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Tudor Brezak Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 10 10 0 11-   HTH Damage 2d6 END [1]
DEX 10 10 0 11-  
CON 18 10 8 13-  
INT 18 10 8 13-   PER Roll 13-
EGO 25 10 15 14-  
PRE 30 10 20 15-   PRE Attack: 6d6
           
OCV 6 3 15
DCV 6 3 15
OMCV 6 3 9
DMCV 6 3 9
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 3 2 1 3 PD (0 rPD)
ED 3 2 1 3 ED (0 rED)
REC 10 4 6
END 40 20 4
BODY 13 10 3
STUN 40 20 10
           
Running 12m 12 0
Swimming 2m 4 -1
Leaping 2m 4 -1 132 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Distinctive Features: Daemonic Aura (Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
5 Distinctive Features: Magi (Concealable; Extreme Reaction; Detectable Only By Special Abilities; Not Distinctive In Some Cultures)
10 Negative Reputation: Evil, Powerful, Badass Warlock, Frequently, Extreme, The Supernatural World
25 Sanctioned: Hunters Frequently (Mo Pow; NCI; Harshly Punish)
5 Social Complication: Slightly Anachronistic, Behind The Times On Technology And Pop Culture Infrequently, Minor
10 Social Complication: Sorcerer Frequently, Major, Not Limiting In Some Cultures
65 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 65 500 625

Tudor Brezak Killer Shrike
SKILLS
Cost  Name
24 +2 Overall
3 Bureaucratics 15-
3 Charm 15-
3 Conversation 15-
5 Defense Maneuver I-II
3 High Society 15-
3 Interrogation 15-
3 Linguist
3 1) Language: English (idiomatic; literate) (5 Active Points)
2 2) Language: French (idiomatic; literate) (5 Active Points)
2 3) Language: German (idiomatic; literate) (5 Active Points)
3 4) Language: Japanese (idiomatic; literate) (5 Active Points)
0 5) Language: Romanian (idiomatic; literate) (5 Active Points)
3 6) Language: Russian (idiomatic; literate) (5 Active Points)
3 Scholar
3 1) KS: Alchemical Lore 14-
2 2) KS: Crypto-History 13-
7 3) KS: Daemonic Lore 16-
2 4) KS: History of the Last Four Centuries 13-
5 5) KS: Nomen Lore 15-
2 6) KS: Satanic Lore 13-
2 7) KS: Supernatural World 13-
3 Streetwise 15-
3 Survival 13-
3 Tactics 13-
3 WF: Common Melee Weapons, Handguns
98 Total Skills Cost
PERKS
Cost  Name
10 The Magic of Compound Interest (Money): Wealthy
100 Contacts & Follower Pool (200)
222 Mystic Pool (222)
10 Equipment Pool (50)
8 Master Of The Red Hand : Fringe Benefit: Leader of Religion
350 Total Perks Cost
TALENTS
Cost  Name
5 Lightning Reflexes (+5 DEX to act first with All Actions)
10 Supernatural Awareness
30 Supernatural Resistance: 10
45 Total Talents Cost

Tudor Brezak Killer Shrike
Contacts and Follower Pool (200/200)
1) Daemonic Servant : Aurhabazu (Possessor Daemon)
Notes: Real Cost: 100 points
2) Daemonic Servant : Baraerazil (Slayer Daemon)
Notes: Real Cost:100 points
Equipment Pool (50/50)
1) Cordial of Rejuvenation : Healing Stun, Body, Endurance 2d6+1, Expanded Effect (x3 Characteristics or Powers simultaneously) (Body, Stun, Endurance; +1) (46 Active Points); 6 Charges which Never Recover (-2 3/4), Extra Time (Full Phase, -1/2), Restrainable (Only to Activate; -1/4)
Notes: Real Cost: 10 points
[6 nr]
2) Elixir of Imperceptibility : Invisibility to Sight and Hearing Groups and Supernatural Awareness , No Fringe (38 Active Points); 1 Continuing Charge lasting 1d3-1 Minutes (minimum 3 TURNS) (-1), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes: Real Cost: 15 points
[1 cc]
3) Potion of Farsight : Clairsentience (Sight Group And Normal Hearing), +1 to PER Roll, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 12m per Phase) (41 Active Points); 1 Continuing Charge lasting 1 Minute which Never Recovers (-3), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes: Real Cost: 10 points
[1 cc]
4) Potion of Iron Skin : Cannot Be Stunned (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes: Real Cost: 6 points
[1 cc]
5) Quicksilver of Quilopthic Questing : Teleportation 10m, Safe Blind Teleport (+1/4), MegaScale (1m = 10 km; +1 1/4) (25 Active Points); 6 Charges which Never Recover (-2 3/4), Restrainable (-1/2), Extra Time (Full Phase, Only to Activate, -1/4)
Notes: Real Cost: 5 points
[6 nr]
6) Silver Tongue of Beguiling : +2 with all Interaction Skills (8 Active Points); 1 Continuing Charge lasting 1 Hour (-1/4), Restrainable (Only to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
Notes: Real Cost: 4 points
Mystic Pool (222/222)
1) Daemonic Resistance : Damage Negation (-4 DCs Physical, -4 DCs Energy, -4 DCs Mental) (60 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4), Unified Power (Daemonic Gifts; -1/4)
Notes: Real Cost: 40 points
0
2) Daemon Pacting : Summon 8 500-point Daemons, Reduced Endurance (1/2 END; +1/4), Expanded Class of Beings (Limited Group; Daemons; +1/2), Friendly (x2 as many tasks; +1/2) (259 Active Points); Extra Time (1 Hour, -3), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Requires A Roll (KS: Daemon Lore Skill roll, -1 per 20 Active Points modifier; -1/4)
Notes: Real Cost: 52 points
11
3) Daemonic Healing : Regeneration (1 BODY per Phase), Can Heal Limbs, Per Phase (APG), Resurrection (43 Active Points); Does Not Work On Some Damage ([Uncommon attack]; Faith; -1/2), Perceivable (by Supernatural Awareness; -1/4), Unified Power (Daemonic Gifts; -1/4)
Notes: Real Cost: 21 points
0
4) Daemonic Support : Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in Intense Heat)
Notes: Real Cost: 12 points
0
5) Levitation : Flight 12m (12 Active Points); Concentration (1/2 DCV; -1/4), Unified Power (Daemonic Gifts; -1/4)
Notes: Real Cost: 8 points
1
6) Very Long Lived : Life Support (Longevity: 800 Years)
Notes: Real Cost: 3 points
0
7) Invocation: 4d6 (80 Active Points)
Notes: Real Cost: 80 points
0
8) Recipe: Cordial of Rejuvenation
9) Recipe: Elixir of Imperceptibility
10) Recipe: Potion of Farsight
11) Recipe: Potion of Iron Skin
12) Recipe: Quicksilver of Quilopthic Questing
13) Recipe: Silver Tongue of Beguiling

Tudor Brezak Killer Shrike

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 6d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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