|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
25
|
10
|
20
|
14-
|
HTH Damage 5d6 END [2]
|
DEX
|
8
|
10
|
-4
|
11-
|
|
CON
|
8
|
10
|
-2
|
11-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 11-
|
EGO
|
8
|
10
|
-2
|
11-
|
|
PRE
|
15/20
|
10
|
5
|
12- / 13-
|
PRE Attack: 3d6 / 4d6
|
|
|
|
|
|
|
OCV
|
5
|
3
|
10
|
|
|
DCV
|
2
|
3
|
-5
|
|
|
OMCV
|
2
|
3
|
-3
|
|
|
DMCV
|
2
|
3
|
-3
|
|
|
SPD
|
3
|
2.0
|
10
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
PD
|
4
|
1
|
9
|
|
4 PD (0 rPD)
|
ED
|
0
|
1
|
-6
|
|
0 ED (0 rED)
|
REC
|
0
|
4
|
-4
|
|
|
END
|
0
|
20
|
-4
|
|
|
BODY
|
15
|
10
|
5
|
|
|
|
|
|
|
|
|
Running
|
10m
|
12
|
-2
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
4m
|
4
|
0
|
22
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
15
|
Distinctive Features: Animated Dead (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
|
10
|
Enraged: Zombie Daile is threatened or harmed (Uncommon), go 11-, recover 14-
|
20
|
Physical Complication: Does Not Heal Normally (Frequently; Greatly Impairing)
|
5
|
Vulnerability: 1 1/2 x Effect Faith (Uncommon)
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
100
|
225
|
|
|
4
|
1)
+2 with Bludgeon and Batter
|
|
18
|
2)
Bludgeon and Batter
:
Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/4)
|
0
|
15
|
3)
Dead Flesh
:
Does Not Bleed
|
0
|
60
|
4)
Dead Flesh
:
Takes No STUN
|
0
|
32
|
5)
Dead Support
:
Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
|
0
|
45
|
6)
Deadhead
:
Mental Defense (15 points total)
|
0
|
8
|
7)
Necrophage
:
Healing BODY 1d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; Eating Living Flesh; +1/4), Reduced Endurance (0 END; +1/2) (17 Active Points); Self Only (-1)
|
0
|
1
|
8)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Leaping
|
|
5
|
9)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Running
|
|
12
|
10)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to STR
|
|
1
|
11)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Swimming
|
|
2
|
12)
Unimpressed
:
+5 PRE (5 Active Points); Defensive Use Only (-1)
|
|
203
|
Total Powers Cost
|
|
|
|
Corpsey is a larger and more robust than normal zombie, clad in a black Ramones T-shirt and a black leather jacket.
|
|
Serve "Zombie" Daile's every whim.
|
"Mrrrrrrr.....rrrrrrrr!!!!!!" Corpsey pretty much just grunts when it "talks" at all.
|
Mostly Corpsey just moshes and batters at opponents. He hits pretty hard.
|
Loyal Undead Minion of "Zombie" Daile.
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3d6/4d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|