|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
30
|
10
|
30
|
15-
|
HTH Damage 6d6 END [3]
|
DEX
|
20
|
10
|
20
|
13-
|
|
CON
|
20
|
10
|
10
|
13-
|
|
INT
|
10
|
10
|
0
|
11-
|
PER Roll 11-
|
EGO
|
15
|
10
|
5
|
12-
|
|
PRE
|
30
|
10
|
30
|
15-
|
PRE Attack: 6d6
|
|
|
|
|
|
|
OCV
|
6
|
3
|
15
|
|
|
DCV
|
6
|
3
|
15
|
|
|
OMCV
|
3
|
3
|
0
|
|
|
DMCV
|
5
|
3
|
6
|
|
|
SPD
|
4
|
2.0
|
20
|
|
Phases: 3, 6, 9, 12
|
|
|
|
|
|
|
PD
|
10
|
2
|
8
|
|
10 PD (10 rPD)
|
ED
|
10
|
2
|
8
|
|
10 ED (10 rED)
|
REC
|
10
|
4
|
6
|
|
|
END
|
50
|
20
|
6
|
|
|
BODY
|
20
|
10
|
10
|
|
|
STUN
|
40
|
20
|
10
|
|
|
|
|
|
|
|
|
Running
|
14m
|
12
|
2
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
4m
|
4
|
0
|
201
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Dependence: Slaying Living Creatures Incompetence: -1 to Skill Rolls and related rolls per time increment (Uncommon; 1 Day)
|
15
|
Distinctive Features: Daemonic Aura (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses; Not Distinctive In Some Cultures)
|
20
|
Distinctive Features: Red Skinned Horned Oni Daemon (Concealable with Effort / Magic; Extreme Reaction; Detectable By Commonly-Used Senses)
|
5
|
Evil Incarnate: -2 OCV vs Characters With Faith Pool Unlocked
|
15
|
Psychological Complication: Casual Killer (Uncommon; Total)
|
60
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
60
|
375
|
500
|
|
|
|
Cost
|
Name
|
16
|
+2 with HTH Combat
|
3
|
Acrobatics 13-
|
5
|
Analyze: Combat 12-
|
3
|
Breakfall 13-
|
10
|
Defense Maneuver I-IV
|
1
|
Language: Engrish (basic conversation; barely literate) (2 Active Points)
|
0
|
Language: Japanese (idiomatic; literate) (5 Active Points)
|
5
|
Rapid Attack (HtH)
|
3
|
Scholar
|
1
|
1)
KS: Daemon Lore (2 Active Points) 11-
|
1
|
2)
KS: Feudal Japan (2 Active Points) 11-
|
1
|
3)
KS: Supernatural World (2 Active Points) 11-
|
3
|
Stealth 13-
|
3
|
Tactics 11-
|
3
|
Tracking 11-
|
6
|
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Hook Sword, Thrown Sword
|
64
|
Total Skills Cost
|
Cost
|
Name
|
1
|
Positive Reputation: Enforcer of Tudor Brezak (Supernatural World) 11-, +1/+1d6
|
1
|
Total Perks Cost
|
|
|
60
|
1)
:
Damage Negation (-6 DCs Physical, -6 DCs Energy)
|
0
|
5
|
2)
Daemonic Resistance
:
Resistant (+1/2) (5 Active Points) applied to ED
|
|
5
|
3)
Daemonic Resistance
:
Resistant (+1/2) (5 Active Points) applied to PD
|
|
10
|
4)
Daemonic Form
:
No Hit Locations
|
0
|
21
|
1)
:
Regeneration (1 BODY per Turn), Can Heal Limbs
|
0
|
40
|
2)
Daemon Support
:
LS (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
|
0
|
10
|
3)
Daemonic Mind
:
Mental Defense (10 points total)
|
0
|
20
|
1)
Blurringly Fast
:
Teleportation 20m, Position Shift (25 Active Points); Must Pass Through Intervening Space (-1/4)
|
2
|
34
|
2)
Daemon-blade
:
Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Variable Advantage (+1/2 Advantages; +1) (60 Active Points); Restrainable (-1/2), No Knockback (-1/4)
|
6
|
29
|
3)
Unseen
:
Invisibility to Sight and Hearing Groups , No Fringe, Reduced Endurance (1/2 END; +1/4) (44 Active Points); Only When Not Attacking (-1/2)
|
1
|
234
|
Total Powers Cost
|
|
|
|
Baraerazil was first summoned in ancient Japan by a Japanese Daemonologist and was active for a couple of centuries during that era. It still adopts the guise it was originally Bound in and thus looks like a Japanese Oni.
|
|
Baraerazil is Bound to Tudor, and serves it's master willingly and well.
|
|
Baraerazil is an extremely dangerous killing machine. Like almost all Slayer Daemons Baraerazil is physically oriented, evincing superhuman strength and durability. Baraerazil manifests a wickedly sharp "sword" to slay with, but it is just a Daemonic construct through which Baraerazil focuses it's power and not truly an object. Baraerazil can attune the "sword" in various ways to accomplish various feats as it see's fit, including affecting desolid, attacking across dimensional boundaries, penetrating or piercing armor, deplete less endurance, and so forth. Baraerazil can pass unseen if not attacking. Finally Baraerazil has the ability to move extremely quickly in short bursts, literally blurring to human eyes, and can pull off various acrobatic stunts in conjunction with this.
|
Slayer Daemon
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
6d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|