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Ailis McKenzie GM
Char  Total  Base  Cost  Roll  Notes 
STR 8 10 -2 11-   HTH Damage 1 1/2d6 END [1]
DEX 8 10 -4 11-  
CON 20 10 10 13-  
INT 8 10 -2 11-   PER Roll 11-
EGO 15 10 5 12-  
PRE 20 10 10 13-   PRE Attack: 4d6
           
OCV 3 3 0
DCV 5 3 10
OMCV 6 3 9
DMCV 6 3 9
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 5 2 3 5 PD (0 rPD)
ED 5 2 3 5 ED (0 rED)
REC 5 4 1
END 30 20 2
BODY 10 10 0
STUN 30 20 5
           
Running 14m 12 2
Swimming 4m 4 0
Leaping 4m 4 0 71 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Banshee Keen: Death Is Imminent For Someone Within Voice Range (Uncommon), go 8-, recover 14-
25 Banshee Keen: In The Presense Of Death (Uncommon), go 14-, recover 8-
10 Negative Reputation: Dangerous Fey-blooded Supernatural, Frequently (Extreme; Known Only To A Small Group)
10 Psychological Complication: Sweet And Kind Person (Common; Moderate)
25 Sanctioned: Hunters Frequently (Mo Pow; NCI; Harshly Punish)
75 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 75 125 250

Ailis McKenzie GM
SKILLS
Cost  Name
3 Celtic Pop Singer
2 1) Charm 13- (3 Active Points)
2 2) PS: Singer (3 Active Points) 12-
1 3) AK: Music Venues in American Cities (2 Active Points) 11-
2 4) Music Scene 13- (3 Active Points)
Notes: High Society equivalent
2 5) Singing 13- (3 Active Points)
12 Total Skills Cost
TALENTS
Cost  Name
5 Miraculous Survival
6 Combat Luck (3 PD/3 ED)
3 Striking : +1/+1d6 Striking Appearance (vs. all characters)
14 Total Talents Cost

Ailis McKenzie GM
Banshee
40   1)   Banshee Elusivity :  Desolidification (affected by Mystical), Reduced Endurance (0 END; +1/2) (60 Active Points); Only While Keening (-1/2) 0
15   2)   Banshee Hearing :  Resistant Protection (10 Flash Defense: Hearing Group) 0
53   3)   Banshee Keening :  Drain BODY 5d6, Alternate Combat Value (uses OMCV against DMCV; +1/4), Constant (+1/2), Attack Versus Alternate Defense (Resistant Flash Defense (Hearing); +1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (Voice Range; APG 136) (32m Radius; +1) (187 Active Points); Only vs Living Humans (-1/2), No Range (-1/2), Only While Enraged (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4), Special Targeting (see Notes) (-1/4)
Notes:
When in the presense of death or imminent death, Ailis is possessed by a need to wail and keen; this is represented by two escalating Enraged Complications.

The sound of her keen is lethal but when triggered in this fashion it is initially only lethal to the person or persons whose nearness to death triggered the effect; however after the initial segment of keening, if Ailis cannot make the Recovery roll for the Enraged Complication, she continues to keen each Phase and further the keen becomes lethal to all those who can hear the keen.

While keening Ailis cannot run away or do anything other than continue to keen.

0
15   4)   Favor of the Morrigan :  Luck: 3d6
15   5)   Mysterious Benefactor :  Contact: The Morrigan (Contact has extremely useful Skills or resources, Good relationship with Contact, Not Able To Call Upon Directly), Godlike (x3) (15 Active Points) 11-
15   6)   Supernatural Resistance: 5
153 Total Powers Cost

Ailis McKenzie GM
APPEARANCE
Height:   5' 9" Hair:  Auburn
Weight:  125 lbs Eyes:  Green with Gold flecks
Ailis is an attractive woman of obvious Celtic decent in her early 20's. She dresses nicely and semi-conservatively, with an overall wholesome look reminicent of earlier and more conservative times, but not retro or anachronistic. Though she has much to be upset about of late, her normal state is one of easy smiles and genuine happiness.
BACKGROUND
PERSONALITY
Ailis just loves to sing and wants nothing more from life than to be a moderately successful singer-songwriter. The events of her life post-Bansheeism have not been a rose garden and she wishes it would all just go away so she could get back to her life.
QUOTE
"I don't know whats happening to me! Please just help me!"
TACTICS AND COMBAT NOTES
Though it has skipped many generations, Ailis has Banshee heritage and her powerful Supernatural nature has recently emerged due to being taken unawares by direct exposure to a life and death struggle. When in the presense of death or imminent death, Ailis is possessed by a need to wail and keen; this is represented by two escalating Enraged Complications.

The sound of her keen is lethal but when triggered in this fashion it is initially only lethal to the person or persons whose nearness to death triggered the effect; however after the initial segment of keening, if Ailis cannot make the Recovery roll for the Enraged Complication, she continues to keen each Phase and further the keen becomes lethal to all those who can hear the keen.

While keening Ailis cannot run away or do anything other than continue to keen.

In addition to this, her most overt ability, Ailis also has some limited supernatural resistance to harm, and though she doesn't know it she benefits from the favor of the powerful entity known as the Morrigan.
CAMPAIGN USE
Banshee

Ailis McKenzie GM
SPEED CHART DEX 8 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 5 5 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 10 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 14m [28m NC]
Swim (4m) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 5
MENTAL 6 6
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 4d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

Character created with Hero Designer (version 20130424 )