|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
30
|
10
|
20
|
15-
|
HTH Damage 6d6 END [3]
|
DEX
|
21
|
10
|
8
|
13-
|
|
CON
|
18
|
10
|
8
|
13-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 11-
|
EGO
|
8
|
10
|
-2
|
11-
|
|
PRE
|
15
|
10
|
5
|
12-
|
PRE Attack: 3d6
|
|
|
|
|
|
|
OCV
|
7
|
3
|
20
|
|
|
DCV
|
5
|
3
|
10
|
|
|
OMCV
|
2
|
3
|
-3
|
|
|
DMCV
|
2
|
3
|
-3
|
|
|
SPD
|
6
|
2.0
|
20
|
|
Phases: 2, 4, 6, 8, 10, 12
|
|
|
|
|
|
|
PD
|
7
|
2
|
0
|
|
7 PD (5 rPD)
|
ED
|
7
|
2
|
0
|
|
7 ED (5 rED)
|
REC
|
6
|
4
|
2
|
|
|
END
|
30
|
20
|
2
|
|
|
BODY
|
13
|
10
|
3
|
|
|
STUN
|
30
|
20
|
5
|
|
|
|
|
|
|
|
|
Running
|
14m
|
12
|
2
|
|
|
Swimming
|
0m
|
4
|
-2
|
|
|
Leaping
|
8m/20m
|
4
|
2
|
95
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Distinctive Features: Unseelie Sidhe (Concealable; Extreme Reaction; Detectable By Unusual Senses; Not Distinctive In Some Cultures)
|
15
|
Enraged: When Spurned or Thwarted (Uncommon), go 11-, recover 11-
|
10
|
Negative Reputation: Insane Dark Fae, Infrequently (Extreme)
|
15
|
Psychological Complication: Unstable and Violent (Common; Strong)
|
5
|
Vulnerability: 1 1/2 x BODY Cold Iron (Uncommon)
|
50
|
Total Complications Cost
|
|
|
|
Cost
|
Name
|
12
|
+1 Overall
|
2
|
+1 with Bite
|
3
|
Redcap
|
2
|
1)
Acrobatics 13-
|
2
|
2)
Breakfall 13-
|
2
|
3)
Concealment 11-
|
1
|
4)
KS: Faerie Lore 11-
|
2
|
5)
Shadowing 11- (3 Active Points)
|
2
|
6)
Sleight Of Hand 13- (3 Active Points)
|
2
|
7)
Stealth 13-
|
2
|
8)
Streetwise 12-
|
5
|
9)
Survival (Temperate/Subtropical, Mountain, Underground) 11- (6 Active Points)
|
2
|
10)
Tracking 11- (3 Active Points)
|
39
|
Total Skills Cost
|
Cost
|
Name
|
|
Crimson Madcap
|
4
|
1)
+1 HTH Damage Class(es)
|
5
|
2)
Deathgrip: 1/2 Phase, -1 OCV, -1 DCV, 3d6 NND, Choke; Grab Three Limbs; Must Follow Grab
|
4
|
3)
Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 5d6
|
5
|
4)
Pounce: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on; FMove
|
4
|
5)
Reversal: var Phase, -1 OCV, -2 DCV, 50 STR to Escape; Grab Two Limbs
|
4
|
6)
Rolling Smash: 1/2 Phase, +2 OCV, -2 DCV, 7d6 +v/10; FMove
|
5
|
7)
Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away
|
3
|
8)
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls
|
34
|
Total Fighting Skills Cost
|
Cost
|
Name
|
130
|
Innatus Pool (155) (plus Character Creation Resource Points)
|
2
|
Unseelie Knights
:
Positive Reputation: To Be Feared And Respected (Unseelie Court) 14-, +2/+2d6; Perceivable (Detectable by Supernatural Awareness; -1/4)
|
132
|
Total Perks Cost
|
|
|
|
, all slots Unified Power (Redcap; -1/4)
|
|
1)
Pounce
:
Leaping +12m (8m/20m forward, 4m/10m upward) (Accurate) (11 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes:
Real Cost: 7
|
1
|
2)
Unseelie Menace
:
Damage Negation (-6 DCs Physical, -6 DCs Energy) (60 Active Points); Not vs Cold Iron (-1/2)
Notes:
Real Cost: 34
|
0
|
3)
Redcap Durability
:
Resistant Protection (5 PD/5 ED) (15 Active Points)
Notes:
Real Cost: 12
|
0
|
4)
Quickness
:
+2 SPD (20 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes:
Real Cost: 13
|
|
5)
Quickness
:
+7 DEX (14 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes:
Real Cost: 9
|
|
6)
Nightvision (5 Active Points)
Notes:
Real Cost: 4
|
0
|
7)
Redcaps Teeth (Retractable)
:
Killing Attack - Hand-To-Hand 3d6 (4d6 w/STR) (Reduced Negation (5)), Reduced Endurance (0 END; +1/2), Penetrating (x2; +1) (137 Active Points); Restrainable (-1/2)
Notes:
Real Cost: 78
|
0
|
8)
Invisibility to Sight and Hearing Groups , No Fringe, Costs Endurance Only To Activate (+1/4) (44 Active Points); Only When Not Attacking (-1/2)
|
3
|
|
|
|
|
|
Redcaps are freakish looking fae who are often able to pass as small humans, though having an odd aspect, until the reveal their true nature. They come in both male and female varieties, but regardless of gender they are rarely without a characteristic red hap, from which they gain their popular name.
|
|
More properly known as Dunters, Redcaps live in the moment and enjoy violence for its own sake. They have no fear, too much curiosity, and poor impulse control.
|
"Juicy!"
|
Redcaps retractable teeth are suprisingly deadly, and their reflexes are incredibly fast.
|
Redcaps are a kind of Dark Sidhe, related to gnomes and goblins. Possessed of incredible quickness, a vicious bite, a big appetite, and the ability to digest practically anything.
|
|
|
|
|
Run (12m)
|
14m
[28m
NC]
|
Swim (4m)
|
0m
[
NC]
|
H. Leap (4m)
|
8m/20m
|
V. Leap (2m)
|
4m/10m
|
|
+1 Overall
+1 with Bite
|
|
|
|
3d6
Roll |
Location |
STUNx |
N STUN |
BODYx |
To Hit |
rDEF |
3 |
CROWN |
x5 |
x2 |
x2 |
-8 |
|
4 |
TEMPLE |
x5 |
x2 |
x2 |
-8 |
|
5 |
FACE |
x5 |
x2 |
x2 |
-8 |
|
6 |
HANDS |
x1 |
x1/2 |
x1/2 |
-6 |
|
7 |
RIGHT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
8 |
LEFT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
9 |
SHOULDERS |
x3 |
x1 |
x1 |
-5 |
|
10 |
HI CHEST |
x3 |
x1 |
x1 |
-3 |
|
11 |
LO CHEST |
x3 |
x1 |
x1 |
-3 |
|
12 |
STOMACH |
x4 |
x1 1/2 |
x1 |
-7 |
|
13 |
VITALS |
x4 |
x1 1/2 |
x2 |
-8 |
|
14 |
THIGHS |
x2 |
x1 |
x1 |
-4 |
|
15 |
HI LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
16 |
MID LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
17 |
LO LEGS |
x1 |
x1/2 |
x1/2 |
-8 |
|
18 |
FEET |
x1 |
x1/2 |
x1/2 |
-8 |
|
|
|
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3d6
+/- modifiers
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
5
|
Deathgrip
|
1/2
|
-1
|
-1
|
3d6 NND, Choke; Grab Three Limbs; Must Follow Grab
|
4
|
Eye Gouge
|
1/2
|
-1
|
-1
|
Flash 5d6
|
5
|
Pounce
|
1/2
|
-2
|
-1
|
Grab Two Limbs, 45 STR for holding on; FMove
|
4
|
Reversal
|
var
|
-1
|
-2
|
50 STR to Escape; Grab Two Limbs
|
4
|
Rolling Smash
|
1/2
|
+2
|
-2
|
7d6 +v/10; FMove
|
5
|
Takeaway
|
1/2
|
+0
|
+0
|
Grab Weapon, 45 STR to take weapon away
|
3
|
Takedown
|
1/2
|
+1
|
+1
|
7d6 Strike; Target Falls
|
34
|
Total Cost of Fighting Skills
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Character created with