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1)
Contact: Various People In the Supernatural Community (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact), Group Contact (x3) 14-
Notes:
Real Cost: 30
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1)
.45 Service Revolver
:
RKA 2d6-1, Extra Knockdown (+1/4); OAF (Gun; -1), STR Minimum 7 (STR Min. Cannot Add/Subtract Damage; -3/4), 4 clips of 6 Charges (-1/4), Beam (-1/4)
Notes:
Real Cost: 9 points
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[6]
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2)
Bullwhip
:
Killing Attack - Hand-To-Hand 1 point (1d6 w/STR) (7m Stretching), +1 Increased STUN Multiplier (+1/4) (15 Active Points); OAF (-1), Real Weapon (-1/4), Reduced Penetration (-1/4)
Notes:
Real Cost: 6 points
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1
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1)
Gift of the Chalice
:
+1 Overall
Notes:
Real Cost: 12
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2)
Gift of the Chalice
:
Lycanthropy Immunity
Notes:
Real Cost: 5
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3)
Gift of the Chalice
:
Vampirism Immunity
Notes:
Real Cost: 5
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4)
Gift of the Chalice
:
Possession Immunity
Notes:
Real Cost: 5
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5)
Gift of the Chalice
:
Danger Sense (immediate vicinity, any danger, Function as a Sense) 16-
Notes:
Real Cost: 35
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6)
Gift of the Chalice
:
Extreme Luck: 3d6
Notes:
Real Cost: 45
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7)
Gift of the Chalice
:
Heroic Recovery: 10d6
Notes:
Real Cost: 40
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8)
Gift of the Chalice
:
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)
Notes:
Real Cost: 24
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0
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9)
Gift of the Chalice
:
Luck: 3d6
Notes:
Real Cost: 15
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10)
Gift of the Chalice
:
Nightvision
Notes:
Real Cost: 5
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0
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11)
Gift of the Chalice
:
Supernatural Resistance: 10
Notes:
Real Cost: 30
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1)
Big Right Cross
:
Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
Notes:
Real Cost: 12
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1
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2)
Doesn't Get Lost In His Own Museum
:
Bump Of Direction
Notes:
Real Cost: 3
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3)
Gentleman Adventurer
:
Miraculous Survival: 3
Notes:
Real Cost: 15
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4)
Man of Adventure
:
Combat Luck (6 PD/6 ED)
Notes:
Real Cost: 12
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5)
Take A Lickin And Keep On Tickin
:
Physical Damage Reduction, Resistant, 50% (30 Active Points); STUN Only (-1/2), Nonpersistent (-1/4)
Notes:
Real Cost: 17
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0
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6)
Tough Guy
:
+20 PRE (20 Active Points); Defensive Only (-1), Not vs Seduction (-1/4)
Notes:
Real Cost: 9
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7)
Whip Tricks
:
Stretching 7m (7 Active Points); OAF (Bullwhip of Opportunity; -1), Cannot Do Damage (-1/2), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4)
Notes:
Real Cost: 2
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1
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