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Redcap Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 30 10 20 15-  HTH Damage 6d6 END [3]
DEX 21 10 8 13- 
CON 18 10 8 13- 
INT 8 10 -2 11-  PER Roll 11-
EGO 8 10 -2 11- 
PRE 15 10 5 12-  PRE Attack: 3d6
           
OCV 7 3 20
DCV 5 3 10
OMCV 2 3 -3
DMCV 2 3 -3
SPD 6 2.0 20 Phases: 2, 4, 6, 8, 10, 12
           
PD 7 2 0 7 PD (5 rPD)
ED 7 2 0 7 ED (5 rED)
REC 6 4 2
END 30 20 2
BODY 13 10 3
STUN 30 20 5
           
Running 14m 12 2
Swimming 0m 4 -2
Leaping 8m/20m 4 2 95 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Unseelie Sidhe (Concealable; Extreme Reaction; Detectable By Unusual Senses; Not Distinctive In Some Cultures)
15 Enraged: When Spurned or Thwarted (Uncommon), go 11-, recover 11-
10 Negative Reputation: Insane Dark Fae, Infrequently (Extreme)
15 Psychological Complication: Unstable and Violent (Common; Strong)
5 Vulnerability: 1 1/2 x BODY Cold Iron (Uncommon)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 175 300

Redcap Killer Shrike
SKILLS
Cost  Name
12 +1 Overall
2 +1 with Bite
3 Redcap
2 1) Acrobatics 13-
2 2) Breakfall 13-
2 3) Concealment 11-
1 4) KS: Faerie Lore 11-
2 5) Shadowing 11- (3 Active Points)
2 6) Sleight Of Hand 13- (3 Active Points)
2 7) Stealth 13-
2 8) Streetwise 12-
5 9) Survival (Temperate/Subtropical, Mountain, Underground) 11- (6 Active Points)
2 10) Tracking 11- (3 Active Points)
39 Total Skills Cost
FIGHTING SKILLS
Cost  Name
Crimson Madcap
4 1) +1 HTH Damage Class(es)
5 2) Deathgrip: 1/2 Phase, -1 OCV, -1 DCV, 3d6 NND, Choke; Grab Three Limbs; Must Follow Grab
4 3) Eye Gouge: 1/2 Phase, -1 OCV, -1 DCV, Flash 5d6
5 4) Pounce: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, 45 STR for holding on; FMove
4 5) Reversal: var Phase, -1 OCV, -2 DCV, 50 STR to Escape; Grab Two Limbs
4 6) Rolling Smash: 1/2 Phase, +2 OCV, -2 DCV, 7d6 +v/10; FMove
5 7) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 45 STR to take weapon away
3 8) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 7d6 Strike; Target Falls
34 Total Fighting Skills Cost
PERKS
Cost  Name
130 Innatus Pool (155) (plus Character Creation Resource Points)
2 Unseelie Knights : Positive Reputation: To Be Feared And Respected (Unseelie Court) 14-, +2/+2d6; Perceivable (Detectable by Supernatural Awareness; -1/4)
132 Total Perks Cost

Redcap Killer Shrike
Innatus Pool (155/155), all slots Unified Power (Redcap; -1/4)
1) Pounce : Leaping +12m (8m/20m forward, 4m/10m upward) (Accurate) (11 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 7
1
2) Unseelie Menace : Damage Negation (-6 DCs Physical, -6 DCs Energy) (60 Active Points); Not vs Cold Iron (-1/2)
Notes: Real Cost: 34
0
3) Redcap Durability : Resistant Protection (5 PD/5 ED) (15 Active Points)
Notes: Real Cost: 12
0
4) Quickness : +2 SPD (20 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 13
5) Quickness : +7 DEX (14 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 9
6) Nightvision (5 Active Points)
Notes: Real Cost: 4
0
7) Redcaps Teeth (Retractable) : Killing Attack - Hand-To-Hand 3d6 (4d6 w/STR) (Reduced Negation (5)), Reduced Endurance (0 END; +1/2), Penetrating (x2; +1) (137 Active Points); Restrainable (-1/2)
Notes: Real Cost: 78
0
8) Invisibility to Sight and Hearing Groups , No Fringe, Costs Endurance Only To Activate (+1/4) (44 Active Points); Only When Not Attacking (-1/2) 3


Redcap Killer Shrike
APPEARANCE
Height:   5' 1" Hair:  Red
Weight:  98 lbs Eyes:  Blue
Redcaps are freakish looking fae who are often able to pass as small humans, though having an odd aspect, until the reveal their true nature. They come in both male and female varieties, but regardless of gender they are rarely without a characteristic red hap, from which they gain their popular name.
BACKGROUND
PERSONALITY
More properly known as Dunters, Redcaps live in the moment and enjoy violence for its own sake. They have no fear, too much curiosity, and poor impulse control.
QUOTE
"Juicy!"
TACTICS AND COMBAT NOTES
Redcaps retractable teeth are suprisingly deadly, and their reflexes are incredibly fast.
CAMPAIGN USE
Redcaps are a kind of Dark Sidhe, related to gnomes and goblins. Possessed of incredible quickness, a vicious bite, a big appetite, and the ability to digest practically anything.

Redcap Killer Shrike
SPEED CHART DEX 21 SPD 6 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 7 7 0 0
RESISTANT 5 5    
Notes:
FATIGUE & HEALTH REC 6   
  BODY STUN END
MAXIMUM 13 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 14m [28m NC]
Swim (4m) 0m [ NC]
H. Leap (4m) 8m/20m
V. Leap (2m) 4m/10m
COMBAT SKILL LEVELS
+1 Overall
+1 with Bite
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 7 5
MENTAL 2 2
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2  -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2  -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2  -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
5 Deathgrip 1/2 -1 -1 3d6 NND, Choke; Grab Three Limbs; Must Follow Grab
4 Eye Gouge 1/2 -1 -1 Flash 5d6
5 Pounce 1/2 -2 -1 Grab Two Limbs, 45 STR for holding on; FMove
4 Reversal var -1 -2 50 STR to Escape; Grab Two Limbs
4 Rolling Smash 1/2 +2 -2 7d6 +v/10; FMove
5 Takeaway 1/2 +0 +0 Grab Weapon, 45 STR to take weapon away
3 Takedown 1/2 +1 +1 7d6 Strike; Target Falls
34 Total Cost of Fighting Skills
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10
Character created with Hero Designer (version 20130424 )