Cost
|
Feature
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END
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10
|
Active Sonar Mass Detection
:
Detect Movement 15- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Transmit (18 Active Points); OIF Bulky (Requires Multiple Foci or functions at reduced effectiveness; -3/4)
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0
|
4
|
All Band Radio
:
Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Bulky (-1 1/2)
|
0
|
7
|
Big Wheels Keep On Rollin
:
Ground Movement +29m (41m total), x4 Noncombat (34 Active Points); OAF Bulky (18 Wheels; Requires Multiple Foci or functions at reduced effectiveness; -1 1/4), Limited Maneuverability Only 2 turns per Phase at Combat speed; only 1 turn per Phase at Noncombat speed (-1/4), 1 Continuing Fuel Charge lasting 6 Hours (-0)
|
|
17
|
Exterior flood lights
:
Sight Group Images, +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2), Area Of Effect (32m Radius; +1) (55 Active Points); Only To Create Light (-1), OIF Bulky (Requires Multiple Foci or functions at reduced effectiveness; -3/4), No Range (-1/2)
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0
|
12
|
Fire extinguisher
:
Dispel Fire 12d6 (36 Active Points); OAF Bulky (-1 1/2), 8 Charges (-1/2)
|
[8]
|
10
|
NBC Filtered Overpressure Environment
:
Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Radiation; Self-Contained Breathing) (22 Active Points); OAF Bulky (Requires Multiple Foci or functions at reduced effectiveness; -1 1/4)
|
0
|
3
|
Sickbay
:
+3 with all medical skills (12 Active Points); Only within sickbay (-2), OIF Bulky (-1)
Notes:
The kitchen 'table' area has a fold down bunk over it, that is well equipped for emergency field surgery.
|
|
7
|
Well equiped with tools
:
+3 with all mechanics and repair skills (12 Active Points); OIF Bulky (Requires Multiple Foci or functions at reduced effectiveness; -3/4)
Notes:
Engine compartment and all vital functions can be accessed internally, without going outside the bus.
|
|
0
|
Description, The Zombie Bus is actually a heavily modified tractor-trailer with an articulated connecting sheath. It's outer skin is entirely armor plate aluminum alloy with the driver's windows four inches of bullet resistant glass (which is actually overkill, as the windows are harder to penetrate than the surrounding armor plate). The front cabin area (the tractor) is exclusively committed to the driver cabin, the engine, and having the engine serviceable from the inside of the vehicle. There are firing ports on the doors, but if 360 degree firing is required, then a hatch can be opened in the roof of the driver's compartment, as well as at the rear of the trailer. These hatches are armored and usually kept closed and locked. There are doors to either side of the driver's compartment, and access to the rear trailer can be had from the driver's compartment without leaving the interior of the bus. There are two doors in the trailer, an emergency door at the rear of the trailer and an 'air lock' near the front right of the trailer. If a positive pressure environment is being maintained (for nuclear, biological and chemical protection), then only this airlock will be used to enter and leave the vehicle. The airlock is equipped with a shower and decontamination equipment.
The tractor area is a living space with an enormous variety of equipment and survival gear. It has permanent bunks for eight people including a decent amount of personal storage with each bunk area. But there are a few fold down sleeping cots that can be used in a pinch for extra people. There is a full kitchen and a bathroom with shower. The zombie bus has a generous amount of water storage, but that can quickly be used up if people are taking showers while the bus is not hooked up to a water supply. There is a small lounge area inside the bus beside the kitchen that can seat eight people comfortably, though tightly. A surgical table can be lowered from the ceiling over the kitchen 'table' and is a decently equipped with medical gear and supplies. All other space other than that lounge, kitchen, shower/toilet and bunk areas are used for storage of equipment and survival supplies. The area immediately adjacent to the airlock is technically an armory, though right now the guns it holds are stage props and a bit of documentary camera equipment.
There are no windows in the trailer section, but there are six digital video cameras mounted in small armored glass domes on the roof corners of the bus. These cameras can be controlled from several stations inside the bus and have a standard video zoom. There is an active echo location system that surrounds the bus that tracks mass. A computer program will sound an alert buzzer if the mass shape changes. The degree of change can be set by zone. There are also flood lights that can cast a decently large amount of light around the bus. The vehicle is designed for survival in apocalyptic environments, and has filters and an over pressure system for dealing with nuclear, biological and chemical dangers. It also has refillable 'scuba' air tanks that could be used to maintain decent air for two hours. The articulated section that joins the driver's cabin tractor to the trailer is not as vulnerable as it seems as it is made out of many layers of heavy Kevlar fabric to create a heavy accordion style articulation (plasticized to minimize air leakage).
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0
|
3
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Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 9- (12 Active Points); Extra Time (1 Day, Only to Activate, -2), OAF Bulky (-1 1/2)
Notes:
One of the storage bays contains a wood alcohol distilery that can be used to fill up the tank. Though it will take a full day of processing wood to do so.
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12
|
Lockpicking 21- (37 Active Points); Only to defend against lockpicking attempts versus the Zombie Bus (-2)
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16
|
Security Systems 21- (41 Active Points); Only to warn against entry attempts versus the Zombie Bus (-1 1/2)
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3
|
+1/+1d6 Striking Appearance (vs. all characters)
|
2
|
+1/+1d6 Striking Appearance (vs. 'B' grade movie buffs)
|
15
|
Distinctive Features: Clearly a 'Zombie Apocalypse' bus. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
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15
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Hunted: Authorities Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching)
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20
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Physical Complication: Very large vehicle (Infrequently; Fully Impairing)
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5
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Social Complication: Attracts movie fans and curiousity seekers Infrequently, Minor
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