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Corpsey Ramone GM
Char  Total  Base  Cost  Roll  Notes 
STR 25 10 20 14-   HTH Damage 5d6 END [2]
DEX 8 10 -4 11-  
CON 8 10 -2 11-  
INT 8 10 -2 11-   PER Roll 11-
EGO 8 10 -2 11-  
PRE 15/20 10 5 12- / 13-   PRE Attack: 3d6 / 4d6
           
OCV 5 3 10
DCV 2 3 -5
OMCV 2 3 -3
DMCV 2 3 -3
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 4 1 9 4 PD (0 rPD)
ED 0 1 -6 0 ED (0 rED)
REC 0 4 -4
END 0 20 -4
BODY 15 10 5
           
Running 10m 12 -2
Swimming 4m 4 0
Leaping 4m 4 0 22 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
15 Distinctive Features: Animated Dead (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
10 Enraged: Zombie Daile is threatened or harmed (Uncommon), go 11-, recover 14-
20 Physical Complication: Does Not Heal Normally (Frequently; Greatly Impairing)
5 Vulnerability: 1 1/2 x Effect Faith (Uncommon)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 100 225

Corpsey Ramone GM

Corpsey Ramone GM
Animated Dead
4   1)   +2 with Bludgeon and Batter
18   2)   Bludgeon and Batter :  Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/4) 0
15   3)   Dead Flesh :  Does Not Bleed 0
60   4)   Dead Flesh :  Takes No STUN 0
32   5)   Dead Support :  Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
45   6)   Deadhead :  Mental Defense (15 points total) 0
8   7)   Necrophage :  Healing BODY 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Eating Living Flesh; +1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Self Only (-1) 0
1   8)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Leaping
5   9)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Running
12   10)   Tireless :  Reduced Endurance (0 END; +1/2) applied to STR
1   11)   Tireless :  Reduced Endurance (0 END; +1/2) applied to Swimming
2   12)   Unimpressed :  +5 PRE (5 Active Points); Defensive Use Only (-1)
203 Total Powers Cost

Corpsey Ramone GM
APPEARANCE
Height:   6' 3" Hair:  Black
Weight:  180 lbs Eyes:  Black
Corpsey is a larger and more robust than normal zombie, clad in a black Ramones T-shirt and a black leather jacket.
BACKGROUND
PERSONALITY
Serve "Zombie" Daile's every whim.
QUOTE
"Mrrrrrrr.....rrrrrrrr!!!!!!" Corpsey pretty much just grunts when it "talks" at all.
TACTICS AND COMBAT NOTES
Mostly Corpsey just moshes and batters at opponents. He hits pretty hard.
CAMPAIGN USE
Loyal Undead Minion of "Zombie" Daile.

Corpsey Ramone GM

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 3d6/4d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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