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Zackary Hak
Char  Total  Base  Cost  Roll  Notes 
STR 13 10 3 12-   HTH Damage 2 1/2d6 END [1]
DEX 8 10 -4 11-  
CON 15 10 5 12-  
INT 13 10 3 12-   PER Roll 12-
EGO 13 10 3 12-  
PRE 13 10 3 12-   PRE Attack: 2 1/2d6
OCV 4 3 5
DCV 4 3 5
OMCV 3 3 0
DMCV 3 3 0
SPD 2 2.0 0 Phases: 6, 12
PD 4/7 2 2 4/7 PD (0/3 rPD)
ED 2/5 2 0 2/5 ED (0/3 rED)
REC 5 4 1
END 20 20 0
BODY 12 10 2
STUN 25 20 3
Running 12m 12 0
Swimming 2m 4 -1
Leaping 4m 4 0 30 Total Characteristics Points
Cost  Complication
15 Psychological Complication: A View Askew (Common; Strong)
5 Unluck: 1d6
5 Physical Complication: Out of Shape (Winded by Non Combat Movement Running, Swimming, Leaping, extended Feats of Strength) (Infrequently; Barely Impairing)
5 Negative Reputation: Idiot Jackass George Romero Wanna-be, Infrequently (Extreme; Movie Industry)
10 Vulnerability: 1 1/2 x Effect Flattery (Common)
10 Necrotic Nexus: Zackary has fantasized about Zombies and the Undead for so long that he has unwittingly become a nexus that attracts Necrotic things to himself Infrequently (Mo Pow; PC has a Public ID or is otherwise very easy to find; Watching)
50 Total Complications Cost
Base Complications XP Total
125 50 0 120

Zackary Hak
Cost  Name
10 +2 with Guns
3 Scholar
1 1) KS: 'B' movies (2 Active Points) 11-
2 2) KS: Highway Patrol Patterns and Practices (3 Active Points) 12-
1 3) KS: Movie Making 8-
1 4) KS: Radio Communications Protocols (2 Active Points) 10-
3 Truck Driver Enhancer
0 1) TF: Common Motorized Ground Vehicles (1 Active Points)
2 2) AK: US Interstate Highways (3 Active Points) 12-
2 3) Combat Driving 11- (3 Active Points)
1 4) CuK: Trucker Culture (2 Active Points) 11-
4 5) Mechanics 13- (5 Active Points)
1 6) Navigation (Land) 12- (2 Active Points)
2 7) PS: Truck Driver (3 Active Points) 12-
1 8) Systems Operation 12- (3 Active Points); Truck Driving Equipment, CB Radios, Fuzz-busters, and similar (-1/2)
2 WF: Small Arms
36 Total Skills Cost
Cost  Name
1 Equipment Pool (5)
4 Fringe Benefit: Concealed Weapon Permit, Heavy Weapon Permit
1 Heavy Truck Driver's License
5 Money: Well Off
2 Positive Reputation: Necrotic Nexus (Necromantists, Necrotically Associated Things (Zombies, Skeletons, other Corporeal Undead)) 14-, +2/+2d6 (For some reason they can't substantiate, those associated with Necrotic forces avoid causing Zackary harm unless they have to, and pay more heed to him than normal)
19 Professional Pool (19)
17 Vehicle Pool (34)
49 Total Perks Cost
Cost  Name
5 Luck: 1d6
5 Total Talents Cost

Zackary Hak
Professional Pool (19/19)
1) Long Hauler : Life Support (Sleeping: Character only has to sleep 8 hours per week); Requires A Roll (PS: Trucker Driver Skill roll per 6 hours; Jammed; -1)
Notes: Real Cost: 1 point
2) Auto Assault 12: automatic 12 ga. shotgun : Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (16m Line; +1/4), Double Knockback (+1/2) (90 Active Points); OAF (-1), STR Minimum 9-13 (STR Min. Cannot Add/Subtract Damage; -1), No Range (-1/2), 8 Charges (-1/2), Required Hands Two-Handed (-1/2), Reduced Penetration (-1/4), Real Weapon (-1/4)
Notes: 18 Points: Technically the Auto Assault 12 has 32 rounds in it's drum magazine, but it fires bursts of four shots in order to gain the area effect line advantage. Otherwise if firing a single shot, it would only attack a single target at a reduced range.
Equipment Pool (4/5)
1) Anti Zombie Bite Armor : Resistant Protection (3 PD/3 ED) (9 Active Points); OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4), Requires A Roll (13- roll; -1/4)
Notes: 4 Points: Various bits of 'sport' protective gear
Vehicle Pool (34/34)
1) Zombie Apocalypse Bus : Vehicles & Bases

Zackary Hak
Height:   5' 11" Hair:  Brown
Weight:  196 lbs Eyes:  Brown
Zackary is well into his middle age and it is showing. He is out of shape and slightly overweight. His bearing however is boisterous and happy. He has all the money he will ever need and is having loads of fun. He sports a cowboy hat and looks like the trucker he used to be. He has a small pet dog that he fawns over.
Zackary Hak was for the longest time just a normal truck driver. Well, perhaps not quite 'normal', as he always had a bit of a geek streak. Zackary was a huge movie buff, loved 'B' grade movies, and had a special fondness for zombie flicks. One of his favorite day dreams while driving his truck was how 'he' would survive a zombie apocalypse. You know, like Night of the Living Dead, 28 Days, and stuff like that. In his daydreams he was like a cross between Mad Max and a zombie smasher, driving a big ass truck from town to town through post-apocalyptic zombie infested wastelands.

Well, let's hear it for the lottery! One day, Zackary won big....real big. Big enough to actually fulfill his fantasy of making a zombie apocalypse truck drivin road movie, starring none other than Mr. Zackary Hak, Esquire.

Zackary spent two whole years turning his semi into the ultimate movie prop...a real honest to gawd, zombie apocalypse urban assault survival vehicle. And while he was doing that, he wrote the script for the movie to go with it...all the best parts of the daydreams he'd been churning through for years on the long hauls. It was just all living proof that dreams do come true! Or at least it seemed that way to Zackary at the time. The problem when you are self financing your own movie is that there really is no one to tell you when what you are creating shit in Zackary's case.

To make matters worse, normally a business savy movie producer will line up things like distribution 'before' they make the movie whereas Zackary made his movie first and then tried to get it released into the wild. That didn't work out so well. In didn't work out at all. The resulting "film" aired in a sum total of five theaters nationwide at one and three projector small town dumps. Zackary even had to pay the theater in his home town to play it for a few friends and family members, if you can believe the gall of that. Eventually Zackary put a digital version up on his IVacuous page and it got some buzz from a few hundred hard core Zombie movie afficianados nationwide, who collectively deemed it "so bad its classically bad!". Their cult appreciation for the film only served to encourage Zackary that he had a hot title on his hands.

But no man can say that Zack Hak is a quitter, and he's not giving up on his dream so easily. So now he is on the road, with his bus and a few of his cast and crew, doing a cross country grass-routes tour trying to get their movie to play in theaters. Zackary Hak is just looking to have fun and for the people around him to have fun. He is not quite cognizant that what is fun for him is not always fun for everyone else, but he means well.
"The Zombie Apocalypse is coming to your town soon!"
Zackary has long dreamed day dreams of fighting zombies, and starring in his own movie where he was fighting zombies. But all that is just play. If he were to ever be confronted with the reality of a zombie apocalypse, he would likely completely freak out. At least at first. He is a good guy and he has given the matter a lot of thought. Once he got over the shock, he likely would become a fairly dependable comrade in arms, and might even wind up being heroic.

Zackary has a license for an Atchison Auto "AA-12" shotgun. (Amazing what you can get when you are rich and incorporated.) He keeps it in a safe in the Zombie Bus. In an actual Zombie apocalypse, he would break it out of storage as well as wear the protective gear he wore for his movie. If there are more capable characters about, he will hang back and let them take the lead. If no one else is leading however, he will (once he's gotten over his initial freak out) be more than able to take the lead himself.
Zombie bus tour promoting zombie apocalypse movie with a hidden zombie necromancer in their midst... Where do we start?

With the addition of a Hunters License and KS: Supernatural World, Zackary is also usable as a starting / pregen character with the addition of 25 points for Resource Pools or 25 experience.

Zackary Hak

Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 2 1/2d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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