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Zazabu Daemons Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 40 10 50 17-   HTH Damage 8d6 END [4]
DEX 15 10 10 12-  
CON 30 10 30 15-  
INT 8 10 -2 11-   PER Roll 11-
EGO 15 10 5 12-  
PRE 25 10 20 14-   PRE Attack: 5d6
           
OCV 5 3 10
DCV 5 3 10
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 10 2 8 10 PD (10 rPD)
ED 10 2 8 10 ED (10 rED)
REC 10 4 6
END 40 20 4
BODY 20 10 10
STUN 40 20 10
           
Running 12m 12 0
Swimming 2m 4 -1
Leaping 4m 4 0 188 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Dependence: Eating Living Creatures Incompetence: -1 to Skill Rolls and related rolls per time increment (Uncommon; 1 Day)
15 Distinctive Features: Daemonic Aura (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
20 Distinctive Features: Hideous Flying Daemon (Concealable with Effort / Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
5 Evil Incarnate: -2 OCV vs Characters With Faith Pool Unlocked
15 Psychological Complication: Casual Killer (Uncommon; Total)
60 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 60 375 500

Zazabu Daemons Killer Shrike
SKILLS
Cost  Name
10 +1 with All Attacks
5 Rapid Attack (HtH)
2 KS: Daemon Lore 11-
2 KS: Supernatural World 11-
3 Stealth 12-
3 Tactics 11-
3 Teamwork 12-
28 Total Skills Cost

Zazabu Daemons Killer Shrike
Daemonic Resistance
40   1)   Daemonic Resistance Damage Negation (-4 DCs Physical, -4 DCs Energy) 0
5   2)   Daemonic Resistance :  Resistant (+1/2) (5 Active Points) applied to ED
5   3)   Daemonic Resistance :  Resistant (+1/2) (5 Active Points) applied to PD
10   4)   Daemonic Form :  No Hit Locations 0
Every Daemon
21   1)   Daemonic Recovery Regeneration (1 BODY per Turn), Can Heal Limbs 0
40   2)   Daemon Support :  LS (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
10   3)   Daemonic Mind :  Mental Defense (10 points total) 0
Signature Abilities
33   1)   Flight 20m, x4 Noncombat, Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2) (50 Active Points); Restrainable (-1/2) 0
24   2)   Daemon-Claws, Fangs, Spikey Bits :  Killing Attack - Hand-To-Hand 2d6 (4 1/2d6 w/STR) (Alterable Origin Point (Any Body Part), Reduced Negation (4)) (43 Active Points); Restrainable (-1/2), No Knockback (-1/4) 4
67   3)   Fire Breath :  Killing Attack - Ranged 2d6, Area Of Effect (128m Cone; Indigo Flames; +1 1/4), Thin Cone (-1/4), Damage Over Time, Lock out (cannot be applied multiple times) (12 damage increments, damage occurs every Segment, can be negated by Dispel Supernatural; +2 1/2) (135 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2) 13
29   4)   Unseen :  Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Only When Not Attacking (-1/2) 1
284 Total Powers Cost

Zazabu Daemons Killer Shrike
APPEARANCE
Height:   8' 0" Hair:  None
Weight:  450 lbs Eyes:  Black Pits
Zazabu Daemons are hideous horned daemons with huge bat-like wings, and sooty dark purple skin. Their abnormally large mouths are full of razor sharp teeth, which constantly leer.
BACKGROUND
PERSONALITY
Eat.

Zazabu Daemons are powerful, but so single minded and voracious that few Daemonologists bother with them...unless a massacre is on the agenda in which case they are ideally suited.
QUOTE
Zazabu Daemons don't talk much...they're usually too busy eating.
TACTICS AND COMBAT NOTES
Zazabu Daemons are dangerous flying daemons that feed on the flesh of living creatures. Horrendously dangerous, they have superhuman strength and durability and can easily kill with their sharp teeth, claws, and barbed skin. Zazbu can spit forth gouts of indigo flames over a 100 yards long, that burns so intensely that almost nothing can survive it. Zazabu can pass unseen if not attacking.
CAMPAIGN USE
Feeder Daemon

Zazabu Daemons Killer Shrike

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 5d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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