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Hugo Glamour GM
Char  Total  Base  Cost  Roll  Notes 
STR 11 10 1 11-   HTH Damage 2d6 END [1]
DEX 11 10 2 11-  
CON 11 10 1 11-  
INT 13 10 3 12-   PER Roll 12-
EGO 18 10 8 13-  
PRE 18 10 8 13-   PRE Attack: 3 1/2d6
           
OCV 3 3 0
DCV 3 3 0
OMCV 5 3 6
DMCV 5 3 6
SPD 2 2.0 0 Phases: 6, 12
           
PD 2 2 0 2 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 6 4 2
END 30 20 2
BODY 10 10 0
STUN 30 20 5
           
Running 13m 12 1
Swimming 3m 4 0
Leaping 3m 4 0 44 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Distinctive Features: Psychic (Not Concealable; Extreme Reaction; Detectable Only By Special Abilities; Not Distinctive In Some Cultures)
10 Negative Reputation: Charlatan, Frequently
5 Poor
10 Psychological Complication: Quixotic Personality (Uncommon; Strong)
15 Unluck: 3d6
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 125 250

Hugo Glamour GM
SKILLS
Cost  Name
2 +1 with Revolver
5 Acting 14-
3 CK: Vegas 12-
5 Charm 14-
3 Conversation 13-
3 Lipreading 12-
3 Oratory 13-
3 PS: Entertainer / Medium 12-
3 Persuasion 13-
3 Scholar
4 1) KS: Random Factoids He Shouldn't Know (Unlikelyhood Penalties Apply); Random (GM Determines When A Roll Is Made; -1) 17-
2 2) KS: Seedy Venues (3 Active Points) 12-
3 3) KS: Supernatural World (4 Active Points) 13-
3 Shadowing 12-
3 Sleight Of Hand 11-
3 Streetwise 13-
1 TF: Two-Wheeled Muscle-Powered Ground Vehicles
1 WF: Handguns
53 Total Skills Cost
PERKS
Cost  Name
1 Psychic Aura : Positive Reputation: Powerful Psychic (Those With Supernatural Awareness That Can See Him) 11-, +1/+1d6
5 Psychically Potent : Positive Reputation: Commanding (Spirits) 14-, +5/+5d6
11 Contacts & Followers Pool
2 Equipment Pool
1 Permits: Performers License
65 Psychic Pool
85 Total Perks Cost
TALENTS
Cost  Name
18 Guardian Spirits : Combat Luck (9 PD/9 ED)
10 Alert
Notes: A character with this ability is very difficult to surprise. In any situation where they would normally be surprised due to being asleep or unaware of a foe due to some circumstance, the character gets to make a special Perception check to avoid being surprised even if their lack of awareness is caused by a previously failed Perception check. This special Alert Perception check cannot be reduced to less than a 10- roll regardless of penalties; however if it is failed the character suffers the normal outcome of being surprised with no further chances to avoid it.
10 Supernatural Awareness
30 Supernatural Resistance: 10
68 Total Talents Cost

Hugo Glamour GM
Psychic Pool (65)
1) Spirit Replay : Retrocognitive Clairsentience (Sight Group And Normal Hearing), Discriminatory, Rapid: x100,000, Costs Endurance Only To Activate (+1/4), MegaScale (1m = 10,000 km; +2) (211 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; Character is totally unaware of nearby events; Invokes a trance like state; -1), Only To "See" and "Hear" What A Spirit Has Seen and Heard (-3/4), Only Usable On A Spirit Within Line Of Sight (-1/2)
Notes: Real Cost: 65 points
19
Equipment Pool (8/10)
1) Bicycle
Notes: Real Cost: 1 point
2) Snub Nosed Revolver : Killing Attack - Ranged 1 1/2d6 (25 Active Points); OAF (-1), STR Minimum 8 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4), Beam (-1/4), 4 clips of 6 Charges (-1/4)
Notes: Real Cost: 7 points
[6]
Contacts & Followers Pool (21/22)
1) Spirit Medium : Contact: Spirits of Opportunity (Contact has extremely useful Skills or resources, Very Good relationship with Contact), Spirit Contacts (x3) (21 Active Points) 11-
Notes: Real Cost: 21 points

Hugo Glamour GM
APPEARANCE
Height:   5' 10" Hair:  Brown
Weight:  160 lbs Eyes:  Watery Blue
Hugo is a rail-thin and bleak looking English fellow with a bit of hardness around the eyes to offset his glib and facile tongue. Not handsome by any definition, he still has a bit of "interesting character" about him and is very socially capable.
BACKGROUND
PERSONALITY
Timothy Gilmour, also known as "Hugo Glamour" when on stage, is an extremely talented, but intensely misanthropic, medium. Timothy was originally born in Surrey, England but moved to Vegas for reasons unspecified.

For whatever reason, Timothy works the strip, seemingly determined to cultivate the image of a shabby, psychic, stage charlatan who swindles people who-should-know-better out of their hard earned cash with vague, cheesy and pretty unbelievable messages from ‘beyond the grave’. Occasionally, when takings for his shows are down, Timothy will use his abilities properly to renew people’s enthusiasm just enough to keep him on minimum wage.

Timothy's actually quite infamous because of a clip on Youtube which features him making an utter fool of himself when he singles out a member of the audience and, after the usual drama and showmanship, informs her that he is receiving a psychic message from her dead husband. The lady plays along before revealing that she has never been married before and her husband is actually sat next to her. It’s a pretty rookie mistake for a stage medium to make, hence the epic number of Youtube hits.

The irony of the incident is that Timothy was actually using his powers properly at the time and that the woman had actually been married before, but couldn’t remember [Note to Hunters: presumed suspicious - Casefile still under investigation]. Apparently, the woman’s first husband was trying to forewarn her of her impending death at the hands of her second husband. Needless to say, the unfortunate lady is now deceased and, despite the air of indifference that Timothy surrounds himself in, the incident seems to have affected him deeply.
QUOTE
"You miss, you right there. You've recently lost a loved one, havvint you? Well, I'm here ta tell ya It's all right luv. Your man Jonny sez he still loves you e'en on tha otherside, an he's waitin for you..."
TACTICS AND COMBAT NOTES
Hugo has a narrow but very powerful Psychic power; if he can see a Spirit of any sort, Hugo can mentally "replay" anything that Spirit has ever seen or heard. Hugo has no idea going into it what he's in for or what a pariticular Spirit may have sensed in its past, and in some cases the experience can be quite unpleasant. It is also very tiring and distracting. However, Hugo can zip backwards and forwards through events very rapidly, honing in on areas of interest and fast fowarding through the less interesting bits.

Hugo has seen and heard a lot via his ability to experience the sensory data of Spirits, and his subconscious has picked up odd and unusual tidbits of information (including some things that he has no legitimate justification to know) that Hugo sometimes recalls fortuitously. The older the information, the more likely he is to have had some kind of contact with it, while very recent info is almost certainly not amongst his absorbed trivia.

Additionally, Hugo is supernaturally aware and is of particular interest to Spirits, to whom Hugo seems to be both immensely interesting and also frighteningly powerful. Hugo has brokered various favors with a large number of Spirits over the years, doing things for them in this world, and in return he can call upon them for assistance, particularly information. A network of ghostly pals who can go practically anywhere and see practically anything is not to be underestimated.

Finally, Hugo is also very resistant to mental effects and shrugs off even powerful mental assaults.
CAMPAIGN USE
Hugo is a powerful Medium, and an example of a Supernatural trying to eke out a living on the fringes the Mundane and Supernatural worlds.

Hugo Glamour GM
SPEED CHART DEX 11 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 2 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 6   
  BODY STUN END
MAXIMUM 10 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 13m [26m NC]
Swim (4m) 3m [6m NC]
H. Leap (4m) 3m
V. Leap (2m) 1 1/2m
COMBAT SKILL LEVELS
+1 with Revolver
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 3
MENTAL 5 5
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3 1/2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

Character created with Hero Designer (version 20130424 )