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1)
Magic Pistol
:
Killing Attack - Ranged 3d6, Variable Advantage (+1 Advantages; Indirect, Penetrating, Double Knockback, Affects Desolid, Etc; +2) (146 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Beam (-1/4), 8 clips of 12 Charges (+1/4)
Notes:
Real Cost: 45 Points; Hermetic Focused Ability
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[12]
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2)
Spell Deflection
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Deflection (20 Active Points); Spells Only (-1), No Range (-1/2), Requires A Roll (KS: Hermetic Lore roll, -1 per 20 Active Points modifier; Must be made each Phase/use; -1/2), Gestures (-1/4), IIF (Lucky Charm; -1/4)
Notes:
Real Cost: 6 points; Hermetic Focused Ability
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2
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3)
:
6d6 (120 Active Points)
Notes:
Real Cost: 120 points; Invoker
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0
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4)
Life Support (Longevity: 400 Years; Sleeping: Character only has to sleep 8 hours per week)
Notes:
Real Cost: 3 points; Hermetic / Invoker Innate Abilities
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0
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5)
Aura of Protection
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Resistant Protection (9 PD/9 ED), Hardened (+1/4), Impenetrable (+1/4) (40 Active Points); Always On (-1/2), Perceivable (When Used; -1/4), Damage-Based Endurance Cost (1 END / 10 Damage; -1/4)
Notes:
Real Cost: 20 points; Invoker Innate Ability
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0
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:
Variable Power Pool (Magic Pool), 45 base + 57 control cost; Hermetic Lore Skill is used to change Spells, (74 Active Points); Variable Limitations (requires -1 worth of Limitations; Extra Time, Concentration, Ritual, Window Of Opportunity, Incantations, Increased END Cost, Side Effects, Gestures, Requires a Roll; -1/2); -1/2), Hermetic Wizardry Rote Spells Only (-1/2), Requires Access To Spell Books And Time To Change Powers (-1/2)
Notes:
Real Cost: 56 points; Most Typical Combat Spells Listed, But Generally This Pool Is Used For Non-combat Magic
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1)
Expeditious Escape
:
Teleportation 17m, Safe Blind Teleport (+1/4), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a recast to reset, Defined Condition plus "At Will" Condition; +1/2), MegaScale (1m = 100 km; +1 1/2) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Cast, -3/4), Requires A Roll (KS: Hermetic Lore roll; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 22
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5
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2)
Stygian Cloud
:
Darkness to Sight Group 6m radius, Personal Immunity (+1/4), Costs Endurance Only To Activate (+1/4) (45 Active Points); Requires A Roll (KS: Hermetic Lore Skill roll, -1 per 20 Active Points modifier; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) Real Cost: 22
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4
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