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Baraerazil Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 30 10 30 15-   HTH Damage 6d6 END [3]
DEX 20 10 20 13-  
CON 20 10 10 13-  
INT 10 10 0 11-   PER Roll 11-
EGO 15 10 5 12-  
PRE 30 10 30 15-   PRE Attack: 6d6
           
OCV 6 3 15
DCV 6 3 15
OMCV 3 3 0
DMCV 5 3 6
SPD 4 2.0 20 Phases: 3, 6, 9, 12
           
PD 10 2 8 10 PD (10 rPD)
ED 10 2 8 10 ED (10 rED)
REC 10 4 6
END 50 20 6
BODY 20 10 10
STUN 40 20 10
           
Running 14m 12 2
Swimming 4m 4 0
Leaping 4m 4 0 201 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Dependence: Slaying Living Creatures Incompetence: -1 to Skill Rolls and related rolls per time increment (Uncommon; 1 Day)
15 Distinctive Features: Daemonic Aura (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
20 Distinctive Features: Red Skinned Horned Oni Daemon (Concealable with Effort / Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
5 Evil Incarnate: -2 OCV vs Characters With Faith Pool Unlocked
15 Psychological Complication: Casual Killer (Uncommon; Total)
60 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 60 375 500

Baraerazil Killer Shrike
SKILLS
Cost  Name
16 +2 with HTH Combat
3 Acrobatics 13-
5 Analyze: Combat 12-
3 Breakfall 13-
10 Defense Maneuver I-IV
1 Language: Engrish (basic conversation; barely literate) (2 Active Points)
0 Language: Japanese (idiomatic; literate) (5 Active Points)
5 Rapid Attack (HtH)
3 Scholar
1 1) KS: Daemon Lore (2 Active Points) 11-
1 2) KS: Feudal Japan (2 Active Points) 11-
1 3) KS: Supernatural World (2 Active Points) 11-
3 Stealth 13-
3 Tactics 11-
3 Tracking 11-
6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Thrown Sword
64 Total Skills Cost
PERKS
Cost  Name
1 Positive Reputation: Enforcer of Tudor Brezak (Supernatural World) 11-, +1/+1d6
1 Total Perks Cost

Baraerazil Killer Shrike
Daemonic Resistance
60   1)   Daemonic Resistance Damage Negation (-6 DCs Physical, -6 DCs Energy) 0
5   2)   Daemonic Resistance :  Resistant (+1/2) (5 Active Points) applied to ED
5   3)   Daemonic Resistance :  Resistant (+1/2) (5 Active Points) applied to PD
10   4)   Daemonic Form :  No Hit Locations 0
Every Daemon
21   1)   Daemonic Recovery Regeneration (1 BODY per Turn), Can Heal Limbs 0
40   2)   Daemon Support :  LS (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0
10   3)   Daemonic Mind :  Mental Defense (10 points total) 0
Signature Abilities
20   1)   Blurringly Fast :  Teleportation 20m, Position Shift (25 Active Points); Must Pass Through Intervening Space (-1/4) 2
34   2)   Daemon-blade :  Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Variable Advantage (+1/2 Advantages; +1) (60 Active Points); Restrainable (-1/2), No Knockback (-1/4) 6
29   3)   Unseen :  Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Only When Not Attacking (-1/2) 1
234 Total Powers Cost

Baraerazil Killer Shrike
APPEARANCE
Height:   6' 4" Hair:  None
Weight:  300 lbs Eyes:  Black Pits
Baraerazil was first summoned in ancient Japan by a Japanese Daemonologist and was active for a couple of centuries during that era. It still adopts the guise it was originally Bound in and thus looks like a Japanese Oni.
BACKGROUND
PERSONALITY
Baraerazil is Bound to Tudor, and serves it's master willingly and well.
QUOTE
TACTICS AND COMBAT NOTES
Baraerazil is an extremely dangerous killing machine. Like almost all Slayer Daemons Baraerazil is physically oriented, evincing superhuman strength and durability. Baraerazil manifests a wickedly sharp "sword" to slay with, but it is just a Daemonic construct through which Baraerazil focuses it's power and not truly an object. Baraerazil can attune the "sword" in various ways to accomplish various feats as it see's fit, including affecting desolid, attacking across dimensional boundaries, penetrating or piercing armor, deplete less endurance, and so forth. Baraerazil can pass unseen if not attacking. Finally Baraerazil has the ability to move extremely quickly in short bursts, literally blurring to human eyes, and can pull off various acrobatic stunts in conjunction with this.
CAMPAIGN USE
Slayer Daemon

Baraerazil Killer Shrike

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 6d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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