|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
40
|
10
|
50
|
17-
|
HTH Damage 8d6 END [4]
|
DEX
|
15
|
10
|
10
|
12-
|
|
CON
|
30
|
10
|
30
|
15-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 11-
|
EGO
|
15
|
10
|
5
|
12-
|
|
PRE
|
25
|
10
|
20
|
14-
|
PRE Attack: 5d6
|
|
|
|
|
|
|
OCV
|
5
|
3
|
10
|
|
|
DCV
|
5
|
3
|
10
|
|
|
OMCV
|
3
|
3
|
0
|
|
|
DMCV
|
3
|
3
|
0
|
|
|
SPD
|
3
|
2.0
|
10
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
PD
|
10
|
2
|
8
|
|
10 PD (10 rPD)
|
ED
|
10
|
2
|
8
|
|
10 ED (10 rED)
|
REC
|
10
|
4
|
6
|
|
|
END
|
40
|
20
|
4
|
|
|
BODY
|
20
|
10
|
10
|
|
|
STUN
|
40
|
20
|
10
|
|
|
|
|
|
|
|
|
Running
|
12m
|
12
|
0
|
|
|
Swimming
|
2m
|
4
|
-1
|
|
|
Leaping
|
4m
|
4
|
0
|
188
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Dependence: Eating Living Creatures Incompetence: -1 to Skill Rolls and related rolls per time increment (Uncommon; 1 Day)
|
15
|
Distinctive Features: Daemonic Aura (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
|
20
|
Distinctive Features: Hideous Flying Daemon (Concealable with Effort / Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
|
5
|
Evil Incarnate: -2 OCV vs Characters With Faith Pool Unlocked
|
15
|
Psychological Complication: Casual Killer (Uncommon; Total)
|
60
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
60
|
375
|
500
|
|
|
|
Cost
|
Name
|
10
|
+1 with All Attacks
|
5
|
Rapid Attack (HtH)
|
2
|
KS: Daemon Lore 11-
|
2
|
KS: Supernatural World 11-
|
3
|
Stealth 12-
|
3
|
Tactics 11-
|
3
|
Teamwork 12-
|
28
|
Total Skills Cost
|
|
|
40
|
1)
:
Damage Negation (-4 DCs Physical, -4 DCs Energy)
|
0
|
5
|
2)
Daemonic Resistance
:
Resistant (+1/2) (5 Active Points) applied to ED
|
|
5
|
3)
Daemonic Resistance
:
Resistant (+1/2) (5 Active Points) applied to PD
|
|
10
|
4)
Daemonic Form
:
No Hit Locations
|
0
|
21
|
1)
:
Regeneration (1 BODY per Turn), Can Heal Limbs
|
0
|
40
|
2)
Daemon Support
:
LS (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
|
0
|
10
|
3)
Daemonic Mind
:
Mental Defense (10 points total)
|
0
|
33
|
1)
Flight 20m, x4 Noncombat, Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2) (50 Active Points); Restrainable (-1/2)
|
0
|
24
|
2)
Daemon-Claws, Fangs, Spikey Bits
:
Killing Attack - Hand-To-Hand 2d6 (4 1/2d6 w/STR) (Alterable Origin Point (Any Body Part), Reduced Negation (4)) (43 Active Points); Restrainable (-1/2), No Knockback (-1/4)
|
4
|
67
|
3)
Fire Breath
:
Killing Attack - Ranged 2d6, Area Of Effect (128m Cone; Indigo Flames; +1 1/4), Thin Cone (-1/4), Damage Over Time, Lock out (cannot be applied multiple times) (12 damage increments, damage occurs every Segment, can be negated by Dispel Supernatural; +2 1/2) (135 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2)
|
13
|
29
|
4)
Unseen
:
Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Only When Not Attacking (-1/2)
|
1
|
284
|
Total Powers Cost
|
|
|
|
Zazabu Daemons are hideous horned daemons with huge bat-like wings, and sooty dark purple skin. Their abnormally large mouths are full of razor sharp teeth, which constantly leer.
|
|
Eat.
Zazabu Daemons are powerful, but so single minded and voracious that few Daemonologists bother with them...unless a massacre is on the agenda in which case they are ideally suited.
|
Zazabu Daemons don't talk much...they're usually too busy eating.
|
Zazabu Daemons are dangerous flying daemons that feed on the flesh of living creatures. Horrendously dangerous, they have superhuman strength and durability and can easily kill with their sharp teeth, claws, and barbed skin. Zazbu can spit forth gouts of indigo flames over a 100 yards long, that burns so intensely that almost nothing can survive it. Zazabu can pass unseen if not attacking.
|
Feeder Daemon
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
5d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|