural Lore (3 Active Points) 11-
19 Total Skills Cost
PERKS
Cost  Name
36 Innati Pool / Every-dwarf Template (61) (plus Character Creation Resource Points)
2 Vehicle Pool (4)
9 Equipment Pool (45)
47 Total Perks Cost
TALENTS
Cost  Name
20 Heroic Recovery 5d6
20 Total Talents Cost

Griz Killer Shrike
Innati Pool - Every-dwarf (61/61)
Notes: Real Cost: 61
1) Life Support (Immune To Temperature Extremes +/- 1 Level; Longevity: 400 Years; Resistance (CON Roll) All terrestrial diseases; Resistance (CON Roll) All terrestrial poisons)
Notes: Real Cost: 14
0
2) +5 STR, Reduced Endurance (1/2 END; +1/4) (11 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 11
1
3) +2 PD, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (8 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 8
4) +2 ED, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (8 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 8
5) +5 BODY (Modifiers affect Base Characteristic)
Notes: Real Cost: 5
6) +10 STUN (Modifiers affect Base Characteristic)
Notes: Real Cost: 5
7) +10 END (Modifiers affect Base Characteristic)
Notes: Real Cost: 2
8) +3 REC (Modifiers affect Base Characteristic)
Notes: Real Cost: 3
9) Nightvision
Notes: Real Cost: 5
0
10) Supernatural Resistance: 5
Notes: Real Cost: 15

Equipment Pool (44/45)
1) Crowbar : HA +3d6 (15 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)
Notes: Real Cost: 8
1
2) Colt Anaconda .44 Magnum (Custom) : Killing Attack - Ranged 3d6-1, Knockdown (+1/4), +1 Increased STUN Multiplier (+1/4) (60 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), 4 clips of 6 Charges (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 15
[6]
3) Silver Bullets (.44 Magnum); 4 clips of 6 Charges (Silver Bullets; -1/4)
Notes: Real Cost: 1
[6]
4) Knife : Killing Attack - Hand-To-Hand 1d6 (2d6+1 w/STR) (15 Active Points); OAF (-1), STR Minimum 5 (-1/4), Real Weapon (-1/4)
Notes: Real Cost: 6 Points
1
5) Shotgun : Killing Attack - Ranged 2d6+1, Area Of Effect Accurate (1m Radius Explosion; +1/4), Increased Knockdown (x 2; +1/4) (52 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Cannot Use Targeting (-1/2), Real Weapon (-1/4), Extra Loud Boom (-1/4), 32m Max Range (-1/4), 8 clips of 4 Boostable Charges (-0)
Notes: Real Cost: 11
[4 bc]
6) Cell Phone - Reliable :
Notes: Real Cost: 1
7) Biker Denim and Leathers : (2 PD/2 ED) (6 Active Points); Torso and Legs Only (-3/4), Half Mass (-1/2), IIF (-1/4), Real Armor (-1/4)
Notes: Real Cost: 2
0

Vehicle & Bases Pool (4/4)
1) Cruiser Bike
Notes: Real Cost: 4

Griz Killer Shrike
APPEARANCE
Height:   5' 3" Hair:  Bald / Grizzled Steel
Weight:  295 lbs Eyes:  Steely Grey
Griz is a short, bald man with a short silvery steel goatee. He wears biker gear, particularly his signature sleeveless blue denim jacket that's almost as tough and crusty as he is. Griz generally looks impassive, unless there's the prospect of a good fight, in which case he looks eager to get started.
BACKGROUND
Griz's heyday was back in the late 50's through the early 70's, in the glory years of American "motorcycle social clubs". Griz has mellowed...A LOT...in the ensuing decades, but he's still mean as a snake and mad to the marrow.

He used to be watched by Section M, but at some point back in the mid 80's he performed some service for the Bureau that no one will talk about (especially Griz), but whatever it was it bought him a get out of jail free card for past transgressions and a fair amount of slack on the leash. Section M no longer keeps him on their watch lists; so long as Griz can avoid screwing up he's free to go about his business.

Griz is no idealist or goodie two shoes do-gooder, but he cannot abide some kinds of supernatural evils and will saddle up his hawg and go on the war path to fight against demon summoners, vampires, infernalists, and other such twisted fucks if it seems needful. He's not really a professional Hunter and doesn't bother with such things, but if he can help some of his few friends take down a big bounty score he'll take a share of the proceeds just to put gas in his tank and buy more beer.
PERSONALITY
Griz is a pretty typical biker Dwarf, living a nomadic life on the road. Griz lives for the open road and a good brawl, and it is about as simple as that.
QUOTE
"Izzata fact now?"
TACTICS AND COMBAT NOTES
Griz enjoys the durability and toughness of his race, and is very strong, especially for his relatively small size. However, he's slow even for a dwarf. Nevertheless he makes every swing count, and has a steady shooting hand.
CAMPAIGN USE
Griz is a heavy. Durable and dependable, he can help anchor a Hunter team.

Griz Killer Shrike
SPEED CHART DEX 5 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 6/8 6/8 0 0
RESISTANT 6/8 6/8    
FATIGUE & HEALTH REC 10   
  BODY STUN END
MAXIMUM 17 40 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 10m [20m NC]
Swim (4m) 0m [ NC]
H. Leap (4m) 2m
V. Leap (2m) 1m
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 6 2
MENTAL 2 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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